100 lines
3.2 KiB
100 lines
3.2 KiB
#include QMK_KEYBOARD_H
|
|
#include "drashna.h"
|
|
|
|
extern keymap_config_t keymap_config;
|
|
|
|
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
|
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
|
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
|
// entirely and just use numbers.
|
|
|
|
|
|
// Fillers to make layering more clear
|
|
#define _______ KC_TRNS
|
|
#define XXXXXXX KC_NO
|
|
|
|
#define LMACRO OSL(_MACROS)
|
|
#define DIABLO TG(_DIABLO)
|
|
#define GAMEPAD TG(_GAMEPAD)
|
|
#define MEDIA TT(_MEDIA)
|
|
|
|
|
|
//enum more_custom_keycodes {
|
|
// KC_P00 = NEW_SAFE_RANGE
|
|
//};
|
|
|
|
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
|
[_NUMLOCK] = LAYOUT_ortho_5x7(
|
|
LMACRO, DIABLO, GAMEPAD, KC_NLCK, KC_SLCK, KC_COLN, KC_PSLS,
|
|
MEDIA, KC_CALC, XXXXXXX, KC_P7, KC_P8, KC_P9, KC_PAST,
|
|
KC_HOME, KC_DEL, KC_PGUP, KC_P4, KC_P5, KC_P6, KC_PMNS,
|
|
KC_END, KC_UP, KC_PGDN, KC_P1, KC_P2, KC_P3, KC_PPLS,
|
|
KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_COLN, KC_PENT
|
|
),
|
|
|
|
[_DIABLO] = LAYOUT_ortho_5x7(
|
|
KC_ESC, DIABLO, KC_V, KC_D, XXXXXXX, XXXXXXX, KC_L,
|
|
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_J,
|
|
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_F,
|
|
KC_LCTL, KC_D3_3, KC_D3_3, KC_D3_3, KC_D3_3, KC_Z, KC_DIABLO_CLEAR,
|
|
KC_LALT, KC_F4, KC_F5, KC_F8, KC_F9, KC_F10, SFT_T(KC_SPACE)
|
|
),
|
|
|
|
[_GAMEPAD] = LAYOUT_ortho_5x7( // Game pad layout designed primarily for Overwatch
|
|
LMACRO, KC_ESC, GAMEPAD, KC_1, KC_2, KC_3, KC_4,
|
|
MEDIA, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
|
|
KC_Z, KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G,
|
|
KC_Y, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
|
|
KC_F1, KC_U, KC_I, KC_Y, KC_V, KC_SPC, KC_V
|
|
),
|
|
|
|
[_MACROS] = LAYOUT_ortho_5x7(
|
|
LMACRO, KC_OVERWATCH,GAMEPAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
KC_C9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
KC_SYMM, KC_TORB, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
KC_GLHF, KC_GOODGAME, KC_GGEZ, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
KC_SALT, KC_MORESALT, KC_SALTHARD, KC_JUSTGAME, KC_AIM, XXXXXXX, KC_PENT
|
|
),
|
|
|
|
|
|
[_MEDIA] = LAYOUT_ortho_5x7(
|
|
KC_MAKE, KC_RESET,MU_TOG, AU_ON, AU_OFF, CK_TOGG, RGB_SAD,
|
|
MEDIA, EEP_RST, KC_RGB_T,RGB_M_P, RGB_M_B, RGB_M_R, RGB_SAI,
|
|
RGB_TOG, RGB_MOD, RGB_RMOD,RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_HUD,
|
|
KC_MPLY, KC_MPRV, KC_MNXT, RGB_M_X, RGB_M_G, RGB_M_P, RGB_HUI,
|
|
KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, RGB_VAD, RGB_VAI
|
|
)
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
//switch (keycode) {
|
|
//case KC_P00:
|
|
// if (!record->event.pressed) {
|
|
// tap(KC_KP_0);
|
|
// tap(KC_KP_0);
|
|
// }
|
|
// return false;
|
|
// break;
|
|
//}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
void matrix_init_keymap(void) {
|
|
#ifndef CONVERT_TO_PROTON_C
|
|
setPinOutput(D5);
|
|
writePinHigh(D5);
|
|
|
|
setPinOutput(B0);
|
|
writePinHigh(B0);
|
|
#endif
|
|
}
|