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qmk_firmware/keyboards/planck/keymaps/hieax/keymap.c

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12 KiB

// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
//
// To flash planck firmware
// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
// Reset keyboard or press hw reset button on base (hole)
//
// cd qmk_firmware/keyboards/planck
// sudo make KEYMAP=sdothum dfu
//
// sudo make clean (good practice before flashing)
// sudo make KEYMAP=sdothum (to compile check)
//
// Package requirements (for arch linux)
// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
// avr-gcc-atmel
// avr-libc-atmel
// dfu-programmer
//
// Notes
// ▔▔▔▔▔
// ** E R G O W I D E S P L I T ** Layout
//
// Autocompletion tap dance key pairs (),[],{} are available from the
// number/symbol layer, as well as, numerous (un)shift key values
//
// The navigation pad provides a single hand right thumb activated cluster
// with left hand modifiers
//
// #define PRIVATE_STRING includes private_string.h, a user defined code
// block for the PRIV tap dance e.g. SEND_STRING("secret messape"),
// see function private()
//
// Modifier clusters
// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔▔
// The num and sym keys together access the navigation pad layer
//
// ,-----------------------------------------------------------------------------------.
// | Ctrl | GUI | Alt | Esc | Space| Tab | Bksp | Ent | Left | Down | Up | Right|
// `-----------------------------------------------------------------------------------'
//
// Hint
// ▔▔▔▔
// For sculpted keycaps such as Cherry or OEM profile, reverse the Alt, Num,
// Shift, Shift, Nav, Sym keycaps for more ergonomic thumb orientation and
// actuation
//
// Code
// ▔▔▔▔
// This source is shamelessly based on the "default" planck layout
//
// #ifdef/#endif block structures are not indented, as syntax highlighting
// in vim is sufficient for identification
//
// c++ commenting style is used throughout
//
// Change history
// ▔▔▔▔▔▔▔▔▔▔▔▔▔▔
// See http://thedarnedestthing.com/planck%20constant
// See http://thedarnedestthing.com/planck%20done
// === N O T E ===
//
// sudo CPATH=<keymap.c directory>/common make ...
#include "config.h"
#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
#include "planck.h"
#include "action_layer.h"
#ifdef STENO_ENABLE
#include "keymap_steno.h"
#endif
#ifdef AUDIO_ENABLE
#include "audio.h"
#endif
#include "eeconfig.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_BASE = 0
,_SHIFT
,_LSHIFT
,_RSHIFT
,_LSYMBOL
,_RSYMBOL
,_PLOVER
,_NUMBER
,_SYMBOL
,_FNCKEY
,_MOUSE
,_EDIT
,_ADJUST
#ifdef CENTER_TT
,_TTNUMBER
,_TTREGEX
,_TTFNCKEY
,_TTCURSOR
,_TTMOUSE
#endif
,_END_LAYERS
};
enum planck_keycodes {
BASE = SAFE_RANGE
,BASE1
,BASE2
,PLOVER
,SM_CIRC // pseudo GUI_T(S(KC_6)) for shifted key-codes, see process_record_user()
,SM_DLR // pseudo SFT_T(S(KC_4)) for shifted key-codes, see process_record_user()
,SM_G // pseudo MT (MOD_LALT | MOD_LSFT, S(KC_G)) for shifted key-codes, see process_record_user()
,SM_H // pseudo MT (MOD_LCTL | MOD_LSFT, S(KC_H)) for shifted key-codes, see process_record_user()
,SM_PERC // pseudo ALT_T(S(KC_5)) for shifted key-codes, see process_record_user()
,SM_W // pseudo MT (MOD_LGUI | MOD_LSFT, S(KC_W)) for shifted key-codes, see process_record_user()
,SL_LEFT // pseudo LT (_MOUSE, S(KC_LEFT)) for shifted key-codes, see process_record_user()
,SP_DEL // pseudo LT (_MOUSE, KC_DEL) for shifted key-codes, see process_record_user()
,SL_TAB // pseudo LT (_FNCKEY, S(KC_TAB)) for shifted key-codes, see process_record_user()
