* Port DIRECT_PINS from split_common/matrix.c to matrix.c
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c
* Refactor nano to use DIRECT_PINS
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c
* Add DIRECT_PINS documentation
* Reorder matrix.c to remove foward declaration and match split_common/matrix.c - fix logic from inherited from split_common
* Add DIRECT_PINS documentation - review comments
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
* Adds the Planck EZ, 3737 RGB, fixes out-of-tune notes
* fix bug in quantum/rgb_matrix_drivers.c
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
* update command setting to the correct default
* correct rgb config
* remove commented-out lines
* update docs for the 3737
* Update docs/feature_rgb_matrix.md
Co-Authored-By: jackhumbert <jack.humb@gmail.com>
Since combos keep local state about what keys have been previously pressed, when combos are layered, multiple keypresses will register for any key with multiple combos assigned to it. In order to fix this, I switched process_combo to use a global keycode / keyrecord register and timer. When a keypress is consumed by a combo, it gets stored in the register and the timer is updated; when the next keypress takes too long or a key is pressed that isn't part of any combo, the buffer is emitted and the timer reset. This has a few side effects. For instance, I couldn't _not_ fix combo keys printing out of order while also fixing this bug, so combo keys print in order correctly when a combo fails. since combos no longer have local timers, the logic around when combos time out has changed. now that there is a single timer pressing any combo key (including one in a different combo) will reset the timer for all combos, making combo entry a little more lenient. Since combos no longer have local keycode / keyrecord state, there is an edge case where incomplete combo keys can be consumed. if you have a combo for a+s = tab and a combo for b+n = space, if you press a+b+n, only a space will be emitted. This is because when b+n completes successfully, it drops the register.
* Add customizable tapping terms
* Add Documentation
* Fix function
* Fixes
* It's not a pointer
* Add debugging output
* Update documentation to be at least vaguely accurate
* Use `get_tapping_term(tapping_key.event)` instead
`e` doesn't include column and row information, properly. It registers as 255, regardless of the actual keypress.
However `tapping_key.event` actually gives the correct column and row information. It appears be the correct structure to use.
In fact, it looks like the issue is that `e` is actually the "TICK" structure, as defined in keyboard.h
* Use variable tapping term value rather than define
* Silly drashna - tapping_key.event, not event
* add get_event_keycode() function
* Fix typo
Co-Authored-By: drashna <drashna@live.com>
* Remove post_process_record_quantum since it's the wrong PR
* Update quantum/quantum.c
Co-Authored-By: drashna <drashna@live.com>
* Better handle ifdef statement for permissive hold
Since we can't be sure that tapping term is actually 500
* Update quantum.c comments based on feedback
* Clean up get_tapping_term function
Clean up function so that users don't need to call the event function, and instead only check the keycode
* Add ability to run functionality on and off
* Make ifdef's more compact
* port Massdrop CTRL/ALT to use RGB Matrix
Co-authored-by: Matt Schneeberger <helluvamatt@gmail.com>
* Massdrop lighting support working
This commit is to get the Massdrop lighting code working again through use of the compilation define USE_MASSDROP_CONFIGURATOR added to a keymap's rules.mk.
Added keymaps for both CTRL and ALT named default_md and mac_md. These should be used if the Massdrop style lighting is desired.
* Updating config based on testing results with patrickmt & compile errors
* Updates for PR5328
For CTRL and ALT:
Moved location of new RGB Matrix macros from config_led.h to config.h.
Added RGB_MATRIX_LED_FLUSH_LIMIT (time between flushes) to config.h for correct LED driver update timing.
Re-added missing breathing code for when Massdrop configurator mode is defined.
* remove prilik keymap form PR
* Implemented Eager Per Row debouncing algorithm.
Good for when fingers can only press one row at a time (e.g. when keyboard is wired so that "rows" are vertical)
* Added documentation for eager_pr
* Ported ergodox_ez to eager_pr debouncing.
* Removed check for changes in matrix_scan.
* Added further clarification in docs.
* Accidental merge with ergodox_ez
* Small cleanup in eager_pr
* Forgot to debounce_init - this would probably cause seg-faults.
* RGB Matrix overhaul
Breakout of animations to separate files
Integration of optimized int based math lib
Overhaul of rgb_matrix.c and animations for performance
* Updating effect function api for future extensions
* Combined the keypresses || keyreleases define checks into a single define so I stop forgetting it where necessary
* Moving define RGB_MATRIX_KEYREACTIVE_ENABLED earlier in the include chain
Added Fantasie Impromptu and Nocturne Op. 9 No. 1 in B flat minor by Chopin
Added Isabella's Lullaby from The Promised Neverland
Added Renai Circulation and Platinum Disco from Monogatari
Added Terra's theme from Final Fantasy 6
* Fixed typo of 'confid.h' to 'config.h'
* Fixed broken links in docs
* Fixed a lot of dead links
* Removed all dead links that I could not find a replacement for
* Placed knops links back in
* Fixed plank keymaps so that they will compile for planck light
* Https doesn't work on knops.io
* tv44:budi now compiles
* s60_x:amnesia0287 now compiles
* Fixed allocation of key_combos so that narze keymap for planck can compile correctly
* Disabled rgb on ergodone and infinity
* Enabled tap dance so it compiles
* Added return statement so it compiles
* If compiling on light disable extra functionality
* Properly redefined variable so it compiles
* Remove remaining dead links
Added song of the ancients and kaine salvation fron Nier
Added Amusement park, Copied city, Vague Hope cold rain and weight of the world from Nier Automata
* Add support for wiring RGB LEDs for both halves directly to their respective controllers
RGB LEDs for each half don't need to be chained together across the TRRS cable with this
* Add split RGB LED support for serial
* Update config/rules for bakingpy layout
* Un-nest ifdefs for hand detection
* Read RGB config state from memory instead of EEPROM for serial updates
* Reuse existing LED pointer instead of creating new one
* rgblight.c: add RGBLIGHT_LED_MAP support
* add code to keyboards/helix/rev2/keymaps/five_rows/config.h to test rgblight.c:RGBLIGHT_LED_MAP
* Test end. Revert "add code to keyboards/helix/rev2/keymaps/five_rows/config.h to test rgblight.c:RGBLIGHT_LED_MAP"
This reverts commit e7488d6f73.
