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147 lines
6.9 KiB
147 lines
6.9 KiB
/*
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Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "quantum.h"
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// Layers
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enum layers {
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_SWRKMN = 0,
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_HWRKMN,
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_LOWER,
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_RAISE,
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_ADJUST,
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_DIABLO
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};
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enum custom_keycodes {
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KC_EPRM = SAFE_RANGE,
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KC_SWRK,
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KC_HWRK,
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KC_VRSN,
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JJ_COPY,
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JJ_PASTE,
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JJ_ARRW,
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MC_LOCK,
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KC_DIABLO_CLEAR,
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KC_NMPD
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// UC_FLIP
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};
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// Space Cadet Hyper/Meh and [/]
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#define HYP_LBK ALL_T(KC_LBRACKET)
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#define MEH_RBK MEH_T(KC_RBRACKET)
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#define KC_LWSP LT(_LOWER, KC_SPACE)
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#define KC_RSEN LT(_RAISE, KC_ENTER)
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#define KC_ADJS TT(_ADJUST)
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#define XXXXXXX KC_NO
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#define _______ KC_TRNS
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#ifdef TAP_DANCE_ENABLE
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enum {
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TD_D3_1 = 0,
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TD_D3_2,
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TD_D3_3,
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TD_D3_4
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};
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#endif // TAP_DANCE_ENABLE
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// Custom Keycodes for Diablo 3 layer
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// But since TD() doesn't work when tap dance is disabled
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// We use custom codes here, so we can substitute the right stuff
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#ifdef TAP_DANCE_ENABLE
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#define KC_D3_1 TD(TD_D3_1)
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#define KC_D3_2 TD(TD_D3_2)
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#define KC_D3_3 TD(TD_D3_3)
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#define KC_D3_4 TD(TD_D3_4)
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#else // TAP_DANCE_ENABLE
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#define KC_D3_1 KC_1
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#define KC_D3_2 KC_2
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#define KC_D3_3 KC_3
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#define KC_D3_4 KC_4
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#endif // TAP_DANCE_ENABLE
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//define diablo macro timer variables
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extern uint16_t diablo_timer[4];
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extern uint8_t diablo_times[];
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extern uint8_t diablo_key_time[4];
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void run_diablo_macro_check(void);
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#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
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/* Pretty Layout
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.---------------------------------------------. .---------------------------------------------.
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| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
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!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
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| 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
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!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
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| 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
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!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
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| 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
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'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
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| 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
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'------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
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.-------+-------+-------! !-------+-------+-------.
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! ! | 69 | ! 70 | ! !
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! ! !-------! !-------! ! !
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| 71 | 72 | 73 | ! 74 | 75 | 76 |
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'-----------------------' '-----------------------'
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*/
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#define ______________________NUMBER_LEFT________________________ KC_1, KC_2, KC_3, KC_4, KC_5
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#define ______________________NUMBER_RIGHT_______________________ KC_6, KC_7, KC_8, KC_9, KC_0
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#define ______________________SPECIAL_LEFT_______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
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#define ______________________SPECIAL_RIGHT______________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
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#define _______________________FUNC_LEFT_________________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
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#define _______________________FUNC_RIGHT________________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
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#define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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#define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
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#define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
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#define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
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#define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
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#define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
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#define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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// Hardware Driven Workman
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#define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
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#define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
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#define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
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#define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
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#define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
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#define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
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#define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), TT(_ADJUST), XXXXXXX, KC_UP, KC_LEFT
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#define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, TT(_RAISE), TT(_LOWER), TT(_ADJUST)
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// LEFT | RIGHT
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#define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
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KC_END, KC_PGDOWN, \
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KC_LWSP,KC_BSPACE,JJ_COPY, JJ_PASTE,KC_TAB,KC_RSEN
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