#include #include #include #include "hal.h" #include "timer.h" #include "wait.h" #include "printf.h" #include "backlight.h" #include "matrix.h" /* Clueboard 1% * * Single switch connected to A1 and GND. * * col: { GND } * row: { PA1 } */ /* matrix state(1:on, 0:off) */ static matrix_row_t matrix[MATRIX_ROWS]; static matrix_row_t matrix_debouncing[MATRIX_ROWS]; static bool debouncing = false; static uint16_t debouncing_time = 0; void matrix_init(void) { printf("matrix init\n"); memset(matrix, 0, MATRIX_ROWS); memset(matrix_debouncing, 0, MATRIX_ROWS); /* LED Init */ palSetPad(GPIOB, 5); palSetPad(GPIOB, 3); palSetPad(GPIOA, 2); /* Speaker Init */ palClearPad(GPIOA, 7); } uint8_t matrix_scan(void) { matrix_row_t data = 0; // read switch data: { PA1 } data = ~(palReadPad(GPIOA, 1)); if (matrix_debouncing[0] != data) { matrix_debouncing[0] = data; debouncing = true; debouncing_time = timer_read(); } if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) { matrix[0] = matrix_debouncing[0]; debouncing = false; } return 1; } bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & (1<