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* Refactor: create matrix macro * Readme changes * Configurator support |
6 years ago | |
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keymaps/default | SixKeyBoard refactor (#3193) | 6 years ago |
config.h | adds debouncing to sixkeyboard | 7 years ago |
info.json | SixKeyBoard refactor (#3193) | 6 years ago |
matrix.c | remove warning | 7 years ago |
readme.md | SixKeyBoard refactor (#3193) | 6 years ago |
rules.mk | Update keyboards' rules.mk/Makefiles (#1442) | 7 years ago |
sixkeyboard.c | Backlight abstraction and other changes (#439) | 8 years ago |
sixkeyboard.h | SixKeyBoard refactor (#3193) | 6 years ago |
readme.md
Techkeys SixKeyBoard
Keyboard Maintainer: QMK Community
Hardware Supported: Techkeys SixKeyBoard PCB
Hardware Availability: Techkeys
Make example for this keyboard (after setting up your build environment):
make sixkeyboard:default
See build environment setup then the make instructions for more information.
Hardware Info
The schematic is like this:
switches leds
,--+--+--. ,--+--+--.
|C7|B7|B5| |C6|B6|B4|
+--+--+--+ +--+--+--+
|D6|D1|D4| |D5|D2|D3|
`--+--+--' `--+--+--'
The LED on the bottom is C4
. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c
file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.
There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.