@ -39,6 +39,7 @@
//Norwegian layout - dependant on previous definitions
# define NO_UNDS LSFT(NO_MINS) // _
# define NO_QUES LSFT(NO_PLUS) // ?
# define NO_ACUT RALT(NO_BSLS) // Acute
# define NO_GRAV LSFT(NO_BSLS) // `
# define NO_GT LSFT(NO_LT) // >
# define NO_HALF RALT(NO_LT) // ½
@ -56,6 +57,9 @@
# define OSM_RSFT OSM(MOD_RSFT)
# define OSM_RGUI OSM(MOD_RGUI)
//CTRL on hold, ESC on tap
# define CTL_ESC CTL_T(KC_ESC)
//Layers
# define L1 0
# define L2 1
@ -63,23 +67,51 @@
# define L4 3
# define L5 4
// Momentary switch to layer
# define MO_L2 MO(L2)
# define MO_L4 MO(L4)
# define MO_L5 MO(L5)
// Momentary switch to layer - One Shot Layer
# define OSL_L2 OSL(L2)
# define OSL_L3 OSL(L3)
# define OSL_L4 OSL(L4)
//Tap Dance Declarations
enum {
SCLN_OE = 0 ,
QUOT_AE ,
DQT_AO
} ;
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions [ ] = {
//Tap once for semicolon, twice for ø
[ SCLN_OE ] = ACTION_TAP_DANCE_DOUBLE ( NO_SCLN , NO_OE ) ,
//Tap once for single quote, twice for æ
[ QUOT_AE ] = ACTION_TAP_DANCE_DOUBLE ( NO_QUOT , NO_AE ) ,
//Tap once for double quote, twice for å
[ DQT_AO ] = ACTION_TAP_DANCE_DOUBLE ( NO_DQT , NO_AO ) ,
// Other declarations would go here, separated by commas, if you have them
} ;
//Tap Dance keys
# define TD_SCLN_OE TD(SCLN_OE)
# define TD_QUOT_AE TD(QUOT_AE)
# define TD_DQT_AO TD(DQT_AO)
const uint16_t PROGMEM keymaps [ ] [ MATRIX_ROWS ] [ MATRIX_COLS ] = {
[ L1 ] = LAYOUT (
KC_LGUI , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RGUI ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , NO_DQT ,
KC_BSPC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , NO_SCLN , NO_QUOT ,
KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P , TD_DQT_AO ,
KC_BSPC , KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , TD_SCLN_OE, TD_QUOT_AE ,
OSM_LSFT , KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM , KC_DOT , NO_MINS , OSM_RSFT ,
CTL_T ( KC_ESC ) , MO ( L5 ) , KC_LEAD , OSM_LALT , MO ( L4 ) , OSL_L3 , KC_SPC , KC_ENT , OSL_L3 , MO ( L4 ) , OSM_RALT , NO_EQL , NO_PLUS , KC_RCTL
CTL_ESC , MO_L5 , KC_TAB , OSM_LALT , MO_L4 , OSL_L3 , KC_SPC , KC_ENT , OSL_L3 , MO_L4 , OSM_L ALT, NO_EQL , NO_PLUS , KC_RCTL
) ,
[ L2 ] = LAYOUT (
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , NO_AO ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , NO_OE , NO_AE ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , NO_ DQT ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , NO_ SCLN, NO_QUOT ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ ,
_______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______
) ,
@ -95,66 +127,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
XXXXXXX , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_HOME , KC_PGDN , KC_PGUP , KC_END , XXXXXXX , XXXXXXX ,
_______ , KC_F11 , KC_F12 , KC_F13 , KC_F14 , KC_F15 , KC_LEFT , KC_DOWN , KC_UP , KC_RIGHT , XXXXXXX , KC_DEL ,
XXXXXXX , KC_F16 , KC_F17 , KC_F18 , KC_F19 , KC_F20 , XXXXXXX , KC_APP , XXXXXXX , XXXXXXX , KC_VOLD , XXXXXXX ,
OSM_LCTL , _______ , XXXXXXX , _______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX, KC_MUTE , KC_VOLU , OSM_RCTL
OSM_LCTL , _______ , XXXXXXX , _______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , OSM_RALT, KC_MUTE , KC_VOLU , OSM_RCTL
) ,
[ L5 ] = LAYOUT (
XXXXXXX , TO ( L1 ) , TO ( L2 ) , TO ( L3 ) , TO ( L4 ) , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX ,
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , RESET , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , NO_AO,
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , NO_OE, NO_AE ,
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , RESET , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX,
XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX, XXXXXXX ,
XXXXXXX , XXXXXXX , XXXXXXX , KC_CAPS , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX ,
XXXXXXX , _______ , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX , XXXXXXX
)
} ;
// Unicode Linux
void matrix_init_user ( void ) {
set_unicode_input_mode ( UC_LNX ) ;
} ;
# define TAP_ONCE(code) \
register_code ( code ) ; \
unregister_code ( code )
LEADER_EXTERNS ( ) ;
// Runs constantly in the background, in a loop. Only supports basic keycodes.
void matrix_scan_user ( void ) {
LEADER_DICTIONARY ( ) {
leading = false ;
leader_end ( ) ;
//probably useless in practice, but cool
SEQ_ONE_KEY ( KC_P ) {
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
tap_random_base64 ( ) ;
}
SEQ_ONE_KEY ( KC_G ) {
SEND_STRING ( " grep something ! " ) ;
register_code ( KC_RALT ) ;
TAP_ONCE ( KC_4 ) ;
unregister_code ( KC_RALT ) ;
}
SEQ_ONE_KEY ( KC_T ) {
SEND_STRING ( " tail " ) ;
TAP_ONCE ( KC_SLSH ) ;
SEND_STRING ( " f ! " ) ;
register_code ( KC_RALT ) ;
TAP_ONCE ( KC_4 ) ;
unregister_code ( KC_RALT ) ;
}
SEQ_ONE_KEY ( KC_S ) {
SEND_STRING ( " sudo !! " ) ;
TAP_ONCE ( KC_ENT ) ;
}
}
}
//TODO: Is there productivity gain in the use of unicode?
// - Won't work in xterm.
// Create a layer for macros and/or unicode?
// Are macros useful?
// - Found no gain in having sendstring for commands.
// - Find repeated tasks that cannot be done easily on the OS.
// - Most other keymaps have macros for game/fun stuff, hard to find "serious" onces.
// Screw Norwegian layout, switch to US with unicode æøå or US/English International?
// - Will be different from laptop keyboard, requiring a switch on the OS side when only using the laptop.