#include QMK_KEYBOARD_H extern keymap_config_t keymap_config; #define _QWERTY 0 #define _COLEMAK 1 #define _GAME 2 #define _NUMB 3 #define _CODE 4 #define _SYS 5 #define _FN4 6 #define _ADJUST 16 enum custom_keycodes { QWERTY = SAFE_RANGE, COLEMAK, GAME, NUMB, CODE, SYS, FN4, ADJUST, }; #define KC_ KC_TRNS #define KC_X1 CODE #define KC_X2 NUMB #define KC_X3 MO(_SYS) #define KC_X4 MT(MOD_LSFT, KC_ENT) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { [_QWERTY] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| BSPC, A , S , D , F , G , H , J , K , L ,SCLN,QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 , //|----+----+----+----+----+----| |----+----+----+----+----+----| X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_COLEMAK] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| BSPC, A , R , S , T , D , H , N , E , I , O ,QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 , //|----+----+----+----+----+----| |----+----+----+----+----+----| X3 ,LCTL,LALT,LGUI, X1 ,LALT, SPC , X2 ,LEFT,DOWN, UP ,RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_GAME] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS, //|----+----+----+----+----+----| |----+----+----+----+----+----| ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT, //|----+----+----+----+----+----| |----+----+----+----+----+----| LSFT, Z , X , C , V , B , N , M ,COMM,DOT , UP ,ENT , //|----+----+----+----+----+----| |----+----+----+----+----+----| LCTL, X3 ,LGUI,LALT,SPC , X2 , BSPC, X1 ,SLSH,LEFT,DOWN,RGHT //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_NUMB] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, DEL, //|----+----+----+----+----+----| |----+----+----+----+----+----| GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,UNDS, //|----+----+----+----+----+----| |----+----+----+----+----+----| , ,MPRV,MNXT,MPLY, , ,VOLD,VOLU,MUTE, , , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , ,LALT, , , , , , //`----+----+----+----+----+----' `----+----+----+----+----+----' ), [_CODE] = LAYOUT_kc( //,----+------+----+----+----+----. ,----+----+----+----+----+----. ESC , , , UP , , , PGUP,HOME,LPRN,RPRN,BSLS,PIPE, //|----+------+----+----+----+----| |----+----+----+----+----+----| CAPS,SELECT,LEFT,DOWN,RGHT,DEL , PGDN, END,LBRC,RBRC,MINS,UNDS, //|----+------+----+----+----+----| |----+----+----+----+----+----| LSFT, UNDO ,CUT ,COPY,PASTE, , LEFT,RGHT,LCBR,RCBR,PLUS, EQL, //|----+------+----+----+----+----| |----+----+----+----+----+----| , , , , ,LALT, , , , , , //`----+------+----+----+----+----' `----+----+----+----+----+----' ), [_SYS] = LAYOUT_kc( //,----+----+----+----+----+----. ,----+----+----+----+----+----. , , , , , , , , , , , , //|----+----+----+----+----+----| |----+----+----+----+----+----| F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , , , , , , //|----+----+----+----+----+----| |----+----+----+----+----+----| , , , , , , , , , , , //`----+----+----+----+----+----' `----+----+----+----+----+----' ), /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | | * |------+------+------+------+------+-------------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | | * |------+------+------+------+------+------|------+------+------+------+------+------| * | | | | | | | | | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = LAYOUT_ortho_4x12( \ _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, \ _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, GAME , _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ ) }; bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { set_single_persistent_default_layer(_QWERTY); } return false; break; case COLEMAK: if (record->event.pressed) { set_single_persistent_default_layer(_COLEMAK); } return false; break; case GAME: if (record->event.pressed) { set_single_persistent_default_layer(_GAME); } return false; break; case NUMB: if (record->event.pressed) { layer_on(_NUMB); update_tri_layer(_NUMB, _CODE, _ADJUST); } else { layer_off(_NUMB); update_tri_layer(_NUMB, _CODE, _ADJUST); } return false; break; case CODE: if (record->event.pressed) { layer_on(_CODE); update_tri_layer(_NUMB, _CODE, _ADJUST); } else { layer_off(_CODE); update_tri_layer(_NUMB, _CODE, _ADJUST); } return false; break; case ADJUST: if (record->event.pressed) { layer_on(_ADJUST); } else { layer_off(_ADJUST); } return false; break; } return true; }