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							64 lines
						
					
					
						
							1.8 KiB
						
					
					
				
			
		
		
	
	
							64 lines
						
					
					
						
							1.8 KiB
						
					
					
				#include QMK_KEYBOARD_H
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#ifdef RGBLIGHT_ENABLE
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#include "rgblight.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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  /* Keymap _BL: (Base Layer) Default Layer
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   * ,-------------------.
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   * |Esc |TAB |BS  | =  |
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   * |----|----|----|----|
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   * | NL | /  | *  | -  |
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   * |----|----|----|----|
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   * | 7  | 8  | 9  |    |
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   * |----|----|----| +  |
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   * | 4  | 5  | 6  |    |
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   * |----|----|----|----|
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   * | 1  | 2  | 3  |    |
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   * |----|----|----| En |
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   * |   0     |./FN|    |
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   * `-------------------'
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   */
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  [_BL] = LAYOUT_numpad_6x4(
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    KC_ESC,  KC_TAB,  KC_BSPC, KC_PEQL, \
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    KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
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    KC_P7,   KC_P8,   KC_P9,   \
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    KC_P4,   KC_P5,   KC_P6,   KC_PPLS, \
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    KC_P1,   KC_P2,   KC_P3,   \
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      KC_P0, LT(_FL,KC_PDOT),  KC_PENT  \
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  ),
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  /* Keymap _FL: Function Layer
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   * ,-------------------.
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   * |Esc |TAB |BS  | =  |
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   * |----|----|----|----|
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   * | NL | /  | *  | -  |
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   * |----|----|----|----|
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   * | 7  | 8  | 9  |    |
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   * |----|----|----|RST |
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   * | 4  | 5  | 6  |    |
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   * |----|----|----|----|
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   * | 1  | 2  | 3  |    |
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   * |----|----|----| En |
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   * |   0     |./FN|    |
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   * `-------------------'
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   */
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  [_FL] = LAYOUT_numpad_6x4(
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    KC_ESC,  KC_TAB,  KC_BSPC, KC_PEQL, \
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    KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
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    KC_P7,   KC_P8,   KC_P9,   \
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    KC_P4,   KC_P5,   KC_P6,   RESET,   \
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    KC_P1,   KC_P2,   KC_P3,   \
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      KC_P0, LT(_FL,KC_PDOT),  KC_PENT \
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  ),
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};
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