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							89 lines
						
					
					
						
							2.1 KiB
						
					
					
				
			
		
		
	
	
							89 lines
						
					
					
						
							2.1 KiB
						
					
					
				/* Copyright 2018 amnesia0287
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, either version 2 of the License, or
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 * (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 */
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#include "rgblight.h"
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#include "i2c_master.h"
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#include "quantum.h"
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#ifdef RGBLIGHT_ENABLE
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extern rgblight_config_t rgblight_config;
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void rgblight_set(void) {
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    if (!rgblight_config.enable) {
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        for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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            led[i].r = 0;
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            led[i].g = 0;
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            led[i].b = 0;
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        }
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    }
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    i2c_init();
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    i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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}
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#endif
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void matrix_init_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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    if (rgblight_config.enable) {
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        i2c_init();
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        i2c_transmit(0xb0, (uint8_t*)led, 3 * RGBLED_NUM, 100);
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    }
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#endif
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    // call user level keymaps, if any
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    matrix_init_user();
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}
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void matrix_scan_kb(void) {
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#ifdef RGBLIGHT_ENABLE
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    rgblight_task();
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#endif
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    matrix_scan_user();
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    /* Nothing else for now. */
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}
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__attribute__ ((weak))
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void matrix_scan_user(void) {
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}
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void backlight_init_ports(void) {
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    // initialize pins D0, D1, D4 and D6 as output
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    setPinOutput(D0);
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    setPinOutput(D1);
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    setPinOutput(D4);
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    setPinOutput(D6);
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    // turn backlight LEDs on
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    writePinHigh(D0);
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    writePinHigh(D1);
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    writePinHigh(D4);
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    writePinHigh(D6);
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}
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void backlight_set(uint8_t level) {
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	if (level == 0) {
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        // turn backlight LEDs off
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        writePinLow(D0);
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        writePinLow(D1);
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        writePinLow(D4);
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        writePinLow(D6);
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	} else {
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        // turn backlight LEDs on
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        writePinHigh(D0);
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        writePinHigh(D1);
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        writePinHigh(D4);
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        writePinHigh(D6);
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	}
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}
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