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@ -48,6 +48,19 @@
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#include "rgb_matrix_animations/solid_splash_anim.h"
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#include "rgb_matrix_animations/breathing_anim.h"
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#define RGB_MATRIX_EFFECT(name, ...)
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#undef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
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#endif
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#ifndef RGB_DISABLE_AFTER_TIMEOUT
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#define RGB_DISABLE_AFTER_TIMEOUT 0
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#endif
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@ -81,6 +94,15 @@
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#define RGB_MATRIX_SPD_STEP 16
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#endif
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#if !defined(RGB_MATRIX_STARTUP_MODE)
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#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
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#else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_SOLID_COLOR
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#endif
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#endif
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bool g_suspend_state = false;
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rgb_config_t rgb_matrix_config;
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@ -104,12 +126,7 @@ void eeconfig_update_rgb_matrix(uint32_t val) {
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void eeconfig_update_rgb_matrix_default(void) {
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dprintf("eeconfig_update_rgb_matrix_default\n");
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rgb_matrix_config.enable = 1;
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#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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rgb_matrix_config.mode = RGB_MATRIX_CYCLE_LEFT_RIGHT;
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#else
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// fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
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rgb_matrix_config.mode = RGB_MATRIX_SOLID_COLOR;
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#endif
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rgb_matrix_config.mode = RGB_MATRIX_STARTUP_MODE;
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rgb_matrix_config.hue = 0;
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rgb_matrix_config.sat = UINT8_MAX;
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rgb_matrix_config.val = RGB_MATRIX_MAXIMUM_BRIGHTNESS;
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@ -435,6 +452,20 @@ static void rgb_task_render(uint8_t effect) {
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#endif // DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#endif // RGB_MATRIX_KEYREACTIVE_ENABLED
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#if defined(RGB_MATRIX_CUSTOM_KB) || defined(RGB_MATRIX_CUSTOM_USER)
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#define RGB_MATRIX_EFFECT(name, ...) \
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case RGB_MATRIX_CUSTOM_##name: \
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rendering = name(&rgb_effect_params); \
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break;
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#ifdef RGB_MATRIX_CUSTOM_KB
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#include "rgb_matrix_kb.inc"
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#endif
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#ifdef RGB_MATRIX_CUSTOM_USER
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#include "rgb_matrix_user.inc"
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#endif
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#undef RGB_MATRIX_EFFECT
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#endif
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// Factory default magic value
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case UINT8_MAX: {
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rgb_matrix_test();
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