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146 lines
5.0 KiB
146 lines
5.0 KiB
#include "crkbd.h"
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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#ifdef SSD1306OLED
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void led_set_kb(uint8_t usb_led) {
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// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
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//led_set_user(usb_led);
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}
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#endif
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#ifdef RGB_MATRIX_ENABLE
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// Logical Layout
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// Columns
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// Left
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// 0 1 2 3 4 5
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// ROWS
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// 25 24 19 18 11 10 0
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// 03 02 01
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// 26 23 20 17 12 09 1
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// 04 05 06
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// 27 22 21 16 13 08 2
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//
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// 15 14 07 3
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//
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// Right
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// 0 1 2 3 4 5
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// ROWS
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// 25 24 19 18 11 10 4
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// 03 02 01
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// 26 23 20 17 12 09 5
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// 04 05 06
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// 27 22 21 16 13 08 6
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//
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// 15 14 07 7
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//
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// Physical Layout
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// Columns
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// 0 1 2 3 4 5 6 7 8 9 10 11 12 13
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// ROWS
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// 25 24 19 18 11 10 10 11 18 19 24 25 0
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// 03 02 01 01 02 03
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// 26 23 20 17 12 09 09 12 17 20 23 26 1
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// 04 04
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// 27 22 21 16 13 08 08 13 16 21 22 27 2
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// 05 06 06 05
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// 15 14 07 07 14 15 3
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/* {row | col << 4} logical layout rows/cols
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* | {x=0..224, y=0..64} physical layout
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* | | | modifier
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* | | | */
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#define RGB_MATRIX_LEFT_LEDS \
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{ { 0xFF }, { 85, 16 }, 0 }, /* 1 */ \
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{ { 0xFF }, { 50, 13 }, 0 }, /* 2 */ \
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{ { 0xFF }, { 16, 20 }, 0 }, /* 3 */ \
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{ { 0xFF }, { 16, 38 }, 0 }, /* 4 */ \
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{ { 0xFF }, { 50, 48 }, 0 }, /* 5 */ \
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{ { 0xFF }, { 85, 52 }, 0 }, /* 6 */ \
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{ { 3 | ( 5 << 4 ) }, { 95, 63 }, 1 }, /* 7 */ \
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{ { 2 | ( 5 << 4 ) }, { 85, 39 }, 0 }, /* 8 */ \
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{ { 1 | ( 5 << 4 ) }, { 85, 21 }, 0 }, /* 9 */ \
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{ { 0 | ( 5 << 4 ) }, { 85, 4 }, 0 }, /* 10 */ \
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{ { 0 | ( 4 << 4 ) }, { 68, 02 }, 0 }, /* 11 */ \
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{ { 1 | ( 4 << 4 ) }, { 68, 19 }, 0 }, /* 12 */ \
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{ { 2 | ( 4 << 4 ) }, { 68, 37 }, 0 }, /* 13 */ \
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{ { 3 | ( 4 << 4 ) }, { 80, 58 }, 1 }, /* 14 */ \
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{ { 3 | ( 3 << 4 ) }, { 60, 55 }, 1 }, /* 15 */ \
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{ { 2 | ( 3 << 4 ) }, { 50, 35 }, 0 }, /* 16 */ \
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{ { 1 | ( 3 << 4 ) }, { 50, 13 }, 0 }, /* 17 */ \
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{ { 0 | ( 3 << 4 ) }, { 50, 0 }, 0 }, /* 18 */ \
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{ { 0 | ( 2 << 4 ) }, { 33, 3 }, 0 }, /* 19 */ \
