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							110 lines
						
					
					
						
							4.2 KiB
						
					
					
				
			
		
		
	
	
							110 lines
						
					
					
						
							4.2 KiB
						
					
					
				//Tap Dance Settings
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#include "wanleg.h"
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
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///// (no need to edit this section) /////
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//Enums used to clearly convey the state of the tap dance
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enum {
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  SINGLE_TAP = 1,
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  SINGLE_HOLD = 2,
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  DOUBLE_TAP = 3,
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  DOUBLE_HOLD = 4,
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  DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
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  // Add more enums here if you want for triple, quadruple, etc.
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};
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typedef struct {
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  bool is_press_action;
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  int state;
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} tap;
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int cur_dance (qk_tap_dance_state_t *state) {
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  if (state->count == 1) {
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    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
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    if (state->interrupted || !state->pressed) return SINGLE_TAP;
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    if (state->interrupted) return SINGLE_TAP;
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    else return SINGLE_HOLD;
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  }
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  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
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  //with single tap.
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  else if (state->count == 2) {
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    if (state->interrupted) return DOUBLE_SINGLE_TAP;
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    else if (state->pressed) return DOUBLE_HOLD;
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    else return DOUBLE_TAP;
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  }
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  else return 6; //magic number. At some point this method will expand to work for more presses
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}
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///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
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//instantialize an instance of 'tap' for the 'ENT' tap dance.
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static tap ENTtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void ENT_finished (qk_tap_dance_state_t *state, void *user_data) {
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  ENTtap_state.state = cur_dance(state);
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  switch (ENTtap_state.state) {
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    case SINGLE_TAP: register_code(KC_SPC); break;
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    case SINGLE_HOLD: register_code(KC_LSFT); break;
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    case DOUBLE_TAP: register_code(KC_ENT); break;
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    case DOUBLE_HOLD: register_code(KC_NO); break; // setting double hold to do nothing (change this if you want)
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    case DOUBLE_SINGLE_TAP: register_code(KC_SPC); unregister_code(KC_SPC); register_code(KC_SPC);
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    //Last case is for fast typing. Assuming your key is `f`:
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    //For example, when typing the word `buffer`, and you want to make sure that you send `ff` and not `Esc`.
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    //In order to type `ff` when typing fast, the next character will have to be hit within the `TAPPING_TERM`, which by default is 200ms.
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  }
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}
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void ENT_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (ENTtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_SPC); break;
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    case SINGLE_HOLD: unregister_code(KC_LSFT); break;
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    case DOUBLE_TAP: unregister_code(KC_ENT); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_SPC);
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  }
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  ENTtap_state.state = 0;
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}
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//instanalize an instance of 'tap' for the 'DEL' tap dance.
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static tap DELtap_state = {
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  .is_press_action = true,
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  .state = 0
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};
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void DEL_finished (qk_tap_dance_state_t *state, void *user_data) {
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  DELtap_state.state = cur_dance(state);
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  switch (DELtap_state.state) {
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    case SINGLE_TAP: register_code(KC_BSPC); break;
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    case SINGLE_HOLD: register_code(KC_LCTL); break;
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    case DOUBLE_TAP: register_code(KC_DEL); break;
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    case DOUBLE_HOLD: register_code(KC_NO); break;
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    case DOUBLE_SINGLE_TAP: register_code(KC_BSPC); unregister_code(KC_BSPC); register_code(KC_BSPC);
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  }
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}
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void DEL_reset (qk_tap_dance_state_t *state, void *user_data) {
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  switch (DELtap_state.state) {
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    case SINGLE_TAP: unregister_code(KC_BSPC); break;
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    case SINGLE_HOLD: unregister_code(KC_LCTL); break;
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    case DOUBLE_TAP: unregister_code(KC_DEL); break;
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    case DOUBLE_HOLD: unregister_code(KC_NO);
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    case DOUBLE_SINGLE_TAP: unregister_code(KC_BSPC);
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  }
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  DELtap_state.state = 0;
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}
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///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////
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//Tap Dance Definitions
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//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
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qk_tap_dance_action_t tap_dance_actions[] = {
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  [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
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// Other declarations would go here, separated by commas, if you have them
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 ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
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 ,[ENT_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ENT_finished, ENT_reset)
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 ,[DEL_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, DEL_finished, DEL_reset)
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};
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//In Layer declaration, add tap dance item in place of a key code
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//TD(TD_SFT_CAPS)
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