/* Copyright 2019 Jack Humbert * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "quantum.h" #include "backlight.h" // This a shortcut to help you visually see your layout. // There are a number of variations depending on the layout of your bottom row. // The arrow variant adds an additional key on the bottom-right, while the // command variant adds an additional key on the bottom-left. arrow-command is a // combination of both of those, having an additional key on both sides. // // Please note that the numbering of the macro arguments are based on the // numbers of the keys on the PCB. #define LAYOUT_standard( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \ K30, K31, K33, K34, K36, K38, K39, K3B \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \ { K30, K31, KC_NO, K33, K34, KC_NO, K36, KC_NO, K38, K39, KC_NO, K3B } \ } #define LAYOUT_arrow( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \ K30, K31, K33, K34, K36, K38, K39, K3A, K3B \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \ { K30, K31, KC_NO, K33, K34, KC_NO, K36, KC_NO, K38, K39, K3A, K3B } \ } #define LAYOUT_command( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \ K30, K31, K32, K33, K34, K36, K38, K39, K3B \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \ { K30, K31, K32, K33, K34, KC_NO, K36, KC_NO, K38, K39, KC_NO, K3B } \ } #define LAYOUT_arrow_command( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, \ K30, K31, K32, K33, K34, K36, K38, K39, K3A, K3B \ ) \ { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B }, \ { K30, K31, K32, K33, K34, KC_NO, K36, KC_NO, K38, K39, K3A, K3B } \ } // Backlighting extern backlight_config_t kb_backlight_config; extern bool kb_backlight_breathing; void backlight_init_ports(void); void backlight_set(uint8_t level); bool is_breathing(void); void breathing_enable(void); void breathing_disable(void);