#include "gh60.h" #include "action_layer.h" const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* 0: qwerty */ KEYMAP( ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, GRV, \ TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \ CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,NO, ENT, \ LSFT,FN1, Z, X, C, V, B, N, M, COMM,DOT, SLSH,FN0, RSFT, \ LCTL,LGUI,LALT, SPC, BSLS,RALT,RGUI,APP, RCTL), /* 1: fn */ KEYMAP( ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \ TRNS,TRNS,UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS,TRNS), /* 2: arrows */ KEYMAP( TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \ TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,UP, \ TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,LEFT,DOWN,RGHT), }; const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_MOMENTARY(1), // to Fn overlay [1] = ACTION_LAYER_TOGGLE(2), // toggle arrow overlay }; const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) { // MACRODOWN only works in this function switch(id) { case 0: if (record->event.pressed) { register_code(KC_RSFT); } else { unregister_code(KC_RSFT); } break; } return MACRO_NONE; }; void matrix_scan_user(void) { //Layer LED indicators uint32_t layer = layer_state; if (layer & (1<<1)) { gh60_wasd_leds_on(); gh60_fn_led_on(); } else { gh60_wasd_leds_off(); gh60_fn_led_off(); } if (layer & (1<<2)) { gh60_poker_leds_on(); gh60_esc_led_on(); } else { gh60_poker_leds_off(); gh60_esc_led_off(); } };