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315 lines
11 KiB
315 lines
11 KiB
/* Copyright 2016 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "voices.h"
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#include "audio.h"
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#include "stdlib.h"
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// these are imported from audio.c
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extern uint16_t envelope_index[NUMBER_OF_TIMERS];
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extern float note_timbre[NUMBER_OF_TIMERS];
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extern float polyphony_rate;
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extern bool glissando[NUMBER_OF_TIMERS];
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voice_type voice[NUMBER_OF_TIMERS] = {default_voice};
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void set_all_voices(voice_type v) {
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for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
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voice[i] = v;
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}
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}
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void all_voices_iterate(void) {
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for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
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voice[i] = (voice[i] + 1) % number_of_voices;
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}
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}
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void all_voices_deiterate(void) {
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for (uint8_t i = 0; i < NUMBER_OF_TIMERS; i++) {
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voice[i] = (voice[i] - 1 + number_of_voices) % number_of_voices;
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}
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}
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void set_voice(voice_type v, uint8_t timer_index) {
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voice[timer_index] = v;
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}
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void voice_iterate(uint8_t timer_index) {
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voice[timer_index] = (voice[timer_index] + 1) % number_of_voices;
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}
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void voice_deiterate(uint8_t timer_index) {
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voice[timer_index] = (voice[timer_index] - 1 + number_of_voices) % number_of_voices;
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}
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float voice_envelope(float frequency, uint8_t timer_index) {
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// envelope_index[timer_index] ranges from 0 to 0xFFFF, which is preserved at 880.0 Hz
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__attribute__ ((unused))
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uint16_t compensated_index = (uint16_t)((float)envelope_index[timer_index] * (880.0 / frequency));
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switch (voice[timer_index]) {
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case default_voice:
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glissando[timer_index] = false;
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note_timbre[timer_index] = TIMBRE_50;
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polyphony_rate = 0;
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break;
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#ifdef AUDIO_VOICES
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case something:
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glissando[timer_index] = false;
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polyphony_rate = 0;
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switch (compensated_index) {
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case 0 ... 9:
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note_timbre[timer_index] = TIMBRE_12;
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break;
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case 10 ... 19:
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note_timbre[timer_index] = TIMBRE_25;
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break;
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case 20 ... 200:
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note_timbre[timer_index] = .125 + .125;
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break;
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default:
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note_timbre[timer_index] = .125;
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break;
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}
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break;
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case drums:
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glissando[timer_index] = false;
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polyphony_rate = 0;
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// switch (compensated_index) {
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// case 0 ... 10:
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// note_timbre[timer_index] = 0.5;
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// break;
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// case 11 ... 20:
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// note_timbre[timer_index] = 0.5 * (21 - compensated_index) / 10;
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// break;
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// default:
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// note_timbre[timer_index] = 0;
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// break;
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// }
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// frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
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if (frequency < 80.0) {
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} else if (frequency < 160.0) {
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// Bass drum: 60 - 100 Hz
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frequency = (rand() % (int)(40)) + 60;
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switch (envelope_index[timer_index]) {
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case 0 ... 10:
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note_timbre[timer_index] = 0.5;
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break;
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case 11 ... 20:
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note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 10;
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break;
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default:
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note_timbre[timer_index] = 0;
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break;
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}
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} else if (frequency < 320.0) {
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// Snare drum: 1 - 2 KHz
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frequency = (rand() % (int)(1000)) + 1000;
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switch (envelope_index[timer_index]) {
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case 0 ... 5:
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note_timbre[timer_index] = 0.5;
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break;
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case 6 ... 20:
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note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 15;
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break;
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default:
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note_timbre[timer_index] = 0;
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break;
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}
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} else if (frequency < 640.0) {
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// Closed Hi-hat: 3 - 5 KHz
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frequency = (rand() % (int)(2000)) + 3000;
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switch (envelope_index[timer_index]) {
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case 0 ... 15:
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note_timbre[timer_index] = 0.5;
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break;
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case 16 ... 20:
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note_timbre[timer_index] = 0.5 * (21 - envelope_index[timer_index]) / 5;
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break;
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default:
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note_timbre[timer_index] = 0;
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break;
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}
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} else if (frequency < 1280.0) {
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// Open Hi-hat: 3 - 5 KHz
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frequency = (rand() % (int)(2000)) + 3000;
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switch (envelope_index[timer_index]) {
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case 0 ... 35:
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note_timbre[timer_index] = 0.5;
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break;
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case 36 ... 50:
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note_timbre[timer_index] = 0.5 * (51 - envelope_index[timer_index]) / 15;
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break;