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{ { 1 | ( 2 << 4 ) }, { 33, 20 }, 0 }, /* 20 */ \
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{ { 2 | ( 2 << 4 ) }, { 33, 37 }, 0 }, /* 21 */ \
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{ { 2 | ( 1 << 4 ) }, { 16, 42 }, 0 }, /* 22 */ \
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{ { 1 | ( 1 << 4 ) }, { 16, 24 }, 0 }, /* 23 */ \
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{ { 0 | ( 1 << 4 ) }, { 16, 7 }, 0 }, /* 24 */ \
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{ { 0 | ( 0 << 4 ) }, { 0, 7 }, 1 }, /* 25 */ \
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{ { 1 | ( 0 << 4 ) }, { 0, 24 }, 1 }, /* 26 */ \
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{ { 2 | ( 0 << 4 ) }, { 0, 41 }, 1 }, /* 27 */
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#define RGB_MATRIX_RIGHT_LEDS \
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{ { 0xFF }, { 139, 16 }, 0 }, /* 1 */ \
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{ { 0xFF }, { 174, 13 }, 0 }, /* 2 */ \
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{ { 0xFF }, { 208, 20 }, 0 }, /* 3 */ \
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{ { 0xFF }, { 208, 38 }, 0 }, /* 4 */ \
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{ { 0xFF }, { 174, 48 }, 0 }, /* 5 */ \
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{ { 0xFF }, { 139, 52 }, 0 }, /* 6 */ \
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{ { 7 | ( 5 << 4 ) }, { 129, 63 }, 1 }, /* 7 */ \
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{ { 6 | ( 5 << 4 ) }, { 139, 39 }, 0 }, /* 8 */ \
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{ { 5 | ( 5 << 4 ) }, { 139, 21 }, 0 }, /* 9 */ \
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{ { 4 | ( 5 << 4 ) }, { 139, 4 }, 0 }, /* 10 */ \
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{ { 4 | ( 4 << 4 ) }, { 156, 02 }, 0 }, /* 11 */ \
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{ { 5 | ( 4 << 4 ) }, { 156, 19 }, 0 }, /* 12 */ \
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{ { 6 | ( 4 << 4 ) }, { 156, 37 }, 0 }, /* 13 */ \
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{ { 7 | ( 4 << 4 ) }, { 144, 58 }, 1 }, /* 14 */ \
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{ { 7 | ( 3 << 4 ) }, { 164, 55 }, 1 }, /* 15 */ \
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{ { 6 | ( 3 << 4 ) }, { 174, 35 }, 0 }, /* 16 */ \
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{ { 5 | ( 3 << 4 ) }, { 174, 13 }, 0 }, /* 17 */ \
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{ { 4 | ( 3 << 4 ) }, { 174, 0 }, 0 }, /* 18 */ \
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{ { 4 | ( 2 << 4 ) }, { 191, 3 }, 0 }, /* 19 */ \
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{ { 5 | ( 2 << 4 ) }, { 191, 20 }, 0 }, /* 20 */ \
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{ { 6 | ( 2 << 4 ) }, { 191, 37 }, 0 }, /* 21 */ \
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{ { 6 | ( 1 << 4 ) }, { 208, 42 }, 0 }, /* 22 */ \
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{ { 5 | ( 1 << 4 ) }, { 208, 24 }, 0 }, /* 23 */ \
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{ { 4 | ( 1 << 4 ) }, { 208, 7 }, 0 }, /* 24 */ \
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{ { 4 | ( 0 << 4 ) }, { 224, 7 }, 1 }, /* 25 */ \
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{ { 5 | ( 0 << 4 ) }, { 224, 24 }, 1 }, /* 26 */ \
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{ { 6 | ( 0 << 4 ) }, { 224, 41 }, 1 }, /* 27 */
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#ifdef RGB_MATRIX_SPLIT_RIGHT
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const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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RGB_MATRIX_RIGHT_LEDS
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RGB_MATRIX_LEFT_LEDS
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};
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#else
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const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
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RGB_MATRIX_LEFT_LEDS
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RGB_MATRIX_RIGHT_LEDS
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};
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#endif
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#endif
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void matrix_init_kb(void) {
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#ifdef AUDIO_ENABLE
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_delay_ms(20); // gets rid of tick
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PLAY_SONG(tone_startup);
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#endif
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matrix_init_user();
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};
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void shutdown_kb(void) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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stop_all_notes();
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#endif
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}
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