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							177 lines
						
					
					
						
							5.0 KiB
						
					
					
				| /* Copyright 2017 Fred Sundvik
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|  *
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|  * This program is free software: you can redistribute it and/or modify
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|  * it under the terms of the GNU General Public License as published by
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|  * the Free Software Foundation, either version 2 of the License, or
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|  * (at your option) any later version.
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|  *
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|  * This program is distributed in the hope that it will be useful,
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|  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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|  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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|  * GNU General Public License for more details.
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|  *
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|  * You should have received a copy of the GNU General Public License
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|  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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|  */
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| 
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| #if defined(VISUALIZER_ENABLE)
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| 
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| #include "default_animations.h"
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| #include "visualizer.h"
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| #ifdef LCD_ENABLE
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| #include "lcd_keyframes.h"
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| #endif
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| #ifdef LCD_BACKLIGHT_ENABLE
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| #include "lcd_backlight_keyframes.h"
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| #endif
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| 
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| #ifdef BACKLIGHT_ENABLE
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| #include "led_backlight_keyframes.h"
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| #endif
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| 
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| #include "visualizer_keyframes.h"
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| 
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| 
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| #if defined(LCD_ENABLE) || defined(LCD_BACKLIGHT_ENABLE) || defined(BACKLIGHT_ENABLE)
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| 
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| static bool keyframe_enable(keyframe_animation_t* animation, visualizer_state_t* state) {
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| #ifdef LCD_ENABLE
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|     lcd_keyframe_enable(animation, state);
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| #endif
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| #ifdef LCD_BACKLIGHT_ENABLE
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|     lcd_backlight_keyframe_enable(animation, state);
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| #endif
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| #ifdef BACKLIGHT_ENABLE
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|     led_backlight_keyframe_enable(animation, state);
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| #endif
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|     return false;
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| }
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| 
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| static bool keyframe_disable(keyframe_animation_t* animation, visualizer_state_t* state) {
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| #ifdef LCD_ENABLE
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|     lcd_keyframe_disable(animation, state);
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| #endif
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| #ifdef LCD_BACKLIGHT_ENABLE
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|     lcd_backlight_keyframe_disable(animation, state);
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| #endif
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| #ifdef BACKLIGHT_ENABLE
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|     led_backlight_keyframe_disable(animation, state);
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| #endif
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|     return false;
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| }
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| 
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| static bool keyframe_fade_in(keyframe_animation_t* animation, visualizer_state_t* state) {
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|     bool ret = false;
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| #ifdef LCD_BACKLIGHT_ENABLE
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|     ret |= lcd_backlight_keyframe_animate_color(animation, state);
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| #endif
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| #ifdef BACKLIGHT_ENABLE
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|     ret |= led_backlight_keyframe_fade_in_all(animation, state);
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| #endif
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|     return ret;
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| }
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| 
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| static bool keyframe_fade_out(keyframe_animation_t* animation, visualizer_state_t* state) {
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|     bool ret = false;
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| #ifdef LCD_BACKLIGHT_ENABLE
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|     ret |= lcd_backlight_keyframe_animate_color(animation, state);
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| #endif
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| #ifdef BACKLIGHT_ENABLE
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|     ret |= led_backlight_keyframe_fade_out_all(animation, state);
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| #endif
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|     return ret;
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| }
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| 
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| 
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| // Don't worry, if the startup animation is long, you can use the keyboard like normal
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| // during that time
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| keyframe_animation_t default_startup_animation = {
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| #if LCD_ENABLE
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|     .num_frames = 3,
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| #else
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|     .num_frames = 2,
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| #endif
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|     .loop = false,
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|     .frame_lengths = {
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|         0, 
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| #if LCD_ENABLE
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|         0, 
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| #endif
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|         gfxMillisecondsToTicks(5000)},
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|     .frame_functions = {
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|             keyframe_enable,
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| #if LCD_ENABLE
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|             lcd_keyframe_draw_logo,
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| #endif
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|             keyframe_fade_in,
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|     },
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| };
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| 
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| keyframe_animation_t default_suspend_animation = {
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| #if LCD_ENABLE
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|     .num_frames = 3,
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| #else
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|     .num_frames = 2,
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| #endif
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|     .loop = false,
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|     .frame_lengths = {
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| #if LCD_ENABLE
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|         0, 
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| #endif
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|         gfxMillisecondsToTicks(1000), 
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|         0},
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|     .frame_functions = {
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| #if LCD_ENABLE
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|             lcd_keyframe_display_layer_text,
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| #endif
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|             keyframe_fade_out,
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|             keyframe_disable,
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|     },
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| };
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| #endif
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| 
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| #if defined(BACKLIGHT_ENABLE)
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| #define CROSSFADE_TIME 1000
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| #define GRADIENT_TIME 3000
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| 
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| keyframe_animation_t led_test_animation = {
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|     .num_frames = 14,
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|     .loop = true,
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|     .frame_lengths = {
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|         gfxMillisecondsToTicks(1000), // fade in
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|         gfxMillisecondsToTicks(1000), // no op (leds on)
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|         gfxMillisecondsToTicks(1000), // fade out
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|         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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|         gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
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|         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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|         gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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|         0,           // mirror leds
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|         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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|         gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
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|         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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|         gfxMillisecondsToTicks(GRADIENT_TIME), // top_to_bottom
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|         0,           // normal leds
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|         gfxMillisecondsToTicks(CROSSFADE_TIME), // crossfade
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| 
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|     },
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|     .frame_functions = {
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|         led_backlight_keyframe_fade_in_all,
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|         keyframe_no_operation,
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|         led_backlight_keyframe_fade_out_all,
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|         led_backlight_keyframe_crossfade,
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|         led_backlight_keyframe_left_to_right_gradient,
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|         led_backlight_keyframe_crossfade,
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|         led_backlight_keyframe_top_to_bottom_gradient,
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|         led_backlight_keyframe_mirror_orientation,
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|         led_backlight_keyframe_crossfade,
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|         led_backlight_keyframe_left_to_right_gradient,
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|         led_backlight_keyframe_crossfade,
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|         led_backlight_keyframe_top_to_bottom_gradient,
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|         led_backlight_keyframe_normal_orientation,
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|         led_backlight_keyframe_crossfade,
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|     },
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| };
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| #endif
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| 
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| #endif
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