,SL_SPC // pseudo LT (S(_SYMBOL), KC_SPC) for home row shifted GUIFN
#ifdef HOME_MODS
,HOME_A // pseudo SFT_T(KC_A)
,HOME_T // pseudo SFT_T(KC_T)
#endif
#ifdef CENTER_TT
,TT_ESC
#endif
#ifdef STENO_ENABLE
,PS_STNA = STN_A
,PS_STNO = STN_O
,PS_STNE = STN_E
,PS_STNU = STN_U
#else
,LT_C = LT (_NUMBER, KC_C)
,LT_V = LT (_FNCKEY, KC_V)
,LT_N = LT (_EDIT, KC_N)
,LT_M = LT (_SYMBOL, KC_M)
#endif
};
// modifier keys
#define AT_B ALT_T(KC_B)
#define AT_DOWN ALT_T(KC_DOWN)
#define CT_RGHT CTL_T(KC_RGHT)
#define GT_C GUI_T(KC_C)
#define GT_UP GUI_T(KC_UP)
#define MT_E MT (MOD_LCTL | MOD_LALT, KC_E)
#define ST_A SFT_T(KC_A)
#ifdef HOME_MODS
#define HOME_H GUI_T(KC_H)
#define HOME_I CTL_T(KC_I)
#define HOME_E ALT_T(KC_E)
#define HOME_R ALT_T(KC_R)
#define HOME_S CTL_T(KC_S)
#define HOME_W GUI_T(KC_W)
#else
#define HOME_H KC_H
#define HOME_I KC_I
#define HOME_E KC_E
#define HOME_A KC_A
#define HOME_T KC_T
#define HOME_R KC_R
#define HOME_S KC_S
#define HOME_W KC_W
#endif
#define S_DOWN S (KC_DOWN)
#define S_LEFT S (KC_LEFT)
#define S_RGHT S (KC_RGHT)
#define S_TAB S (KC_TAB)
#define S_UP S (KC_UP)
#include "tapdance.h"
// keycodes
#define ___x___ KC_TRNS
#define ___fn__ KC_TRNS
#ifdef _______
#undef _______
#endif
#define _______ KC_NO
#define COPY LCTL(KC_C)
#define CUT LCTL(KC_X)
#define EOT LCTL(KC_D)
#define NAK LCTL(KC_U)
#define PASTE LCTL(KC_V)
#define UNDO LCTL(KC_Z)
#define TMCOPY LALT(LCTL(KC_C))
#define TMPASTE LALT(LCTL(KC_V))
#define LT_BSLS LT (_MOUSE, KC_BSLS) // see process_record_user() for extended handling
#define LT_BSPC LT (_EDIT, KC_BSPC)
#define SP_LEFT LT (_EDIT, KC_LEFT)
#define LT_ESC LT (_NUMBER, KC_ESC)
#define LT_LEFT LT (_SYMBOL, KC_LEFT) // see process_record_user() for extended handling
#define SP_BSPC LT (_SYMBOL, KC_BSPC) // see process_record_user() for extended handling
#define LT_TAB LT (_FNCKEY, KC_TAB)
#define LT_INS LT (_FNCKEY, KC_INS)
#define ADJUST MO (_ADJUST)
#define OS_ALT OSM (MOD_LALT)
#define OS_CTL OSM (MOD_LCTL)
#define OS_GUI OSM (MOD_LGUI)
#define OS_SFT OSM (MOD_LSFT)
#ifdef CENTER_TT
#define CNTR_TL TT (_TTFNCKEY)
#define CNTR_TR KC_CAPS
#define CNTR_HL TT (_TTCURSOR)
#define CNTR_HR TT (_TTMOUSE)
#define CNTR_BL TT (_TTNUMBER)
#define CNTR_BR TT (_TTREGEX)
#else
#define CNTR_TL OSM (MOD_LALT | MOD_LCTL)
#define CNTR_TR OSM (MOD_LGUI | MOD_LCTL)
#define CNTR_HL OSM (MOD_LALT | MOD_LSFT)
#define CNTR_HR OSM (MOD_LGUI | MOD_LSFT)
#define CNTR_BL TD (_CAPS)
#define CNTR_BR OSM (MOD_LSFT | MOD_LCTL)
#endif
// LT can only reference layers 0-15
#ifdef THUMB_0
#define LT_EQL LT (_ADJUST, KC_EQL)
#else
#define LT_0 LT (_ADJUST, KC_0)
#endif
// ........................................................ Default Alpha Layout
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#include "hiea.h"
#include "steno_layout.h"
// ...................................................... Number / Function Keys
#include "number_fkey_layout.h"
// ......................................................... Symbol / Navigation
#include "symbol_guifn_layout.h"
// ............................................................... Toggle Layers
#ifdef CENTER_TT
#include "toggle_layout.h"
#endif
// ......................................................... Short Cuts / Adjust
#include "chord_layout.h"
};
// ...................................................................... Sounds
#include "sounds.h"
// ........................................................... User Keycode Trap
#include "keycode_functions.h"
#define BASE_1 1
#define BASE_2 2
#define BASE_12 3
static uint8_t base_n = 0;
