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qmk_firmware/Demos/Device/ClassDriver/KeyboardMouse/KeyboardMouse.txt

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/** \file
*
* This file contains special DoxyGen information for the generation of the main page and other special
* documentation pages. It is not a project source file.
*/
/** \mainpage Dual HID Keyboard and Mouse Device Demo
*
* \section Sec_Compat Demo Compatibility:
*
* The following list indicates what microcontrollers are compatible with this demo.
*
* - Series 7 USB AVRs (AT90USBxxx7)
* - Series 6 USB AVRs (AT90USBxxx6)
* - Series 4 USB AVRs (ATMEGAxxU4)
* - Series 2 USB AVRs (AT90USBxx2, ATMEGAxxU2)
*
* \section Sec_Info USB Information:
*
* The following table gives a rundown of the USB utilization of this demo.
*
* <table>
* <tr>
* <td><b>USB Mode:</b></td>
* <td>Device</td>
* </tr>
* <tr>
* <td><b>USB Class:</b></td>
* <td>Human Interface Device (HID)</td>
* </tr>
* <tr>
* <td><b>USB Subclass:</b></td>
* <td>N/A</td>
* </tr>
* <tr>
* <td><b>Relevant Standards:</b></td>
* <td>USBIF HID Specification \n
* USBIF HID Usage Tables</td>
* </tr>
* <tr>
* <td><b>Usable Speeds:</b></td>
* <td>Low Speed Mode \n
* Full Speed Mode</td>
* </tr>
* </table>
*
* \section Sec_Description Project Description:
*
* Keyboard/Mouse demonstration application. This gives a simple reference
* application for implementing a composite device containing both USB Keyboard
* and USB Mouse functionality using the basic USB HID drivers in all modern OSes
* (i.e. no special drivers required). This example uses two separate HID
* interfaces for each function. It is boot protocol compatible, and thus works under
* compatible BIOS as if it was a native keyboard and mouse (e.g. PS/2).
*
* On start-up the system will automatically enumerate and function
* as a keyboard when the USB connection to a host is present and the HWB is not
* pressed. When enabled, manipulate the joystick to send the letters
* a, b, c, d and e. See the USB HID documentation for more information
* on sending keyboard event and key presses.
*
* When the HWB is pressed, the mouse mode is enabled. When enabled, move the
* joystick to move the pointer, and push the joystick inwards to simulate a
* left-button click.
*
* \section Sec_Options Project Options
*
* The following defines can be found in this demo, which can control the demo behaviour when defined, or changed in value.
*
* <table>
* <tr>
* <td>
* None
* </td>
* </tr>
* </table>
*/