Joe Wasson
fe60cbd928
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7 years ago | |
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.. | ||
keymaps | Remove PLAY_NOTE_ARRAY usages to get rid of warning. | 7 years ago |
Makefile | add xd75, preliminary RGB' | 8 years ago |
config.h | add backlight support (probably) | 8 years ago |
readme.md | updated readme and tweaked keymap | 8 years ago |
rules.mk | add xd75, preliminary RGB' | 8 years ago |
xd75.c | add xd75, preliminary RGB' | 8 years ago |
xd75.h | add xd75, preliminary RGB' | 8 years ago |
readme.md
xd75 keyboard firmware
The XD75Re is a 15x5 full-grid ortholinear keyboard manufactured by XIUDI. This port of the QMK firmware is my first shot at using QMK, so if you see any features done wrong (or just plain missing), feel free to fix them and put in a pull request!
Quantum MK Firmware
For more info on this firmware (and how to make it your own), head over to qmk.fm.
Building
Download or clone the whole firmware and navigate to the keyboards/xd75 folder. Once your dev env is setup, you'll be able to type make
to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
Default
To build with the default keymap, simply run make default
.
Other Keymaps
The "default" keymap included is basically the OLKB Atomic keymap with a few buttons added for RGB underglow control. This should be usable as a starting point, but most people will be best served creating their own keymap and flashing it - more info on creating your own keymap is available in the official QMK documentation.
To build the firmware binary hex file with a keymap just do make
with a keymap like this:
$ make [default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps
folder.