Alexander Kagno
d7b381128e
* fresh commit for a new fork for PR to upstream/master * gaming mode added, lighting changes for other modes * rules.mk fixed... * fixed collision issue with aesthetic and shifty modes * fixed collision issue with aesthetic and shifty modes * troubleshooting game mode failing * moved game tapdance key to default layer, fixed issue |
6 years ago | |
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.. | ||
v1 | Align use of atmega32a program script (#5259) | 6 years ago |
v2 | [Keymap] Arkag Userspace Update (#5438) | 6 years ago |
config.h | Added Mechmini 2.0 to Mechmini keyboard folder | 7 years ago |
mechmini.c | Added Mechmini 2.0 to Mechmini keyboard folder | 7 years ago |
mechmini.h | Added Mechmini 2.0 to Mechmini keyboard folder | 7 years ago |
readme.md | Modified URLs to point to new locations | 6 years ago |
rules.mk | Added Mechmini 2.0 to Mechmini keyboard folder | 7 years ago |
readme.md
Mechmini
A 40% compact ortholinear/staggered keyboard.
Version 1 was originally bootmapper (ps2avrGB) and can be ported to QMK following the v1 readme (../mechmini/v1/readme.md). This version is no longer in production.
Version 2 (Mechmini 2.0) was shipped powered by QMK More info on MECHKEYS.
Keyboard Maintainer: QMK Community (version 1) & TurboMech (version 2 - aka Mechmini 2.0)
Hardware Supported: Mechmini keyboard
Hardware Availability: MECHKEYS
Make example for this keyboard (after setting up your build environment), this will make the Mechmini 2.0 default keymap (split space) - please see v1 readme for v1 make instructions:
make mechmini:default
See build environment setup then the make instructions for more information.
Mechmini Notes
There are 2 versions of the Mechmini keyboard. Please read the readme for the version you have for make instructions.