master
forksand-xd87
future
future_unformatted
python_tests
qmk_clang_format
fix/oled_timeout
docs/rgb_matrix_startup
fix/print_buffer_overflow
planck_thk
vuepress
clueboard_2x1800_2019
future_ppdis_none
tweak_clang_format
enforce-clang-format
clang-format
arm-dac-work
titmlb
planck-ez-a5-high
planck_ez_wdg
planck_ez_with_5372
arm_rgb
rgb7seg
peasy
clueboard_66hs_arm
hf/docs_typo
clockworkpi
embedded
i18n
subatomic
unorthodox
touchpad
qwiic_joystiic
automate_kc_prefix
qwiic_hud
matrix_update
peb
clueboard_66hs
pragma_once
olkb-defaults
edez2
muon_light
qwiic_hub
muon_light_dc
keymap_folders
planck_light_rev2
internal/led_qa
l100
docsify_setup
fywut
keycode_versioning
readme-update
clueboard_hotswap
handwire
twi2c
arm_audio_fixes
xmega_support
audio_out
gb_port
clueboard_1
info_json_populate
pjrc_hid
subvendor_ids
stm32l476
ps2avrgb
travis_phases
dz_support
make_autocomplete
hid_api
clueboard_arm
sid
keyboards_json
keyboard_identifiers
pp_definitions
teensy_lc_synth
eeprom_update
process_keycode_update
b6_b7_audio
example_keyboards
preonic-1.0
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LUFA-111009
LUFA-130901
LUFA-130901-BETA
LUFA-140302
LUFA-140928
LUFA-151115
LUFA-170418
breakpoint_2019_08_30
ergodox_ez-161205
gh60-0.1
planck-4.1
planck-4.2
planck-5.0
planck-6.0
planck-6.1
planck-light-1.0
preonic-2.0
v4.0
${ noResults }
119 Commits (5ffec5d9b09333173d85abb228f38225388938ca)
Author | SHA1 | Message | Date |
---|---|---|---|
Gergely Nagy | 857aa5bef6 |
process_unicode: Call process_ucis() automatically
If UCIS is enabled, call process_ucis() automatically from process_record_quantum(). Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | 0b6861827f |
process_unicode: Handle too long UCIS symbol names
If the symbol name being entered is longer than the max, stop recording it, and stop processing keycodes apart from the ones that can delete, finish or cancel the sequence. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | fa06a16360 |
process_unicode: Add a way to enter unicode symbols by name
The purpose of this change is to allow keymaps to specify a dictionary of unicode symbol name to code mappings, and let the person at the keyboard enter unicode symbols by name. This is done by having a way to trigger unicode symbol input mode, when all keys are cached until Esc, Enter or Space are pressed. Once that happens, we try to look up the symbol from our lookup table. If found, we erase back, and type the unicode magic in to get that symbol. If not found, we still erase back, start unicode input mode, and replay what the user typed in. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | 63e5782d2c |
process_unicode: Small refactor & linux fix
This moves the unicode input start / end sequences into their own functions, so keymaps and other functionality can build on it too. At the same time, it changes how the Linux variant works, to match reality: CTRL+SHIFT must be unregistered too, and we close the thing with a Space instead. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | 8bdf745909 |
process_unicode: Fix set_unicode_input_mode()
In the header, this was defined as `set_unicode_input_mode`, but the implementation had `set_unicode_mode` for a name. Changed the implementation to match the header. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | b21e8b97ac |
tap-dance: Add some debugging support
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Jack Humbert | 8b94e26d7c |
Fixes midi functionality
|
8 years ago |
Jack Humbert | 24bd931962 |
Merge pull request #552 from robertdale/music-play-fix
Fixes issue #551 - ensure there's a recording to play before playing |
8 years ago |
Robert Dale | 3ea738e450 |
ensure there's a recording to play before playing; also enables the LGUI button to play a tone
|
8 years ago |
Gergely Nagy | 44e16ffc80 |
tap-dance: Code cleanup
Removes a number of duplicated code, by passing actions around instead of keycodes, so the various dance action functions do not have to look up the action, but the caller does that for them. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | ce8cc9219f |
tap-dance: Support user_data for the callbacks
Refactored the code a little, so all callbacks now receive a `user_data` pointer, which can be anything. As an example, the key pairs from `ACTION_TAP_DANCE_DOUBLE` now use this, and custom, built-in functions. This makes it easier to extend the tap dance functionality, and also simplifies the code a little. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Gergely Nagy | 70e42489de |
tap-dance: Support for holding keys
With this change, tap dance will now store the pressed state of the tap-dance key, and allow one to make an action sooner, while the key is still held, and only unregister when the key is released. The registration must happen in the `on_dance_finished` callback, while unregistering goes to `on_reset`. The surrounding code makes sure not to call either multiple times. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> |
8 years ago |
Pavlos Vinieratos | 4e6a8627d8 |
add a couple of comments
|
8 years ago |
Pavlos Vinieratos | d5daec2a58 |
on_each_tap_fn is called on tap down and tap up
|
8 years ago |
Pavlos Vinieratos | dda2fd6ff3 |
in the default case, it should be called if there is actually a tap
dance happening, and in the normal case, it should be called when the tap down is happening. |
8 years ago |
Pavlos Vinieratos | d3091faf36 |
change naming, and remove extraneous definition
|
8 years ago |
Pavlos Vinieratos | f3b56701ed |
add an `anyway` and a `reset` callback
when using tap dance, we have the `regular` callback that is called on the last tap. this commit adds an `anyway` callback that is called on every tap, and a `reset` callback that is called on reset of the tap dance taps. |
8 years ago |
Pavlos Vinieratos | 1a7e954f9f |
in case its NULL
|
8 years ago |
Jack Humbert | 65faab3b89 |
Moves features to their own files (process_*), adds tap dance feature (#460)
