#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example" #include "planck.h" #include "action_layer.h" #ifdef AUDIO_ENABLE #include "audio.h" #endif #include "eeconfig.h" extern keymap_config_t keymap_config; // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them // entirely and just use numbers. #define _QWERTY 0 #define _LOWER 1 #define _RAISE 2 #define _MULTIMEDIA 3 #define _ADJUST 4 enum planck_keycodes { QWERTY = SAFE_RANGE, LOWER, RAISE, BACKLIT }; // Fillers to make layering more clear #define _______ KC_TRNS #define XXXXXXX KC_NO // Func macro definitions. #define SFT_TAB FUNC(0) // Tap for Enter, hold for Shift // Enable these functions using FUNC(n) macro. const uint16_t PROGMEM fn_actions[] = { [0] = ACTION_LAYER_TAP_KEY(_MULTIMEDIA, KC_TAB) }; const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* Qwerty * ,-----------------------------------------------------------------------------------. * | Esc | Q | W | E | R | T | Y | U | I | O | P | Bksp | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Tab | A | S | D | F | G | H | J | K | L | ; | " | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Shift| Z | X | C | V | B | N | M | , | . | / |Enter | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Ctrl | GUI | AltGr| Alt | Lower| Space | Raise| Left | Down | Up |Right | * `-----------------------------------------------------------------------------------' */ [_QWERTY] = { {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC}, {SFT_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT}, {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT }, {KC_LCTL, KC_LGUI, KC_RALT, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT} }, /* Lower * ,-----------------------------------------------------------------------------------. * | | | | | | | | | | | ( | ) | * |------+------+------+------+------+------+------+------+------+------+------+------| * | Brite| | | | | | | | | | { | } | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | [ | ] | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Home | PgDwn| PgUp | End | * `-----------------------------------------------------------------------------------' */ [_LOWER] = { {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LPRN, KC_RPRN}, {BACKLIT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LCBR, KC_RCBR}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC}, {_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END} }, /* Raise * ,-----------------------------------------------------------------------------------. * | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | - | = | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | ` | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | \ | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_RAISE] = { {KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_GRV}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BSLS, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} }, /* _MULTIMEDIA * ,-----------------------------------------------------------------------------------. * | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Psc | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | Mute | Vol+ | Vol- | | | |Insert| * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | Prev | Play | Next | Del | * `-----------------------------------------------------------------------------------' */ [_MULTIMEDIA] = { {KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12}, {_______, _______, _______, _______, _______, _______, _______, KC_PSCR, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, KC_VOLD, _______, _______, _______, KC_INS}, {_______, _______, _______, _______, _______, _______, _______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_DEL} }, /* Adjust (Lower + Raise) * ,-----------------------------------------------------------------------------------. * | | Reset| | | | | | | | | | Del | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty| | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | | * |------+------+------+------+------+------+------+------+------+------+------+------| * | | | | | | | | | | | | * `-----------------------------------------------------------------------------------' */ [_ADJUST] = { {_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL}, {_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______}, {_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______}, {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______} } }; #ifdef AUDIO_ENABLE float tone_startup[][2] = SONG(STARTUP_SOUND); float tone_qwerty[][2] = SONG(QWERTY_SOUND); float tone_dvorak[][2] = SONG(DVORAK_SOUND); float tone_colemak[][2] = SONG(COLEMAK_SOUND); float tone_plover[][2] = SONG(PLOVER_SOUND); float tone_plover_gb[][2] = SONG(PLOVER_GOODBYE_SOUND); float music_scale[][2] = SONG(MUSIC_SCALE_SOUND); float tone_goodbye[][2] = SONG(GOODBYE_SOUND); #endif void persistent_default_layer_set(uint16_t default_layer) { eeconfig_update_default_layer(default_layer); default_layer_set(default_layer); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { switch (keycode) { case QWERTY: if (record->event.pressed) { #ifdef AUDIO_ENABLE PLAY_SONG(tone_qwerty); #endif persistent_default_layer_set(1UL<<_QWERTY); } return false; break; case LOWER: if (record->event.pressed) { layer_on(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_LOWER); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case RAISE: if (record->event.pressed) { layer_on(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } else { layer_off(_RAISE); update_tri_layer(_LOWER, _RAISE, _ADJUST); } return false; break; case BACKLIT: if (record->event.pressed) { register_code(KC_RSFT); #ifdef BACKLIGHT_ENABLE backlight_step(); #endif } else { unregister_code(KC_RSFT); } return false; break; } return true; } void matrix_init_user(void) { #ifdef AUDIO_ENABLE startup_user(); #endif } #ifdef AUDIO_ENABLE void startup_user() { _delay_ms(20); // gets rid of tick PLAY_SONG(tone_startup); } void shutdown_user() { PLAY_SONG(tone_goodbye); _delay_ms(150); stop_all_notes(); } void music_on_user(void) { music_scale_user(); } void music_scale_user(void) { PLAY_SONG(music_scale); } #endif