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default:
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note_timbre[timer_index] = 0;
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break;
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}
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}
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break;
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case butts_fader:
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glissando[timer_index] = true;
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polyphony_rate = 0;
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switch (compensated_index) {
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case 0 ... 9:
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frequency = frequency / 4;
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note_timbre[timer_index] = TIMBRE_12;
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break;
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case 10 ... 19:
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frequency = frequency / 2;
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note_timbre[timer_index] = TIMBRE_12;
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break;
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case 20 ... 200:
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note_timbre[timer_index] = .125 - pow(((float)compensated_index - 20) / (200 - 20), 2)*.125;
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break;
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default:
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note_timbre[timer_index] = 0;
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break;
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}
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break;
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case octave_crunch:
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polyphony_rate = 0;
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switch (compensated_index) {
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case 0 ... 9:
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case 20 ... 24:
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case 30 ... 32:
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frequency = frequency / 2;
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note_timbre[timer_index] = TIMBRE_12;
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break;
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case 10 ... 19:
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case 25 ... 29:
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case 33 ... 35:
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frequency = frequency * 2;
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note_timbre[timer_index] = TIMBRE_12;
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break;
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default:
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note_timbre[timer_index] = TIMBRE_12;
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break;
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}
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break;
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case duty_osc:
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// This slows the loop down a substantial amount, so higher notes may freeze
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glissando[timer_index] = true;
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polyphony_rate = 0;
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switch (compensated_index) {
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default:
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#define OCS_SPEED 10
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#define OCS_AMP .25
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// sine wave is slow
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// note_timbre[timer_index] = (sin((float)compensated_index/10000*OCS_SPEED) * OCS_AMP / 2) + .5;
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// triangle wave is a bit faster
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note_timbre[timer_index] = (float)abs((compensated_index*OCS_SPEED % 3000) - 1500) * ( OCS_AMP / 1500 ) + (1 - OCS_AMP) / 2;
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break;
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}
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break;
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case duty_octave_down:
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glissando[timer_index] = true;
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polyphony_rate = 0;
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note_timbre[timer_index] = (envelope_index[timer_index] % 2) * .125 + .375 * 2;
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if ((envelope_index[timer_index] % 4) == 0)
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note_timbre[timer_index] = 0.5;
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if ((envelope_index[timer_index] % 8) == 0)
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note_timbre[timer_index] = 0;
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break;
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case delayed_vibrato:
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glissando[timer_index] = true;
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polyphony_rate = 0;
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note_timbre[timer_index] = TIMBRE_50;
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#define VOICE_VIBRATO_DELAY 150
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#define VOICE_VIBRATO_SPEED 50
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switch (compensated_index) {
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case 0 ... VOICE_VIBRATO_DELAY:
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break;
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default:
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frequency = frequency * vibrato_lut[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
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break;
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}
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break;
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// case delayed_vibrato_octave:
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// polyphony_rate = 0;
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// if ((envelope_index[timer_index] % 2) == 1) {
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// note_timbre[timer_index] = 0.55;
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// } else {
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// note_timbre[timer_index] = 0.45;
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// }
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// #define VOICE_VIBRATO_DELAY 150
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// #define VOICE_VIBRATO_SPEED 50
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// switch (compensated_index) {
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// case 0 ... VOICE_VIBRATO_DELAY:
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// break;
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// default:
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// frequency = frequency * VIBRATO_LUT[(int)fmod((((float)compensated_index - (VOICE_VIBRATO_DELAY + 1))/1000*VOICE_VIBRATO_SPEED), VIBRATO_LUT_LENGTH)];
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// break;
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// }
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// break;
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// case duty_fifth_down:
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// note_timbre[timer_index] = 0.5;
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// if ((envelope_index[timer_index] % 3) == 0)
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// note_timbre[timer_index] = 0.75;
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// break;
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// case duty_fourth_down:
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// note_timbre[timer_index] = 0.0;
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// if ((envelope_index[timer_index] % 12) == 0)
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// note_timbre[timer_index] = 0.75;
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// if (((envelope_index[timer_index] % 12) % 4) != 1)
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// note_timbre[timer_index] = 0.75;
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// break;
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// case duty_third_down:
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// note_timbre[timer_index] = 0.5;
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// if ((envelope_index[timer_index] % 5) == 0)
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// note_timbre[timer_index] = 0.75;
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// break;
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// case duty_fifth_third_down:
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// note_timbre[timer_index] = 0.5;
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// if ((envelope_index[timer_index] % 5) == 0)
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// note_timbre[timer_index] = 0.75;
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// if ((envelope_index[timer_index] % 3) == 0)
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// note_timbre[timer_index] = 0.25;
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// break;
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#endif
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default:
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break;
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}
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return frequency;
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}
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