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90 lines
2.7 KiB
90 lines
2.7 KiB
/*
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Copyright 2013 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "keymap.h"
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#include "report.h"
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#include "keycode.h"
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#include "action.h"
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/* layer */
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uint8_t default_layer = 0;
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uint8_t current_layer = 0;
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action_t keymap_keycode_to_action(uint8_t keycode)
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{
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action_t action;
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switch (keycode) {
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case KC_A ... KC_EXSEL:
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action.code = ACTION_KEY(keycode);
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break;
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case KC_LCTRL ... KC_LGUI:
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action.code = ACTION_LMOD(keycode);
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break;
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case KC_RCTRL ... KC_RGUI:
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action.code = ACTION_RMOD(keycode);
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break;
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case KC_SYSTEM_POWER ... KC_SYSTEM_WAKE:
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action.code = ACTION_USAGE_SYSTEM(KEYCODE2SYSTEM(keycode));
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break;
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case KC_AUDIO_MUTE ... KC_WWW_FAVORITES:
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action.code = ACTION_USAGE_CONSUMER(KEYCODE2CONSUMER(keycode));
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break;
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case KC_MS_UP ... KC_MS_ACCEL2:
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action.code = ACTION_MOUSEKEY(keycode);
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break;
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case KC_TRNS:
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action.code = ACTION_TRANSPARENT;
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break;
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default:
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action.code = ACTION_NO;
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break;
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}
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return action;
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}
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#ifndef NO_LEGACY_KEYMAP_SUPPORT
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/* legacy support with weak reference */
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__attribute__ ((weak))
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action_t keymap_get_action(uint8_t layer, uint8_t row, uint8_t col)
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{
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/* convert from legacy keycode to action */
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uint8_t keycode = keymap_get_keycode(layer, row, col);
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action_t action;
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switch (keycode) {
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case KC_FN0 ... KC_FN31:
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{
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uint8_t layer = keymap_fn_layer(FN_INDEX(keycode));
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uint8_t key = keymap_fn_keycode(FN_INDEX(keycode));
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if (key) {
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action.code = ACTION_LAYER_SET_TAP_KEY(layer, key);
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} else {
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action.code = ACTION_LAYER_SET_MOMENTARY(layer);
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}
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}
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return action;
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default:
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return keymap_keycode_to_action(keycode);
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}
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}
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#endif
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__attribute__ ((weak))
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void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
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{
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}
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