#include "custom_oled.h" #include "process_records.h" #include <stdio.h> #ifdef OLED_DRIVER_ENABLE #ifdef RGBLIGHT_ENABLE rgblight_config_t rgblight_config; #endif static void render_logo(void) { static const char PROGMEM font_logo[] = { 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0}; oled_write_P(font_logo, false); } #if defined(OLED_90ROTATION) // TODO: Need to define this function / extern only for helix based split common keyboards extern uint8_t is_master; bool is_keyboard_master(void) { return is_master; } static void render_layer(uint8_t layer) { switch (layer) { case _QWERTY: oled_write_P(PSTR("DFLT "), false); break; #ifndef GAMELAYER_DISABLE case _GAME: oled_write_P(PSTR("GAME "), false); break; #endif case _LOWER: oled_write_P(PSTR("LOWER"), false); break; case _RAISE: oled_write_P(PSTR("RAISE"), false); break; #ifdef TRILAYER_ENABLED case _ADJUST: oled_write_P(PSTR("ADJST"), false); break; #endif } } static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[2][4] = { {0x97,0x98,0x0a,0}, {0xb7,0xb8,0x0a,0} }; oled_write_P(mode_logo[0], false); oled_write_P(mode_logo[1], false); oled_write_P(PSTR("Layer"), false); uint8_t layer = biton(layer_state); if (layer != _QWERTY) render_layer(layer); else render_layer(biton32(default_layer_state)); // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("-----NUMLK") : PSTR("----- "), false); oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false); oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false); #if defined(RGB_MATRIX_ENABLE) oled_set_cursor(0, oled_max_lines() - 7); oled_write_P(PSTR("-----"), false); static char buffer[26] = {0}; snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val, rgb_matrix_config.speed, rgb_matrix_config.mode); oled_write(buffer, false); #elif defined(RGBLIGHT_ENABLE) oled_set_cursor(0, oled_max_lines() - 7); oled_write_P(PSTR("-----"), false); static char buffer[31] = {0}; snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val, rgblight_config.speed, rgblight_config.mode); oled_write(buffer, false); #endif } oled_rotation_t oled_init_user(oled_rotation_t rotation) { if (is_keyboard_master()) return OLED_ROTATION_270; return OLED_ROTATION_180; } #else // OLED_90ROTATION static void render_layer(uint8_t layer) { switch (layer) { case _QWERTY: oled_write_P(PSTR("Default\n"), false); break; #ifndef GAMELAYER_DISABLE case _GAME: oled_write_P(PSTR("Game\n"), false); break; #endif case _LOWER: oled_write_P(PSTR("Lower\n"), false); break; case _RAISE: oled_write_P(PSTR("Raise\n"), false); break; #ifdef TRILAYER_ENABLED case _ADJUST: oled_write_P(PSTR("Adjust\n"), false); break; #endif } } static void render_status(void) { // Render to mode icon static const char PROGMEM mode_logo[2][3] = { {0x97,0x98,0}, {0xb7,0xb8,0} }; oled_write_P(mode_logo[0], false); #if defined(RGB_MATRIX_ENABLE) static char buffer[20] = {0}; snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val); oled_write(buffer, false); #elif defined(RGBLIGHT_ENABLE) static char buffer[20] = {0}; snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgblight_config.hue, rgblight_config.sat, rgblight_config.val); oled_write(buffer, false); #else oled_write_P(PSTR("\n")); #endif oled_write_P(mode_logo[1], false); #if defined(RGB_MATRIX_ENABLE) snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode); oled_write(buffer, false); #elif defined(RGBLIGHT_ENABLE) snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgblight_config.speed, rgblight_config.mode); oled_write(buffer, false); #else oled_write_P(PSTR("\n")); #endif // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below oled_write_P(PSTR("Layer: "), false); uint8_t layer = biton(layer_state); if (layer != _QWERTY) render_layer(layer); else render_layer(biton32(default_layer_state)); // Host Keyboard LED Status uint8_t led_usb_state = host_keyboard_leds(); oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false); oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false); oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false); } #endif // OLED_90ROTATION void oled_task_user(void) { if (is_keyboard_master()) render_status(); else { render_logo(); oled_scroll_left(); } } #endif