[Keyboard] Maartenwut Wonderland PCB (#6492)

* Initial Commit

* ID

* Use current manu name

* Fix define DEBOUNCE

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix NUM Lock LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix CAPs LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Fix Scroll Lock LED detection

Co-Authored-By: fauxpark <fauxpark@gmail.com>

* Use correct convention for setting pins

* Move folder to maartenwut

 - enable velocikey

* Fix columns size

* Sync with homerowco

* Add Keebs keymap

* Best practices

* Latest keymap changes from homerowco
pull/6062/merge
Yan-Fa Li 5 years ago committed by noroadsleft
parent 43b0309970
commit f6da00b85d

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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xA71C
#define DEVICE_VER 0x0003
#define MANUFACTURER Maartenwut
#define PRODUCT Wonderland
#define DESCRIPTION "QMK Firmware for the Wonderland"
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
// ROWS: Top to bottom, COLS: Left to right
#define MATRIX_ROW_PINS {B0,D1,D2,D3,D5}
#define MATRIX_COL_PINS {F0,F1,F4,F5,F6,F7,E6,C7,C6,B6,B5,B4,D7,D6,D4}
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Backlight configuration
*/
#define RGB_DI_PIN B7
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define QMK_ESC_OUTPUT F0 // usually COL
#define QMK_ESC_INPUT B0 // usually ROW
#define QMK_LED B1

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#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_1, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, \
KC_F10, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
RGB_TOG, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), \
KC_LCTL, KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, KC_RAPC, KC_RCTRL \
),
[_FUNC] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, \
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, \
_______, KC_LALT, _______, _______, _______, KC_RALT, _______ \
)
};

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#include QMK_KEYBOARD_H
enum layers {
_BASE,
_FUNC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, \
KC_F10, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
RGB_HUI, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), \
KC_LCTL, KC_LAPO, KC_LGUI, RGUI(KC_SPC), KC_SPC, KC_RAPC, KC_RCTRL \
),
[_FUNC] = LAYOUT(
RGB_TOG, VLK_TOG, KC_F1,KC_F2,KC_F3,KC_F4,KC_F5,KC_F6,KC_F7,KC_F8,KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
RGB_MODE_FORWARD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
RGB_MODE_REVERSE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, \
KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX,KC_LEFT,KC_DOWN,KC_RIGHT,XXXXXXX, \
KC_LCTL, KC_LALT, KC_BSPC, KC_LGUI, KC_SPC, KC_RALT, KC_RCTRL \
)
};

@ -0,0 +1,58 @@
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
BOOTLOADER = qmk-dfu
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality (+1150)
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
AUTO_SHIFT_ENABLE = no
VELOCIKEY_ENABLE = yes

@ -0,0 +1,42 @@
#include "wonderland.h"
void matrix_init_kb(void) {
// put your keyboard start-up code here
// runs once when the firmware starts up
matrix_init_user();
led_init_ports();
};
void matrix_scan_kb(void) {
// put your looping keyboard code here
// runs every cycle (a lot)
matrix_scan_user();
};
void led_init_ports(void) {
// * Set our LED pins as output
setPinOutput(B1);
setPinOutput(B2);
setPinOutput(B3);
}
void led_set_kb(uint8_t usb_led) {
if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
writePinLow(B1);
} else {
writePinHigh(B1);
}
if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
writePinLow(B2);
} else {
writePinHigh(B2);
}
if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
writePinLow(B3);
} else {
writePinHigh(B3);
}
led_set_user(usb_led);
}

@ -0,0 +1,22 @@
#pragma once
#include "quantum.h"
// readability
#define XXX KC_NO
#define LAYOUT( \
k10, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k20, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
k30, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
k41, k43, k45, k46, k48, k4a, k4e \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, XXX, k2e}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
{XXX, k41, XXX, k43, XXX, k45, k46, XXX, k48, XXX, k4a, XXX, XXX, XXX, k4e} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
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