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338 lines
10 KiB
338 lines
10 KiB
// this is the style you want to emulate.
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
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#include QMK_KEYBOARD_H
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#ifdef AUDIO_ENABLE
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#include "audio.h"
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#endif
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum mitosis_layers
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{
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_QWERTY,
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_SHIFTED,
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_FUNCTIONPC,
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_FUNCTIONMAC,
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_FUNCSHIFT,
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_ADJUST
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};
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enum mitosis_keycodes
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{
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FNKEY = SAFE_RANGE,
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SHIFT,
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MACSLEEP,
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FNMAC,
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FNPC,
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AUDIOTEST,
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DYNAMIC_MACRO_RANGE,
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};
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// Macro definitions for readability
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enum mitosis_macros
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{
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VOLU,
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VOLD,
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ESCM
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};
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#include "dynamic_macro.h"
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#define LONGPRESS_DELAY 150
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#define LAYER_TOGGLE_DELAY 900
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// Fillers to make layering more clear
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#define __MOD__ KC_TRNS
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT( /* QWERTY adapted to this crazy thing */
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KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,
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SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH),
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KC_LCTL, M(ESCM), KC_TAB, KC_QUOT, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT,
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KC_LALT, KC_LGUI, KC_SPC, SHIFT, FNKEY, KC_BSPC, KC_ENT, MO(_ADJUST)
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),
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[_SHIFTED] = LAYOUT( /* Shifted Layer, layered so that tri_layer can be used, or selectively
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able to modify individual key's shifted behaviour */
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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__MOD__, KC_DEL, _______, _______, _______, _______, _______, _______,
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__MOD__, __MOD__, _______, __MOD__, __MOD__, _______, _______, XXXXXXX
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),
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[_FUNCTIONPC] = LAYOUT( /* Function Layer mimicks planck's raise layer somewhat */
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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LCTL(KC_A), LCTL(KC_S), _______, LCTL(KC_F),_______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC,
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LCTL(KC_Z), LCTL(KC_X), LCTL(KC_C), LCTL(KC_V),_______, _______, KC_BSLS, _______, _______, KC_QUOT,
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__MOD__, KC_DEL, _______, KC_GRV, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
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__MOD__, __MOD__, _______, __MOD__, __MOD__, _______, KC_PSCR, XXXXXXX
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),
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[_FUNCTIONMAC] = LAYOUT( /* Function Layer mimicks planck's raise layer somewhat */
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KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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LGUI(KC_A), LGUI(KC_S), _______, LGUI(KC_F),_______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC,
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LGUI(KC_Z), LGUI(KC_X), LGUI(KC_C), LGUI(KC_V),_______, _______, KC_BSLS, _______, _______, KC_QUOT,
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__MOD__, KC_DEL, _______, KC_GRV, KC_HOME, KC_PGDN, KC_PGUP, KC_END,
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__MOD__, __MOD__, _______, __MOD__, __MOD__, _______, KC_PSCR, XXXXXXX
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),
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[_FUNCSHIFT] = LAYOUT( /* Function Shifted Layer mimicks planck's lower layer somewhat */
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_LCBR, KC_RCBR,
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KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, _______, _______,
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__MOD__, KC_DEL, _______, KC_TILD, _______, _______, _______, _______,
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__MOD__, __MOD__, _______, __MOD__, __MOD__, _______, _______, _______
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),
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[_ADJUST] = LAYOUT( /* Adjust layer for fancy stuff and macros */
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RESET, FNPC, _______, _______, _______, _______, DYN_REC_START1, DYN_REC_START2, _______, _______,
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FNMAC, _______, AU_ON, AU_OFF, _______, _______, _______, _______, MACSLEEP, _______,
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MUV_DE, MUV_IN, MU_ON, MU_OFF, _______, _______, KC_MUTE, KC_MPRV, KC_MNXT, KC_MPLY,
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__MOD__, _______, _______, _______, _______, DYN_MACRO_PLAY1, DYN_MACRO_PLAY2, _______,
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__MOD__, __MOD__, _______, __MOD__, __MOD__, _______, _______, __MOD__
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)
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};
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#ifdef AUDIO_ENABLE
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float tone_startup[][2] = SONG(STARTUP_SOUND);
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float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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float tone_dyn_macro_rec[][2] = SONG(DVORAK_SOUND);
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float tone_dyn_macro_play[][2] = SONG(COLEMAK_SOUND);
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float tone_fnpc[][2] = SONG(PLOVER_SOUND);
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float tone_fnmac[][2] = SONG(PLOVER_GOODBYE_SOUND);
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float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
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#endif
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static uint16_t function_layer = _FUNCTIONMAC;
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static uint16_t key_timer;
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void persistent_function_layer_set(uint16_t new_function_layer) {
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// eeconfig_update_function_layer(new_function_layer);
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function_layer = new_function_layer;
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// should clear layers to avoid getting stuck.
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}
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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// MACRODOWN only works in this function
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switch(id) {
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//switch multiplexing for media, short tap for volume up, long press for play/pause
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case VOLU:
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if (record->event.pressed) {
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key_timer = timer_read(); // if the key is being pressed, we start the timer.
