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master
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docs/rgb_matrix_startup
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planck_thk
vuepress
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future_ppdis_none
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clang-format
arm-dac-work
titmlb
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clueboard_66hs_arm
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clockworkpi
embedded
i18n
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automate_kc_prefix
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peb
clueboard_66hs
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olkb-defaults
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muon_light
qwiic_hub
muon_light_dc
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planck_light_rev2
internal/led_qa
l100
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readme-update
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handwire
twi2c
arm_audio_fixes
xmega_support
audio_out
gb_port
clueboard_1
info_json_populate
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subvendor_ids
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travis_phases
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make_autocomplete
hid_api
clueboard_arm
sid
keyboards_json
keyboard_identifiers
pp_definitions
teensy_lc_synth
eeprom_update
process_keycode_update
b6_b7_audio
example_keyboards
preonic-1.0
planck-4.0
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LUFA-111009
LUFA-130901
LUFA-130901-BETA
LUFA-140302
LUFA-140928
LUFA-151115
LUFA-170418
breakpoint_2019_08_30
ergodox_ez-161205
gh60-0.1
planck-4.1
planck-4.2
planck-5.0
planck-6.0
planck-6.1
planck-light-1.0
preonic-2.0
v4.0
${ noResults }
34 lines
1.4 KiB
34 lines
1.4 KiB
/*
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Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
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*/
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#include "simple_visualizer.h"
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// This function should be implemented by the keymap visualizer
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// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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// that the simple_visualizer assumes that you are updating
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// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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// stopped. This can be done by either double buffering it or by using constant strings
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static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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uint8_t saturation = 60;
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if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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saturation = 255;
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}
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if (state->status.layer & 0x10) {
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state->target_lcd_color = LCD_COLOR(140, 100, 60);
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state->layer_text = "Movement";
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} else if (state->status.layer & 0x8) {
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state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
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state->layer_text = "Media";
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} else if (state->status.layer & 0x4) {
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state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
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state->layer_text = "Symbol";
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} else if (state->status.layer & 0x2) {
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state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
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state->layer_text = "Code";
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} else {
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state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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state->layer_text = "Default";
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}
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}
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