* update docs/feature_rgblight.md
* led_map[] move to PROGMEM
Added Liebesleid by Kriesler (or Rachmaninoff), Michishirube from Violet Evergarden, Melodies of Life from Final Fantasy 9 and Eyes on Me from Final Fantasy 8
* Make rgblight_update_dword not update eeprom (we already have
eeconfig_update_rgblight for that).
Make split i2c keyboards transfer active rgblight config rather than
eeprom saved version of rgblight config, enabling runtime changes
that aren't persisted to eeprom.
* prev_level and prev_rgb only store successfully transmitted values
* Added 3 new songs and added new note type to musical_notes.h
Added Megalovania from Undertale, Kataware Doki from Kimi no Na Wa and La Campanella by Lizst to song_list.h
Added the breve (double whole note) and dotted breve note types to musical_notes.h. I included this because the default tempo is quite high, so I thought a note with higher
duration was needed
* Fixed indentation for new notes in musical_notes.h
Changed tabs to spaces in indentation
* convert tabs to spaces
* fix#4578: don't call gemini protocol code when in bolt mode
Add missing break; statements in switch. The missing break resulted in
a fall through and an additional processing of the gemini code.
* Draft commit of typing speed RGB control
* More information in the readme
* Support all RGB animation modes (Fixes#1)
* Added support for all RGB light modes to use typing speed
Except christmas lights because that is seizure-inducing at high speeds!
* Introduced a value range specific to each RGB mode
Because some modes are a little too much when running at full speed!
* Update readme.md
* Update readme.md
* Re-arrange typing_speed definitions (Fixes#5) (#6)
* Re-arrange variable definitions to avoid including quantum.h from rgblight.c
* Fix a compilation error when trying to run make test:all
* Tweaks to the typing speed decay rate
* Renamed to momentum; moved implementation into dedicated files
* Groundwork for toggling momentum on/off (currently always on)
* Add EEPROM toggle for momentum-matching
* Moved momentum out of RGBLIGHT_ENABLE toggles so it's more generic
* Move momentum decay task out of rgblight_task()
* Fix missing momentum.h in lufa.c
* Experimental LED support (untested)
* Draft commit of typing speed RGB control
* More information in the readme
* Support all RGB animation modes (Fixes#1)
* Added support for all RGB light modes to use typing speed
Except christmas lights because that is seizure-inducing at high speeds!
* Introduced a value range specific to each RGB mode
Because some modes are a little too much when running at full speed!
* Update readme.md
* Update readme.md
* Re-arrange typing_speed definitions (Fixes#5) (#6)
* Re-arrange variable definitions to avoid including quantum.h from rgblight.c
* Fix a compilation error when trying to run make test:all
* Tweaks to the typing speed decay rate
* Renamed to momentum; moved implementation into dedicated files
* Groundwork for toggling momentum on/off (currently always on)
* Add EEPROM toggle for momentum-matching
* Moved momentum out of RGBLIGHT_ENABLE toggles so it's more generic
* Move momentum decay task out of rgblight_task()
* Fix missing momentum.h in lufa.c
* Added documentation
* Renamed feature to velocikey
* Reverted readme to original state
* Correct the readme title
* Updated feature name in the docs
* Update EECONFIG name
* Add compile-time toggles for velocikey
* Update feature documentation
* Revert "Merge branch 'led-support' into master"
This reverts commit e123ff5feb, reversing
changes made to df111a55b9.
* Move velocikey EECONFIG definition to depend on VELOCIKEY_ENABLE
* Rename decay_task function to decelerate
* Apply suggestions from code review
Co-Authored-By: chrislewisdev <chris@chrislewisdev.com>
* Re-order eeconfig definitions
* Apply coding conventions
* Apply #ifdef check in lufa.c
* Refactored interval time checks into one functionc
* Small rename
* Fix unused function error for layouts not using all rgb effects
* Only update EEPROM if Velocikey is enabled
* Incorporate code review feedback
* Small adjustment to top-end decay rate
* Add Velocikey documentation to table of contents
* Bring tetris:default keymap size down by disabling audio
* add temporary pdhelix(Patched Helix) code
* add test code into quantum/split_common/matrix.c
* add test code into keyboards/handwired/pdhelix/
* Revert "add test code into keyboards/handwired/pdhelix/"
This reverts commit 9ed98f0797ddd962c99756689fc4ecb4cd067d3d.
* Revert "add test code into quantum/split_common/matrix.c"
This reverts commit 1876d3ed69f6c213153a9f6476192be839f16c1f.
* Revert "add temporary pdhelix(Patched Helix) code"
This reverts commit 41ac92b814e3f894eaf85bc3e5bb945895342fa8.
* fix quantum/split_common/matrix.c: select_col()/select_row()