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} else { // this means the key was just released, so we can figure out how long it was pressed for (tap or "held down").
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if (timer_elapsed(key_timer) > LONGPRESS_DELAY) { // LONGPRESS_DELAY being 150ms, the threshhold we pick for counting something as a tap.
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return MACRO(T(MPLY), END);
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} else {
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return MACRO(T(VOLU), END);
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}
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}
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break;
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//switch multiplexing for media, short tap for volume down, long press for next track
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case VOLD:
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if (record->event.pressed) {
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key_timer = timer_read();
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} else {
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if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
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return MACRO(T(MNXT), END);
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} else {
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return MACRO(T(VOLD), END);
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}
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}
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break;
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//switch multiplexing for escape, short tap for escape, long press for context menu
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case ESCM:
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if (record->event.pressed) {
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key_timer = timer_read();
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} else {
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if (timer_elapsed(key_timer) > LONGPRESS_DELAY) {
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return MACRO(T(APP), END);
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} else {
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return MACRO(T(ESC), END);
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}
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}
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break;
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}
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return MACRO_NONE;
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};
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static bool singular_key = false;
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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uint16_t macro_kc = (keycode == MO(_ADJUST) ? DYN_REC_STOP : keycode);
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if (!process_record_dynamic_macro(macro_kc, record)) {
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return false;
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}
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uint8_t layer;
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layer = biton32(layer_state); // get the current layer
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//custom layer handling for tri_layer,
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switch (keycode) {
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case MACSLEEP:
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if (record->event.pressed) {
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// ACTION_MODS_KEY(MOD_LCTL | MOD_LSFT, KC_POWER);
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register_code(KC_RSFT);
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register_code(KC_RCTL);
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register_code(KC_POWER);
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unregister_code(KC_POWER);
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unregister_code(KC_RCTL);
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unregister_code(KC_RSFT);
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}
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return false;
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break;
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case FNKEY:
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if (record->event.pressed) {
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key_timer = timer_read();
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singular_key = true;
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// layer_on(_FUNCTION);
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layer_on(function_layer);
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} else {
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if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
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layer_off(function_layer);
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}
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}
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update_tri_layer(function_layer, _SHIFTED, _FUNCSHIFT);
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return false;
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break;
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//SHIFT is handled as LSHIFT in the general case
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case SHIFT:
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if (record->event.pressed) {
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key_timer = timer_read();
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singular_key = true;
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layer_on(_SHIFTED);
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register_code(KC_LSFT);
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} else {
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if (timer_elapsed(key_timer) < LAYER_TOGGLE_DELAY || !singular_key) {
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layer_off(_SHIFTED);
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unregister_code(KC_LSFT);
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}
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}
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update_tri_layer(function_layer, _SHIFTED, _FUNCSHIFT);
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return false;
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break;
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case FNPC:
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if (record->event.pressed) {
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persistent_function_layer_set(_FUNCTIONPC);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_fnpc);
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#endif
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}
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return false;
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break;
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case FNMAC:
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if (record->event.pressed) {
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persistent_function_layer_set(_FUNCTIONMAC);
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#ifdef AUDIO_ENABLE
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PLAY_SONG(tone_fnmac);
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#endif
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}
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return false;
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break;
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case AUDIOTEST:
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if (record->event.pressed) {
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#ifdef AUDIO_ENABLE
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PLAY_SONG(music_scale);
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register_code(KC_M);
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unregister_code(KC_M);
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#endif
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register_code(KC_A);
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} else {
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unregister_code(KC_A);
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}
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return false;
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break;
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//If any other key was pressed during the layer mod hold period,
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//then the layer mod was used momentarily, and should block latching
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default:
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singular_key = false;
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break;
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}
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//FUNCSHIFT has been shifted by the SHIFT handling, some keys need to be excluded
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if (layer == _FUNCSHIFT) {
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//F1-F12 should be sent as unshifted keycodes,
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//and ] needs to be unshifted or it is sent as }
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if ( (keycode >= KC_F1 && keycode <= KC_F12)
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|| keycode == KC_RBRC ) {
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if (record->event.pressed) {
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unregister_mods(MOD_LSFT);
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} else {
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register_mods(MOD_LSFT);
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}
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}
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}
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return true;
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};
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#ifdef AUDIO_ENABLE
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void startup_user()
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{
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_delay_ms(20); // gets rid of tick
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PLAY_SONG(tone_startup);
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}
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void shutdown_user()
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{
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PLAY_SONG(tone_goodbye);
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_delay_ms(150);
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stop_all_notes();
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}
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void music_on_user(void)
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{
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music_scale_user();
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}
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void music_scale_user(void)
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{
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PLAY_SONG(music_scale);
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}
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#endif
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void matrix_scan_user(void) {
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uint8_t layer = biton32(layer_state);
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switch (layer) {
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case _QWERTY:
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set_led_off;
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break;
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case _FUNCTIONMAC:
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set_led_blue;
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break;
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case _FUNCTIONPC:
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set_led_cyan;
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break;
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case _SHIFTED:
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set_led_red;
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break;
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case _FUNCSHIFT:
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set_led_green;
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break;
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case _ADJUST:
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set_led_white;
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break;
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default:
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break;
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}
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};
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