#ifndef KC60_H #define KC60_H #include "matrix.h" #include "keymap.h" #ifdef BACKLIGHT_ENABLE #include "backlight.h" #endif #include #include // This a shortcut to help you visually see your layout. // The first section contains all of the arguements // The second converts the arguments into a multi-dimensional array #define KEYMAP( \ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \ K40, K41, K42, K45, K4A, K4B, K4C, K4D \ ) { \ { K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D }, \ { K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D }, \ { K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D }, \ { K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D }, \ { K40, K41, K42, KC_NO, KC_NO, K45, KC_NO, KC_NO, KC_NO, KC_NO,K4A, K4B, K4C, K4D } \ } void matrix_init_user(void); void matrix_scan_user(void); bool process_action_user(keyrecord_t *record); void led_set_user(uint8_t usb_led); void backlight_init_ports(void); #endif