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qmk_firmware/keyboards/simontester
skullY bef43993ed
working backlight support, need to figure out why BACKLIGHT_ENABLE crashes.
7 years ago
..
boards/GENERIC_STM32_F04 Try some code from ST_NUCLEO32_F042K6 7 years ago
keymaps/default working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. 7 years ago
Makefile Initial firmware for the simon tester 7 years ago
bootloader_defs.h Initial firmware for the simon tester 7 years ago
chconf.h Initial firmware for the simon tester 7 years ago
config.h Save at a working point 7 years ago
halconf.h Initial firmware for the simon tester 7 years ago
led.c working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. 7 years ago
matrix.c working backlight support, need to figure out why BACKLIGHT_ENABLE crashes. 7 years ago
mcuconf.h Initial firmware for the simon tester 7 years ago
readme.md Initial firmware for the simon tester 7 years ago
rules.mk Save at a working point 7 years ago
simontester.c Initial firmware for the simon tester 7 years ago
simontester.h Save at a working point 7 years ago

readme.md

simontester keyboard firmware

Quantum MK Firmware

For the full Quantum feature list, see the parent readme.

Building

Download or clone the whole firmware and navigate to the keyboards/simontester folder. Once your dev env is setup, you'll be able to type make to generate your .hex - you can then use the Teensy Loader to program your .hex file.

Depending on which keymap you would like to use, you will have to compile slightly differently.

Default

To build with the default keymap, simply run make default.

Other Keymaps

Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create a folder with the name of your keymap in the keymaps folder, and see keymap documentation (you can find in top readme.md) and existant keymap files.

To build the firmware binary hex file with a keymap just do make with a keymap like this:

$ make [default|jack|<name>]

Keymaps follow the format <name>.c and are stored in the keymaps folder.