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qmk_firmware/keyboards/clueboard
skullY d561f63bd1
Clueboard: Fix the title in keymaps/skully/readme.md
10 years ago
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keymaps Clueboard: Fix the title in keymaps/skully/readme.md 10 years ago
rev1 fixed clueboard LED pin assignments and matrix documentation 10 years ago
rev2 Clueboard: Add some readme.md files and do some minor cleanup. 10 years ago
Makefile Clueboard: Add some readme.md files and do some minor cleanup. 10 years ago
clueboard.c fixed clueboard LED pin assignments and matrix documentation 10 years ago
clueboard.h Implements subprojects and updates projects for this (#459) 10 years ago
config.h Clueboard: Add some readme.md files and do some minor cleanup. 10 years ago
readme.md Clueboard: Add some readme.md files and do some minor cleanup. 10 years ago

readme.md

Clueboard keyboard firmware

DIY/Assembled compact 66% keyboard by Clueboard.

For the full Quantum Mechanical Keyboard feature list, see the parent readme.md.

First Time Setup

Download or clone the whole firmware and navigate to the keyboards/clueboard directory. Once your dev env is setup, you'll be able to generate the default .hex:

$ make

You will see a lot of output and if everything worked correctly you will see something similar to this:

Size after:
   text	   data	    bss	    dec	    hex	filename
      0	  19992	      0	  19992	   4e18	clueboard_rev2_default.hex

At this point you can press RESET on your Clueboard and flash your keyboard with this command:

$ make dfu

If you would like to use one of the alternative keymaps, or create your own, see below.

Clueboard 1.0

If you have a first generation Clueboard (one with a black PCB) you will need to use the revision 1 code. To do so add SUBPROJECT=rev1 to your make command, like this:

$ make SUBPROJECT=rev1

And when flashing your keyboard:

$ make SUBPROJECT=rev1 dfu

If you are flashing an alternative layout to your rev1, include both SUBPROJECT=rev1 and KEYMAP=<keymap> in your command, for example when flashing max:

$ make SUBPROJECT=rev1 KEYMAP=max dfu

Alternate Keymaps

There are many alternative and user-contributed layouts available in the keymaps/ directory. To compile and flash an alternative you will want to add KEYMAP=<keymap> to your command:

$ make KEYMAP=skully

And when flashing your keyboard, put KEYMAP=<keymap> between "make" and "dfu":

$ make KEYMAP=skully dfu

Notable Layouts

These layouts are notable for one reason or another. If you are looking for ideas or inspiration you should look at these first:

  • keymaps/default - The default Clueboard layout
  • keymaps/max - A maximised layout that makes use of every key and feature of the Clueboard 2.0 PCB.
  • keymaps/skully - The layout that @skullydazed uses on his own Clueboards.

Create Your Own Keymap

There are a lot of possibilities when creating your own keymap, and the primary documentation for doing that is Customizing Your Keymap in the main readme.md. As a way to get started, here is the procedure I recommend:

  • Copy [keymaps/default](keymaps/default/) to keymaps/<your_layout>.
  • Compile the firmware ($ make KEYMAP=<your_layout>)
  • Flash the firmware ($ make KEYMAP=<your_layout> dfu)
  • Make sure everything works like the default keyboard
  • Modify keymaps/<your_layout>/readme.md to tell others about your layout.
  • Modify keymaps/<your_layout>/keymap.c to reflect your desired layout.
  • Compile your new custom firmware ($ make KEYMAP=<your_layout>) ** If you have warnings you may flash without fixing them, but something may not work right. ** If you have any errors you must fix them before continuing.
  • Flash the firmware ($ make KEYMAP=<your_layout> dfu)

Share Your Keymap

Got your layout dialed in? Please share it with the world so we can benefit from your work! Simply submit a pull request with your layout and we'll include it in the official repository. Please use the following guidelines when putting together your pull request:

  • Include a readme.md that states what your primary keyboard use is, how your layout differs from the default, and highlights anything you think makes your layout particularly great.
  • If your layout requires certain features (EG, RGB underlight or backlighting) ensure you have a Makefile and config.h that reflects that
  • If your layout requires special hardware to be added, please describe that in the readme.md

TODO: Write up or link quick how-to on creating and submitting a PR. (Pull requests accepted. :)