Konstantin Đorđević
e76bf17d36
* Use standard KC_ALGR, remove language-specific redefinitions * Use ALGR instead of ALTGR in BÉPO and Canadian multilingual keymaps * Remove BE_LALT, BE_LGUI aliases |
6 years ago | |
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.. | ||
keymaps/default | Remove redundant, language-specific aliases for KC_ALGR (#4720) | 6 years ago |
config.h | Add reddot handwired keyboard. | 8 years ago |
readme.md | Fixed dead links (#2451) | 7 years ago |
reddot.c | Add reddot handwired keyboard. | 8 years ago |
reddot.h | Add reddot handwired keyboard. | 8 years ago |
rules.mk | Updates bootloader settings, adds file size check (#2029) | 7 years ago |
readme.md
RedDot Specific Info
Quantum MK Firmware
For the full Quantum feature list, see the parent README.md.
Building
Download or clone the whole firmware and navigate to the keyboard/reddot folder. Once your dev env is setup, you'll be able to type make
to generate your .hex - you can then use the Teensy Loader to program your .hex file.
Depending on which keymap you would like to use, you will have to compile slightly differently.
Default
To build with the default keymap, simply run make
.
Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named <name>.c
and see keymap document (you can find in top README.md) and existent keymap files.
To build the firmware binary hex file with a keymap just do make
with KEYMAP
option like:
$ make KEYMAP=[default|jack|<name>]
Keymaps follow the format <name>.c and are stored in the keymaps
folder.