You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
qmk_firmware/keyboards/ergodox/keymaps/coderkun_neo2
coderkun 137eb118e3
Add box-drawing Unicode characters to keymap “coderkun_neo2”
8 years ago
..
Makefile Disable debugging for Ergodox keymap “coderkun_neo2” 8 years ago
keymap.c Add box-drawing Unicode characters to keymap “coderkun_neo2” 8 years ago
readme.md Initial structure for Ergodox as subprojects 9 years ago

readme.md

coderkuns Neo2 layout for the ErgoDox EZ

The idea of this layout is to use it for Neo2 but also provide layers to use QWERTZ with activated Neo driver and to use (basic) Neo when no driver is available (standard QWERTZ driver is active) (e.g. on other computers, in virtual machines) and to make heavily use of thumb keys.

The main goal of the default layer is to provide a complete symmetric layout with each modifier equally placed for both hands (mirror, of course).

It also features a layer for additional keys like F-keys (F1 F12), some mouse keys and (hopefully in the near future) some useful Unicode symbols.

Layers

  1. Default layer for Neo2
  2. Poor mans QWERTZ
  3. Poor mans Neo
  4. F-keys, mouse keys und Unicode symbols
  5. Neos software layers 4 rebuilt in hardware

Build

  1. Enable Unicode in Makefile

    UNICODE_ENABLE   = yes
    
  2. Build as usual

    make clean
    make KEYMAP=coderkun_neo2