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qmk_firmware/keyboards/ergodox_ez/keymaps/bocaj/bocaj.h

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/*
Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "quantum.h"
// Layers
enum layers {
_SWRKMN = 0,
_HWRKMN,
_LOWER,
_RAISE,
_ADJUST,
_DIABLO
};
enum custom_keycodes {
KC_EPRM = SAFE_RANGE,
KC_SWRK,
KC_HWRK,
KC_VRSN,
JJ_COPY,
JJ_PASTE,
JJ_ARRW,
MC_LOCK,
KC_DIABLO_CLEAR,
KC_NMPD
// UC_FLIP
};
// Space Cadet Hyper/Meh and [/]
#define HYP_LBK ALL_T(KC_LBRACKET)
#define MEH_RBK MEH_T(KC_RBRACKET)
#define KC_LWSP LT(_LOWER, KC_SPACE)
#define KC_RSEN LT(_RAISE, KC_ENTER)
#define KC_ADJS TT(_ADJUST)
#define XXXXXXX KC_NO
#define _______ KC_TRNS
#ifdef TAP_DANCE_ENABLE
enum {
TD_D3_1 = 0,
TD_D3_2,
TD_D3_3,
TD_D3_4
};
#endif // TAP_DANCE_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tap dance is disabled
// We use custom codes here, so we can substitute the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif // TAP_DANCE_ENABLE
//define diablo macro timer variables
extern uint16_t diablo_timer[4];
extern uint8_t diablo_times[];
extern uint8_t diablo_key_time[4];
void run_diablo_macro_check(void);
#define LAYOUT_ergodox_pretty_wrapper(...) LAYOUT_ergodox_pretty(__VA_ARGS__)
/* Pretty Layout
.---------------------------------------------. .---------------------------------------------.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | ! 8 | 9 | 10 | 11 | 12 | 13 | 14 |
!-------+-----+-----+-----+-----+-------------! !-------+-----+-----+-----+-----+-----+-------!
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | ! 22 | 23 | 24 | 25 | 26 | 27 | 28 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 29 | 30 | 31 | 32 | 33 | 34 |-------! !-------! 35 | 36 | 37 | 38 | 39 | 40 |
!-------+-----+-----+-----x-----x-----! ! ! !-----x-----x-----+-----+-----+-------!
| 41 | 42 | 43 | 44 | 45 | 46 | 47 | ! 48 | 49 | 50 | 51 | 52 | 53 | 54 |
'-------+-----+-----+-----+-----+-------------' '-------------+-----+-----+-----+-----+-------'
| 55 | 56 | 57 | 58 | 59 | .---------------. .---------------. ! 60 | 61 | 62 | 63 | 64 |
'------------------------------' | 65 | 66 | ! 67 | 68 | '------------------------------'
.-------+-------+-------! !-------+-------+-------.
! ! | 69 | ! 70 | ! !
! ! !-------! !-------! ! !
| 71 | 72 | 73 | ! 74 | 75 | 76 |
'-----------------------' '-----------------------'
*/
#define ______________________NUMBER_LEFT________________________ KC_1, KC_2, KC_3, KC_4, KC_5
#define ______________________NUMBER_RIGHT_______________________ KC_6, KC_7, KC_8, KC_9, KC_0
#define ______________________SPECIAL_LEFT_______________________ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC
#define ______________________SPECIAL_RIGHT______________________ KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN
#define _______________________FUNC_LEFT_________________________ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5
#define _______________________FUNC_RIGHT________________________ KC_F6, KC_F7, KC_F8, KC_F9, KC_F10
#define _________________________________________________________ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
#define XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
#define _______________________SWORKMAN_L1_______________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _______________________SWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_D), ALT_T(KC_F), KC_G
#define _______________________SWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
#define _______________________SWORKMAN_R1_______________________ KC_Y, KC_U, KC_I, KC_O, KC_P
#define _______________________SWORKMAN_R2_______________________ KC_H, ALT_T(KC_J), GUI_T(KC_K), SFT_T(KC_L), KC_SCLN
#define _______________________SWORKMAN_R3_______________________ KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
// Hardware Driven Workman
#define _______________________HWORKMAN_L1_______________________ KC_Q, KC_D, KC_R, KC_W, KC_B
#define _______________________HWORKMAN_L2_______________________ KC_A, SFT_T(KC_S), GUI_T(KC_H), ALT_T(KC_T), KC_G
#define _______________________HWORKMAN_L3_______________________ CTL_T(KC_Z), KC_X, KC_M, KC_C, KC_V
#define _______________________HWORKMAN_R1_______________________ KC_J, KC_F, KC_U, KC_P, KC_SCLN
#define _______________________HWORKMAN_R2_______________________ KC_Y, ALT_T(KC_N), GUI_T(KC_E), SFT_T(KC_O), KC_I
#define _______________________HWORKMAN_R3_______________________ KC_K, KC_L, KC_COMM, KC_DOT, CTL_T(KC_SLASH)
#define ___________________ERGODOX_BOTTOM_LEFT___________________ TT(_DIABLO), TT(_ADJUST), XXXXXXX, KC_UP, KC_LEFT
#define ___________________ERGODOX_BOTTOM_RIGHT__________________ KC_RIGHT, KC_DOWN, TT(_RAISE), TT(_LOWER), TT(_ADJUST)
// LEFT | RIGHT
#define ______________________ERGODOX_THUMBS_____________________ KC_APP,KC_HOME, KC_PGUP,KC_ESC, \
KC_END, KC_PGDOWN, \
KC_LWSP,KC_BSPACE,JJ_COPY, JJ_PASTE,KC_TAB,KC_RSEN