You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
qmk_firmware/keyboards/sixkeyboard
Jack Humbert 65faab3b89
Moves features to their own files (process_*), adds tap dance feature (#460)
8 years ago
..
keymaps/default Backlight abstraction and other changes (#439) 8 years ago
Makefile Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 8 years ago
config.h Renames keyboard folder to keyboards, adds couple of tmk's fixes (#432) 8 years ago
matrix.c Moves features to their own files (process_*), adds tap dance feature (#460) 8 years ago
readme.md Backlight abstraction and other changes (#439) 8 years ago
sixkeyboard.c Backlight abstraction and other changes (#439) 8 years ago
sixkeyboard.h Backlight abstraction and other changes (#439) 8 years ago

readme.md

Techkeys SixKeyBoard

Get one here!

The schematic is like this:

 switches       leds
,--+--+--.   ,--+--+--.
|C7|B7|B5|   |C6|B6|B4|
+--+--+--+   +--+--+--+
|D6|D1|D4|   |D5|D2|D3|
`--+--+--'   `--+--+--'

The LED on the bottom is C4. All 7 of the leds are turned on when the keyboard boots-up in the sixkeyboard.c file - backlight_enable is not required. The MCU is an Atmega16u2, so the flash memory is limited to 0x3000 bytes - the current setup uses just about all of that! I'm sure things can be opitimised a bit.

There is a jumper on the bottom of the board (next to the USB port) that serves as a reset button - I drilled a hole in my case to allow for quick access via a screwdriver/metal object.