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							385 lines
						
					
					
						
							14 KiB
						
					
					
				
			
		
		
	
	
							385 lines
						
					
					
						
							14 KiB
						
					
					
				/*
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Copyright 2017 Fred Sundvik
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "visualizer.h"
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#include "gfx.h"
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#include "math.h"
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#include "default_animations.h"
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#include "led_backlight_keyframes.h"
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#define NUM_ROWS LED_HEIGHT
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#define NUM_COLS LED_WIDTH
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#define ONESIDESCAN 10
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#define BOTHSIDESCAN 20
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#define FULL_ON LUMA2COLOR(255)
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#define THREE_QUARTER LUMA2COLOR(200)
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#define HALF_ON LUMA2COLOR(150)
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#define ONE_QUARTER LUMA2COLOR(50)
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#define CROSSFADE_TIME 500
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#define GRADIENT_TIME 3000
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
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keyframe_animation_t Fade_in_all_leds = {
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    .num_frames = 1,
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    .loop = false,
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    .frame_lengths = {
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        CROSSFADE_TIME,
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    },
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    .frame_functions = {
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        led_backlight_keyframe_fade_in_all,
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    },
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};
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keyframe_animation_t decreasing_gradient = {
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    .num_frames = 8,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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    },
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    .frame_functions = {
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_mirror_orientation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_normal_orientation,
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    },
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};
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static uint8_t off_on_off_gradient(float t, float index, float num) {
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    const float two_pi = M_PI * 2.0f;
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    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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    float x = t * two_pi + normalized_index-M_PI;
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    if((1*M_PI) < x && x < (3*M_PI))
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    {
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      float v = 0.5 * (cosf(x) + 1.0f);
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      return (uint8_t)(255.0f * v);
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    }
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    else
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    {
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      return 0;
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    }
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}
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static uint8_t off_on_gradient(float t, float index, float num) {
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    const float two_pi = M_PI * 2.0f;
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    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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    float x = t * two_pi + normalized_index-M_PI;
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    float v;
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    if((1*M_PI) < x && x < (2*M_PI))
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    {
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      v = 0.5 * (cosf(x) + 1.0f);
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    }
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    else if(x >= (2*M_PI))
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    {
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      v = 1;
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    }
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    else
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    {
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      v = 0;
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    }
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    return (uint8_t)(255.0f * v);
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}
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static uint8_t on_off_gradient(float t, float index, float num) {
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    const float two_pi = M_PI * 2.0f;
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    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
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    float x = t * two_pi + normalized_index-M_PI;
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    float v;
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    if((2*M_PI) < x && x < (3*M_PI))
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    {
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      v = 0.5 * (cosf(x) + 1.0f);
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    }
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    else if(x >= (3*M_PI))
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    {
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      v = 0;
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    }
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    else
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    {
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      v = 1;
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    }
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    return (uint8_t)(255.0f * v);
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}
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bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    float t = current_pos / frame_length;
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    for (int i=0; i< NUM_COLS; i++) {
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        uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
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        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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    }
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    return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    float t = current_pos / frame_length;
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    for (int i=0; i< NUM_COLS; i++) {
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        uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
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        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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    }
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    return true;
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}
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bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
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    (void)state;
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    float frame_length = animation->frame_lengths[animation->current_frame];
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    float current_pos = frame_length - animation->time_left_in_frame;
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    float t = current_pos / frame_length;
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    for (int i=0; i< NUM_COLS; i++) {
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        uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
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        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
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    }
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    return true;
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}
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/*
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 +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
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| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
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+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     0 |
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| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     1 |
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| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     2 |
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| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     3 |
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| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     4 |
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| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     5 |
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| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     6 |
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| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     7 |
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| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |     8 |
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| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 |     9 |
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| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 |    10 |
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| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 |    11 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 |    12 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 |    13 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |    14 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |    15 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 |    16 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 |    17 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |    18 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |    19 |
