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qmk_firmware/keyboards/canoe
Tuan Anh Tran 6debadb101
update canoe/readme (#5014)
6 years ago
..
keymaps Dhertz' keymaps (#3094) 7 years ago
canoe.c Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 7 years ago
canoe.h Canoe Refactor (#3190) 6 years ago
config.h Adds a default value for IS_COMMAND for COMMAND feature (#4301) 6 years ago
i2c.c Add Canoe support (#3063) 7 years ago
i2c.h Add Canoe support (#3063) 7 years ago
info.json Canoe Refactor (#3190) 6 years ago
matrix.c Updated matrix.c for some PS2AVRGB boards and templates for new_project script (#2992) 7 years ago
readme.md update canoe/readme (#5014) 6 years ago
rules.mk Turn off Mousekeys for several ps2avrGB keyboards (#4502) 6 years ago
usbconfig.h Add Canoe support (#3063) 7 years ago

readme.md

CANOE

A 65% keyboard with some RGB

Keyboard Maintainer: QMK Community
Hardware Supported: Canoe
Hardware Availability: https://geekhack.org/index.php?topic=92418.0

Make example for this keyboard (after setting up your build environment):

make canoe:default

Flashing

ps2avr(GB) boards use an atmega32a microcontroller and a different bootloader. It is not flashable using the regular QMK methods.

Windows:

  1. Download HIDBootFlash.
  2. Place your keyboard into reset.
  3. Press the Find Device button and ensure that your keyboard is found.
  4. Press the Open .hex File button and locate the .hex file you created.
  5. Press the Flash Device button and wait for the process to complete.

macOS:

  1. Install homebrew by typing the following:

    /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
    
  2. Install crosspack-avr.

    brew cask install crosspack-avr
    
  3. Install the following packages:

    brew install python
    pip install pyusb
    brew install --HEAD https://raw.githubusercontent.com/robertgzr/homebrew-tap/master/bootloadhid.rb
    
    
  4. Place your keyboard into reset.

  5. Flash the board by typing bootloadHID -r followed by the path to your .hex file.

See build environment setup then the make instructions for more information.