* non-working commit * working * subprojects implemented for planck * pass a subproject variable through to c * consolidates clueboard revisions * thanks for letting me know about conflicts.. * turn off audio for yang's * corrects starting paths for subprojects * messing around with travis * semicolon * travis script * travis script * script for travis * correct directory (probably), amend files to commit * remove origin before adding * git pull, correct syntax * git checkout * git pull origin branch * where are we? * where are we? * merging * force things to happen * adds commit message, adds add * rebase, no commit message * rebase branch * idk! * try just pull * fetch - merge * specify repo branch * checkout * goddammit * merge? idk * pls * after all * don't split up keyboards * syntax * adds quick for all-keyboards * trying out new script * script update * lowercase * all keyboards * stop replacing compiled.hex automatically * adds if statement * skip automated build branches * forces push to automated build branch * throw an add in there * upstream? * adds AUTOGEN * ignore all .hex files again * testing out new repo * global ident * generate script, keyboard_keymap.hex * skip generation for now, print pandoc info, submodule update * try trusty * and sudo * try generate * updates subprojects to keyboards * no idea * updates to keyboards * cleans up clueboard stuff * setup to use local readme * updates cluepad, planck experimental * remove extra led.c [ci skip] * audio and midi moved over to separate files * chording, leader, unicode separated * consolidate each [skip ci] * correct include * quantum: Add a tap dance feature (#451) * quantum: Add a tap dance feature With this feature one can specify keys that behave differently, based on the amount of times they have been tapped, and when interrupted, they get handled before the interrupter. To make it clear how this is different from `ACTION_FUNCTION_TAP`, lets explore a certain setup! We want one key to send `Space` on single tap, but `Enter` on double-tap. With `ACTION_FUNCTION_TAP`, it is quite a rain-dance to set this up, and has the problem that when the sequence is interrupted, the interrupting key will be send first. Thus, `SPC a` will result in `a SPC` being sent, if they are typed within `TAPPING_TERM`. With the tap dance feature, that'll come out as `SPC a`, correctly. The implementation hooks into two parts of the system, to achieve this: into `process_record_quantum()`, and the matrix scan. We need the latter to be able to time out a tap sequence even when a key is not being pressed, so `SPC` alone will time out and register after `TAPPING_TERM` time. But lets start with how to use it, first! First, you will need `TAP_DANCE_ENABLE=yes` in your `Makefile`, because the feature is disabled by default. This adds a little less than 1k to the firmware size. Next, you will want to define some tap-dance keys, which is easiest to do with the `TD()` macro, that - similar to `F()`, takes a number, which will later be used as an index into the `tap_dance_actions` array. This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are two possible options: * `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. * `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the current state of the tap-dance action. The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise. And that's the bulk of it! Do note, however, that this implementation does have some consequences: keys do not register until either they reach the tapping ceiling, or they time out. This means that if you hold the key, nothing happens, no repeat, no nothing. It is possible to detect held state, and register an action then too, but that's not implemented yet. Keys also unregister immediately after being registered, so you can't even hold the second tap. This is intentional, to be consistent. And now, on to the explanation of how it works! The main entry point is `process_tap_dance()`, called from `process_record_quantum()`, which is run for every keypress, and our handler gets to run early. This function checks whether the key pressed is a tap-dance key. If it is not, and a tap-dance was in action, we handle that first, and enqueue the newly pressed key. If it is a tap-dance key, then we check if it is the same as the already active one (if there's one active, that is). If it is not, we fire off the old one first, then register the new one. If it was the same, we increment the counter and the timer. This means that you have `TAPPING_TERM` time to tap the key again, you do not have to input all the taps within that timeframe. This allows for longer tap counts, with minimal impact on responsiveness. Our next stop is `matrix_scan_tap_dance()`. This handles the timeout of tap-dance keys. For the sake of flexibility, tap-dance actions can be either a pair of keycodes, or a user function. The latter allows one to handle higher tap counts, or do extra things, like blink the LEDs, fiddle with the backlighting, and so on. This is accomplished by using an union, and some clever macros. In the end, lets see a full example! ```c enum { CT_SE = 0, CT_CLN, CT_EGG }; /* Have the above three on the keymap, TD(CT_SE), etc... */ void dance_cln (qk_tap_dance_state_t *state) { if (state->count == 1) { register_code (KC_RSFT); register_code (KC_SCLN); unregister_code (KC_SCLN); unregister_code (KC_RSFT); } else { register_code (KC_SCLN); unregister_code (KC_SCLN); reset_tap_dance (state); } } void dance_egg (qk_tap_dance_state_t *state) { if (state->count >= 100) { SEND_STRING ("Safety dance!"); reset_tap_dance (state); } } const qk_tap_dance_action_t tap_dance_actions[] = { [CT_SE] = ACTION_TAP_DANCE_DOUBLE (KC_SPC, KC_ENT) ,[CT_CLN] = ACTION_TAP_DANCE_FN (dance_cln) ,[CT_EGG] = ACTION_TAP_DANCE_FN (dance_egg) }; ``` This addresses #426. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * hhkb: Fix the build with the new tap-dance feature Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Move process_tap_dance further down Process the tap dance stuff after midi and audio, because those don't process keycodes, but row/col positions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * tap_dance: Use conditionals instead of dummy functions To be consistent with how the rest of the quantum features are implemented, use ifdefs instead of dummy functions. Signed-off-by: Gergely Nagy <algernon@madhouse-project.org> * Merge branch 'master' into quantum-keypress-process # Conflicts: # Makefile # keyboards/planck/rev3/config.h # keyboards/planck/rev4/config.h * update build script |
8 years ago |