#include #include #include #include "hal.h" #include "timer.h" #include "wait.h" #include "printf.h" #include "backlight.h" #include "matrix.h" /* Clueboard2 * * Column pins are input with internal pull-down. * Row pins are output and strobe with high. * Key is high or 1 when it turns on. * * col: { PA3, PA2 } * row: { PA1 } */ /* matrix state(1:on, 0:off) */ static matrix_row_t matrix[MATRIX_ROWS]; static matrix_row_t matrix_debouncing[MATRIX_ROWS]; static bool debouncing = false; static uint16_t debouncing_time = 0; void matrix_init(void) { printf("matrix init\n"); //debug_matrix = true; /* Column(sense) */ palSetPadMode(GPIOA, 3, PAL_MODE_INPUT_PULLDOWN); palSetPadMode(GPIOA, 2, PAL_MODE_INPUT_PULLDOWN); /* Row(strobe) */ palSetPadMode(GPIOA, 1, PAL_MODE_OUTPUT_PUSHPULL); palSetPad(GPIOA, 1); // Only one row, so leave it in strobe state all the time. // I did it this way so hardware hackers would have another // pin to play with. memset(matrix, 0, MATRIX_ROWS); memset(matrix_debouncing, 0, MATRIX_ROWS); /* Setup the backlight */ palSetPadMode(GPIOA, 4, PAL_MODE_OUTPUT_PUSHPULL); palSetPadMode(GPIOB, 7, PAL_MODE_OUTPUT_PUSHPULL); // Set them low to turn off the LEDs palClearPad(GPIOA, 4); palClearPad(GPIOB, 7); } uint8_t matrix_scan(void) { matrix_row_t data = 0; // read col data: { PA3, PA2 } data = (palReadPad(GPIOA, 3) | (palReadPad(GPIOA, 2) << 1)); if (matrix_debouncing[0] != data) { matrix_debouncing[0] = data; debouncing = true; debouncing_time = timer_read(); } if (debouncing && timer_elapsed(debouncing_time) > DEBOUNCE) { matrix[0] = matrix_debouncing[0]; debouncing = false; } return 1; } bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & (1<