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							79 lines
						
					
					
						
							1.7 KiB
						
					
					
				#ifndef EDVORAKJP
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#define EDVORAKJP
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#include "quantum.h"
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#include "action_layer.h"
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#define EECONFIG_EDVORAK (uint8_t *)20
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extern keymap_config_t keymap_config;
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enum edvorakjp_layers {
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  _EDVORAK = 0,
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  _EDVORAKJ1,
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  _EDVORAKJ2,
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  _QWERTY,
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  _LOWER,
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  _RAISE,
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  _ADJUST,
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  _EXTRA,
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};
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enum edvorakjp_keycodes {
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  EDVORAK = SAFE_RANGE,
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  QWERTY,
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  LOWER,
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  RAISE,
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  KC_MAC,
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  KC_WIN,
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  KC_EXTON,
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  KC_EXTOFF,
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  KC_JPN,
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  KC_ENG,
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  KC_AI,
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  KC_OU,
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  KC_EI,
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  KC_ANN,
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  KC_ONN,
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  KC_ENN,
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  KC_INN,
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  KC_UNN,
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  NEW_SAFE_RANGE
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};
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enum tap_dance_code {
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  TD_LOWER = 0,
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  TD_RAISE
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};
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// base
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void dvorakj_layer_off(void);
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void matrix_init_user(void);
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void matrix_init_keymap(void);
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uint32_t layer_state_set_user(uint32_t state);
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uint32_t layer_state_set_keymap(uint32_t state);
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bool process_record_user(uint16_t keycode, keyrecord_t *record);
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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// status
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void edvorakjp_status_init(void);
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bool get_enable_jp_extra_layer(void);
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void set_enable_jp_extra_layer(bool new_state);
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bool get_enable_kc_lang(void);
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void set_enable_kc_lang(bool new_state);
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bool get_japanese_mode(void);
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void set_japanese_mode(bool new_state);
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/*
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 * Each process_record_* methods defined here are
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 * return false if processed, or return true if not processed.
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 * You can add your original macros in process_record_keymap() in keymap.c.
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 */
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bool process_record_edvorakjp_ext(uint16_t keycode, keyrecord_t *record);
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bool process_record_edvorakjp_swap_scln(uint16_t keycode, keyrecord_t *record);
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bool process_record_edvorakjp_config(uint16_t keycode, keyrecord_t *record);
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bool process_record_layer(uint16_t keycode, keyrecord_t *record);
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bool process_record_ime(uint16_t keycode, keyrecord_t *record);
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#endif // EDVORAKJP
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