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60 lines
1.9 KiB
60 lines
1.9 KiB
#include QMK_KEYBOARD_H
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#define _BASE 0 // Base layer
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#define _SYSTEM 1 // System actions
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#define _VOLUME 2 // Volume actions
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#define SUPER_ALT_F4_TIMER 300 // Timeout on the super alt-f4 key
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/*
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The idea of this is pretty simple: base layer has four action, two of which (the outermost)
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are regular keystrokes on tap, and a momentary layer switch on hold, sending you to layers 1 and 2.
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The other bit of customization here is the 'Super Alt F4' which does Alt-F4, and then Enter if tapped
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again SUPER_ALT_F4_TIMER miliseconds after. This lets you Alt-F4 applications, and finally quickly
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double-tap it to Alt-F4+Enter to shut down the PC.
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*/
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bool is_alt_f4_active = false;
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uint16_t alt_f4_timer = 0;
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enum custom_keycodes { // Make sure have the awesome keycode ready
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SUPER_ALT_F4 = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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// 0: Base Layer
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[_BASE] = LAYOUT_all(LT(_SYSTEM, KC_F5), C(G(KC_LEFT)), C(G(KC_RIGHT)), LT(_VOLUME, KC_F7)),
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// 1: System actions
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[_SYSTEM] = LAYOUT_all(_______, SUPER_ALT_F4, G(KC_D), G(KC_L)),
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// 2: Volume actions
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[_VOLUME] = LAYOUT_all(KC_MEDIA_NEXT_TRACK, KC_AUDIO_VOL_DOWN, KC_AUDIO_VOL_UP, _______),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) { // This will do most of the grunt work with the keycodes.
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case SUPER_ALT_F4:
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if (record->event.pressed) {
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if (!is_alt_f4_active) {
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is_alt_f4_active = true;
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tap_code16(LALT(KC_F4)); // Alt-F4
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} else {
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tap_code(KC_ENTER); // Tap enter
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}
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}
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alt_f4_timer = timer_read();
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break;
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}
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return true;
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}
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void matrix_scan_user(void) {
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if (is_alt_f4_active && timer_elapsed(alt_f4_timer) > SUPER_ALT_F4_TIMER) {
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is_alt_f4_active = false;
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}
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};
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