In the header, this was defined as `set_unicode_input_mode`, but the
implementation had `set_unicode_mode` for a name. Changed the
implementation to match the header.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Removes a number of duplicated code, by passing actions around instead
of keycodes, so the various dance action functions do not have to look
up the action, but the caller does that for them.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
Refactored the code a little, so all callbacks now receive a `user_data`
pointer, which can be anything. As an example, the key pairs from
`ACTION_TAP_DANCE_DOUBLE` now use this, and custom, built-in functions.
This makes it easier to extend the tap dance functionality, and also
simplifies the code a little.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
With this change, tap dance will now store the pressed state of the
tap-dance key, and allow one to make an action sooner, while the key is
still held, and only unregister when the key is released.
The registration must happen in the `on_dance_finished` callback, while
unregistering goes to `on_reset`. The surrounding code makes sure not to
call either multiple times.
Signed-off-by: Gergely Nagy <algernon@madhouse-project.org>
when using tap dance, we have the `regular` callback that is called on
the last tap. this commit adds an `anyway` callback that is called on
every tap, and a `reset` callback that is called on reset of the tap
dance taps.
Moves RGB controls out of the macro function and assigns them their own
keycodes:
RGB_TOG (toggle on/off)
RGB_MOD (mode step)
RGB_HUI (increase hue)
RGB_HUD (decrease hue)
RGB_SAI (increase saturation)
RGB_SAD (decrease saturation)
RGB_VAI (increase brightness)
RGB_VAD (decrease brightness)