// temporary code for test #ifdef _RGBM_SINGLE_STATIC _RGBM_SINGLE_STATIC( STATIC_LIGHT ) #ifdef RGBLIGHT_EFFECT_BREATHING _RGBM_MULTI_DYNAMIC( BREATHING ) _RGBM_TMP_DYNAMIC( breathing_3 ) _RGBM_TMP_DYNAMIC( breathing_4 ) _RGBM_TMP_DYNAMIC( BREATHING_end ) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_MOOD _RGBM_MULTI_DYNAMIC( RAINBOW_MOOD ) _RGBM_TMP_DYNAMIC( rainbow_mood_7 ) _RGBM_TMP_DYNAMIC( RAINBOW_MOOD_end ) #endif #ifdef RGBLIGHT_EFFECT_RAINBOW_SWIRL _RGBM_MULTI_DYNAMIC( RAINBOW_SWIRL ) _RGBM_TMP_DYNAMIC( rainbow_swirl_10 ) _RGBM_TMP_DYNAMIC( rainbow_swirl_11 ) _RGBM_TMP_DYNAMIC( rainbow_swirl_12 ) _RGBM_TMP_DYNAMIC( rainbow_swirl_13 ) _RGBM_TMP_DYNAMIC( RAINBOW_SWIRL_end ) #endif #ifdef RGBLIGHT_EFFECT_SNAKE _RGBM_MULTI_DYNAMIC( SNAKE ) _RGBM_TMP_DYNAMIC( snake_16 ) _RGBM_TMP_DYNAMIC( snake_17 ) _RGBM_TMP_DYNAMIC( snake_18 ) _RGBM_TMP_DYNAMIC( snake_19 ) _RGBM_TMP_DYNAMIC( SNAKE_end ) #endif #ifdef RGBLIGHT_EFFECT_KNIGHT _RGBM_MULTI_DYNAMIC( KNIGHT ) _RGBM_TMP_DYNAMIC( knight_22 ) _RGBM_TMP_DYNAMIC( KNIGHT_end ) #endif #ifdef RGBLIGHT_EFFECT_CHRISTMAS _RGBM_SINGLE_DYNAMIC( CHRISTMAS ) #endif #ifdef RGBLIGHT_EFFECT_STATIC_GRADIENT _RGBM_MULTI_STATIC( STATIC_GRADIENT ) _RGBM_TMP_STATIC( static_gradient_26 ) _RGBM_TMP_STATIC( static_gradient_27 ) _RGBM_TMP_STATIC( static_gradient_28 ) _RGBM_TMP_STATIC( static_gradient_29 ) _RGBM_TMP_STATIC( static_gradient_30 ) _RGBM_TMP_STATIC( static_gradient_31 ) _RGBM_TMP_STATIC( static_gradient_32 ) _RGBM_TMP_STATIC( static_gradient_33 ) _RGBM_TMP_STATIC( STATIC_GRADIENT_end ) #endif #ifdef RGBLIGHT_EFFECT_RGB_TEST _RGBM_SINGLE_DYNAMIC( RGB_TEST ) #endif #ifdef RGBLIGHT_EFFECT_ALTERNATING _RGBM_SINGLE_DYNAMIC( ALTERNATING ) #endif #endif #undef _RGBM_SINGLE_STATIC #undef _RGBM_SINGLE_DYNAMIC #undef _RGBM_MULTI_STATIC #undef _RGBM_MULTI_DYNAMIC #undef _RGBM_TMP_STATIC #undef _RGBM_TMP_DYNAMIC