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53 lines
3.2 KiB
53 lines
3.2 KiB
#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _BL 0
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#define _FL 1
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LEADER_EXTERNS();
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: (Base Layer) Default Layer
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* ,----------------------------------------------------------------.
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* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |~ ` |
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* |----------------------------------------------------------------|
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* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
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* |----------------------------------------------------------------|
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* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
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* |----------------------------------------------------------------|
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* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
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* |----------------------------------------------------------------|
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* |Ctrl|Win |Alt | Space |Alt| FN|Ctrl|Lef|Dow|Rig |
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* `----------------------------------------------------------------'
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*/
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[_BL] = LAYOUT_ansi(
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KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_GRV,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
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KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT),
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/* Keymap _FL: Function Layer
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* ,----------------------------------------------------------------.
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* | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Del |Ins |
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* |----------------------------------------------------------------|
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* | | |Up | | | | | | | | | | | |VMU |
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* |----------------------------------------------------------------|
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* | |<- |Dn | ->| | | | | | | | | |Hme |
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* |----------------------------------------------------------------|
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* | | | |Bl-|BL |BL+| | | | | | | |VU-|End |
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* |----------------------------------------------------------------|
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* | | | | Play/Pause | | | |Rwd|VU+|Fwd |
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* `----------------------------------------------------------------'
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*/
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[_FL] = LAYOUT_ansi(
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_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_INS,
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_______, _______, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE,
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_______, KC_LEFT, KC_DOWN, KC_RIGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME,
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_______, _______, _______, BL_DEC, BL_TOGG, BL_INC, _______, _______, _______, _______, _______, _______, KC_VOLU, KC_END,
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_______, _______, _______, KC_MPLY, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT),
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};
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