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190 lines
4.6 KiB
190 lines
4.6 KiB
/*
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Copyright 2018 Jacob Jerrell <jacob.jerrell@gmail.com> @JacobJerrell
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "bocaj.h"
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userspace_config_t userspace_config;
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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#define BOCAJ_UNICODE_MODE UC_OSX
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#else
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// set to 2 for UC_WIN, set to 4 for UC_WINC
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#define BOCAJ_UNICODE_MODE 2
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#endif
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void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
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// Add reconfigurable functions here, for keymap customization
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// This allows for a global, userspace functions, and continued
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// customization of the keymap. Use _keymap instead of _user
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// functions in the keymaps
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__attribute__ ((weak))
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void matrix_init_keymap(void) {}
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__attribute__ ((weak))
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void startup_keymap(void) {}
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__attribute__ ((weak))
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void suspend_power_down_keymap(void) {}
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__attribute__ ((weak))
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void suspend_wakeup_init_keymap(void) {}
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__attribute__ ((weak))
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void matrix_scan_keymap(void) {}
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__attribute__ ((weak))
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bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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return true;
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}
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__attribute__ ((weak))
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void matrix_scan_secrets(void) {}
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__attribute__ ((weak))
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uint32_t layer_state_set_keymap (uint32_t state) {
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return state;
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}
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__attribute__ ((weak))
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uint32_t default_layer_state_set_keymap (uint32_t state) {
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return state;
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}
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__attribute__ ((weak))
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void led_set_keymap(uint8_t usb_led) {}
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// Call user matrix init, set default RGB colors and then
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// call the keymap's init function
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void matrix_init_user(void) {
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userspace_config.raw = eeconfig_read_user();
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(BOCAJ_UNICODE_MODE);
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get_unicode_input_mode();
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#endif //UNICODE_ENABLE
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matrix_init_keymap();
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}
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void startup_user (void) {
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startup_keymap();
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}
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void suspend_power_down_user(void)
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{
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suspend_power_down_keymap();
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}
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void suspend_wakeup_init_user(void)
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{
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suspend_wakeup_init_keymap();
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#ifdef KEYBOARD_ergodox_ez
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wait_ms(10);
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#endif
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}
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void eeconfig_init_user(void) {
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userspace_config.raw = 0;
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eeconfig_update_user(userspace_config.raw);
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#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
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set_unicode_input_mode(BOCAJ_UNICODE_MODE);
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get_unicode_input_mode();
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#else
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eeprom_update_byte(EECONFIG_UNICODEMODE, BOCAJ_UNICODE_MODE);
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#endif
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}
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LEADER_EXTERNS();
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// No global matrix scan code, so just run keymap's matrix
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// scan function
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void matrix_scan_user(void) {
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static bool has_ran_yet;
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if (!has_ran_yet) {
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has_ran_yet = true;
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startup_user();
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}
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LEADER_DICTIONARY() {
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leading = false;
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leader_end();
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// Mac Save (Leader -> s)
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SEQ_ONE_KEY(KC_S) {
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SEND_STRING(SS_LGUI("s"));
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}
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// Mac copy line down (Leader -> d, d)
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SEQ_TWO_KEYS(KC_D, KC_D) {
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register_code(KC_LSHIFT);
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register_code(KC_HOME);
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unregister_code(KC_HOME);
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unregister_code(KC_LSHIFT);
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SEND_STRING(SS_LGUI("c"));
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tap(KC_END);
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tap(KC_ENTER);
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SEND_STRING(SS_LGUI("v"));
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}
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// Mac copy line up (Leader -> u, u)
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SEQ_TWO_KEYS(KC_U, KC_U) {
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register_code(KC_LSHIFT);
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register_code(KC_HOME);
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unregister_code(KC_HOME);
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unregister_code(KC_LSHIFT);
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SEND_STRING(SS_LGUI("c"));
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tap(KC_UP);
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tap(KC_END);
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tap(KC_ENTER);
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SEND_STRING(SS_LGUI("v"));
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}
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// Mac VS Debug
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SEQ_ONE_KEY(KC_D) {
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tap(KC_F5);
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}
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// Mac VS Stop Debug
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SEQ_TWO_KEYS(KC_S, KC_D) {
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register_code(KC_LSHIFT);
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tap(KC_F5);
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unregister_code(KC_LSHIFT);
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}
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// Start Diablo 3
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SEQ_ONE_KEY(KC_3) {
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SEND_STRING(SS_LCTRL(" "));
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SEND_STRING("Diablo");
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tap(KC_ENTER);
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}
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SEQ_ONE_KEY(KC_B) {
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SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION " ");
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tap(KC_ENTER);
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SEND_STRING ("Built at: " QMK_BUILDDATE);
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}
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#ifndef NO_SECRETS
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matrix_scan_secrets();
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#endif // !NO_SECRETS
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}
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#ifdef TAP_DANCE_ENABLE // Run Diablo 3 macro checking code.
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run_diablo_macro_check();
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#endif // TAP_DANCE_ENABLE
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matrix_scan_keymap();
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}
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