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| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |    20 |
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+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
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*/
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#ifdef MASTER_IS_ON_RIGHT /*right side*/
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keyframe_animation_t sweep_on_sweep_off_left_and_right = {
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    .num_frames = 12,
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    .loop = true,
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    .frame_lengths = {
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        0,
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        1,
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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        0,           // normal leds
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    },
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    .frame_functions = {
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        led_backlight_keyframe_mirror_orientation,
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        led_backlight_keyframe_fade_out_all,
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        keyframe_no_operation,
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        led_backlight_keyframe_half_period_sweep_to_on,
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        keyframe_no_operation,
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        led_backlight_keyframe_half_period_sweep_to_off,
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        led_backlight_keyframe_normal_orientation,
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        led_backlight_keyframe_half_period_sweep_to_on,
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        keyframe_no_operation,
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        led_backlight_keyframe_half_period_sweep_to_off,
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        keyframe_no_operation,
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        led_backlight_keyframe_mirror_orientation,
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    },
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};
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keyframe_animation_t both_sides_fade_across = {
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    .num_frames = 10,
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    .loop = true,
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    .frame_lengths = {
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        0,
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        1,
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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    },
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    .frame_functions = {
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        led_backlight_keyframe_mirror_orientation,
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        led_backlight_keyframe_fade_out_all,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_normal_orientation,
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_mirror_orientation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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    },
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};
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#else /*left side*/
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keyframe_animation_t sweep_on_sweep_off_left_and_right = {
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    .num_frames = 10,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
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        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
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        0,           // normal leds
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    },
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    .frame_functions = {
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        led_backlight_keyframe_half_period_sweep_to_on,
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        keyframe_no_operation,
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        led_backlight_keyframe_half_period_sweep_to_off,
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        keyframe_no_operation,
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        led_backlight_keyframe_mirror_orientation,
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        keyframe_no_operation,
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        led_backlight_keyframe_half_period_sweep_to_on,
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        keyframe_no_operation,
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        led_backlight_keyframe_half_period_sweep_to_off,
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        led_backlight_keyframe_normal_orientation,
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    },
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};
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keyframe_animation_t both_sides_fade_across = {
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    .num_frames = 8,
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    .loop = true,
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    .frame_lengths = {
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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        0,           // mirror leds
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        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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        0,           // normal leds
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    },
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    .frame_functions = {
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_mirror_orientation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        keyframe_no_operation,
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        led_backlight_keyframe_one_period_sweep,
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        led_backlight_keyframe_normal_orientation,
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    },
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};
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#endif
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#define RED 0
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#define ORANGE 21
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#define YELLOW 42
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#define SPRING_GREEN 64
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#define GREEN 85
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#define TURQUOISE 107
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#define CYAN 127
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#define OCEAN 149
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#define BLUE 170
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#define VIOLET 192
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#define MAGENTA 212
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#define RASPBERRY 234
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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    uint8_t saturation = 255;
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    /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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        saturation = 255;
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    } */
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    if (state->status.layer & 0x400) {
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        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
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        state->layer_text = "STENOGRAPHY";
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    }
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    else if (state->status.layer & 0x200) {
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        state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
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        state->layer_text = "FUNCTION";
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    }
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    else if (state->status.layer & 0x100) {
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        state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
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        state->layer_text = "Shortcuts Layer";
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        stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
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        start_keyframe_animation(&led_test_animation);
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    }
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    else    if (state->status.layer & 0x80) {
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        state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
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        state->layer_text = "Plover";
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    }
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    else if (state->status.layer & 0x40) {
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        state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
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        state->layer_text = "Mirrored Symbols";
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						|
    }
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    else if (state->status.layer & 0x20) {
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        state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
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        state->layer_text = "Symbols";
 | 
						|
    }
 | 
						|
    else if (state->status.layer & 0x8) {
 | 
						|
        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
 | 
						|
        state->layer_text = "Mirrored Dvorak";
 | 
						|
    }
 | 
						|
    else if (state->status.layer & 0x4) {
 | 
						|
        state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
 | 
						|
        state->layer_text = "Dvorak";
 | 
						|
        stop_keyframe_animation(&led_test_animation);
 | 
						|
        start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
 | 
						|
    }
 | 
						|
    else if (state->status.layer & 0x2) {
 | 
						|
        state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
 | 
						|
        state->layer_text = "Mirrored Qwerty";
 | 
						|
    }
 | 
						|
    else {
 | 
						|
        state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
 | 
						|
        state->layer_text = "Qwerty";
 | 
						|
        stop_keyframe_animation(&led_test_animation);
 | 
						|
        start_keyframe_animation(&Fade_in_all_leds);
 | 
						|
    }
 | 
						|
}
 |