bool process_record_user(uint16_t keycode, keyrecord_t *record)
{
switch (keycode) {
case BASE1:
if (record->event.pressed) {
base_n = base_n | BASE_1;
if (base_n == BASE_12) {
base_layer();
}
}
else {
base_n = base_n & ~BASE_1;
}
return false;
case BASE2:
if (record->event.pressed) {
base_n = base_n | BASE_2;
if (base_n == BASE_12) {
base_layer();
}
}
else {
base_n = base_n & ~BASE_2;
}
return false;
#ifdef HOME_MODS
case HOME_E:
case HOME_R:
tap_mods(record, KC_LALT);
symbol_shift(record, 0);
break;
case HOME_H:
case HOME_W:
tap_mods(record, KC_LGUI);
symbol_shift(record, 0);
break;
case HOME_I:
case HOME_S:
tap_mods(record, KC_LCTL);
symbol_shift(record, 0);
break;
case HOME_A:
tap_mods(record, KC_LSFT);
symbol_shift(record, KC_A);
break;
case HOME_T:
tap_mods(record, KC_RSFT);
symbol_shift(record, KC_T);
break;
#else
case AT_DOWN:
tap_mods(record, KC_LALT);
break;
case CT_RGHT:
tap_mods(record, KC_LGUI);
break;
case GT_UP:
tap_mods(record, KC_LCTL);
break;
#endif
case SL_SPC:
lt(record, NOSHIFT, KC_SPC, KC_LSFT, _SYMBOL);
break;
#ifdef CENTER_TT
case TT_ESC:
clear_tt(); // exit TT layer
return false;
#endif
case LT_ESC:
#ifdef CENTER_TT
if (tt_keycode != 0) {
clear_tt(); // exit TT layer
return false;
}
#endif
tap_layer(record, _NUMBER);
break;
case LT_LEFT:
case SP_BSPC:
tap_layer(record, _SYMBOL);
// LT (_SYMBOL, KC_LEFT) left right combination layer
thumb_layer(record, RIGHT, 0, 0, _SYMBOL, _LSHIFT);
break;
case OS_ALT:
tap_mods(record, KC_LALT);
break;
case OS_CTL:
tap_mods(record, KC_LCTL);
break;
case OS_GUI:
tap_mods(record, KC_LGUI);
break;
case SM_CIRC:
// GUI_T(S(KC_6))
mt_shift(record, KC_LGUI, 0, KC_6);
break;
case SM_DLR:
// SFT_T(S(KC_4))
mt_shift(record, KC_LSFT, 0, KC_4);
break;
case SM_G:
// MT(MOD_LALT | MOD_LSFT, S(KC_G))
mt_shift(record, KC_LALT, KC_LSFT, KC_G);
break;
case SM_H:
// MT(MOD_LCTL | MOD_LSFT, S(KC_K))
mt_shift(record, KC_LCTL, KC_LSFT, KC_H);
break;
case SM_W:
// MT(MOD_LGUI | MOD_LSFT, S(KC_W))
mt_shift(record, KC_LGUI, KC_LSFT, KC_W);
break;
case SM_PERC:
// ALT_T(S(KC_5))
mt_shift(record, KC_LALT, 0, KC_5);
break;
case LT_BSLS:
tap_layer(record, _MOUSE);
// LT (_MOUSE, KC_BSLS) left right combination layer, see #define LT_BSLS
thumb_layer(record, LEFT, 0, 0, _MOUSE, _SYMBOL);
break;
case SL_LEFT:
tap_layer(record, _MOUSE);
// LT (_MOUSE, S(KC_LEFT)) left right combination layer
thumb_layer(record, RIGHT, SHIFT, KC_LEFT, _MOUSE, _LSHIFT);
break;
case SP_DEL:
tap_layer(record, _MOUSE);
// LT (_MOUSE, S(KC_LEFT)) left right combination layer
thumb_layer(record, RIGHT, NOSHIFT, KC_DEL, _MOUSE, _LSHIFT);
break;
case SL_TAB:
// LT (_FNCKEY, S(KC_TAB)) emulation
lt_shift(record, KC_TAB, _FNCKEY);
break;
case TD_ENT:
tap_layer(record, _RSHIFT);
// LT (_RSHIFT, KC_ENT) emulation, see tap dance enter
break;
case TD_SPC:
tap_layer(record, _LSHIFT);
// LT (_LSHIFT, KC_SPC) left right combination layer, see tap dance TD_SPC
thumb_layer(record, LEFT, 0, 0, _LSHIFT, _SYMBOL);
break;
#ifdef CENTER_TT
case CNTR_TL:
case CNTR_TR:
case CNTR_HL:
case CNTR_HR:
case CNTR_BL:
case CNTR_BR:
if (tt_keycode != keycode && tt_keycode != 0) {
clear_tt(); // return to base layer first if different TT layer selected
}
tt_keycode = keycode;
break;
#endif
// #ifdef STENO_ENABLE
// case PS_STNA:
// stn_layer(record, STN_A, _NUMBER);
// break;
// case PS_STNO:
// stn_layer(record, STN_O, _FNCKEY);
// break;
// case PS_STNE:
// stn_layer(record, STN_E, _EDIT);
// break;
// case PS_STNU:
// stn_layer(record, STN_U, _SYMBOL);
// break;
// #endif
case PLOVER:
steno(record);
return false;
}
return true;
}
#include "init.h"