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qmk_firmware/quantum/process_keycode/process_tap_dance.c

118 lines
3.4 KiB

#include "quantum.h"
static qk_tap_dance_state_t qk_tap_dance_state;
void qk_tap_dance_pair_finished (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
register_code (pair->kc1);
} else if (state->count == 2) {
register_code (pair->kc2);
}
}
void qk_tap_dance_pair_reset (qk_tap_dance_state_t *state, void *user_data) {
qk_tap_dance_pair_t *pair = (qk_tap_dance_pair_t *)user_data;
if (state->count == 1) {
unregister_code (pair->kc1);
} else if (state->count == 2) {
unregister_code (pair->kc2);
}
}
static inline void _process_tap_dance_action_fn (qk_tap_dance_state_t *state,
void *user_data,
qk_tap_dance_user_fn_t fn)
{
if (fn) {
fn(state, user_data);
}
}
static inline void process_tap_dance_action_on_each_tap (qk_tap_dance_action_t action)
{
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_each_tap);
}
static inline void process_tap_dance_action_on_dance_finished (qk_tap_dance_action_t action)
{
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_dance_finished);
}
static inline void process_tap_dance_action_on_reset (qk_tap_dance_action_t action)
{
_process_tap_dance_action_fn (&qk_tap_dance_state, action.user_data, action.fn.on_reset);
}
bool process_tap_dance(uint16_t keycode, keyrecord_t *record) {
bool r = true;
uint16_t idx = keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
switch(keycode) {
case QK_TAP_DANCE ... QK_TAP_DANCE_MAX:
action = tap_dance_actions[idx];
process_tap_dance_action_on_each_tap (action);
if (qk_tap_dance_state.keycode && qk_tap_dance_state.keycode != keycode) {
process_tap_dance_action_on_dance_finished (action);
} else if (qk_tap_dance_state.active && qk_tap_dance_state.pressed) {
reset_tap_dance (&qk_tap_dance_state);
} else {
r = false;
}
qk_tap_dance_state.active = true;
qk_tap_dance_state.pressed = record->event.pressed;
if (record->event.pressed) {
qk_tap_dance_state.keycode = keycode;
qk_tap_dance_state.timer = timer_read ();
qk_tap_dance_state.count++;
}
break;
default:
if (qk_tap_dance_state.keycode) {
// if we are here, the tap dance was interrupted by a different key
idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
action = tap_dance_actions[idx];
process_tap_dance_action_on_each_tap (action);
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&qk_tap_dance_state);
qk_tap_dance_state.active = false;
}
break;
}
return r;
}
void matrix_scan_tap_dance () {
if (qk_tap_dance_state.active && timer_elapsed (qk_tap_dance_state.timer) > TAPPING_TERM) {
// if we are here, the tap dance was timed out
uint16_t idx = qk_tap_dance_state.keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action = tap_dance_actions[idx];
process_tap_dance_action_on_dance_finished (action);
reset_tap_dance (&qk_tap_dance_state);
}
}
void reset_tap_dance (qk_tap_dance_state_t *state) {
uint16_t idx = state->keycode - QK_TAP_DANCE;
qk_tap_dance_action_t action;
if (state->pressed)
return;
action = tap_dance_actions[idx];
process_tap_dance_action_on_reset (action);
state->keycode = 0;
state->count = 0;
state->active = false;
}