Brian Mock
370fdb89c2
* adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * adds prototype firmware for wavebeem-gamepad * adds installer script * updates readme * updates title * removes unused code * removes more code * simplify code |
6 years ago | |
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keymap.c | Keymap: Adds TheVan RoadKit Gamepad Layout (#4090) | 6 years ago |
readme.md | Keymap: Adds TheVan RoadKit Gamepad Layout (#4090) | 6 years ago |
rules.mk | Keymap: Adds TheVan RoadKit Gamepad Layout (#4090) | 6 years ago |
readme.md
Gamepad Layout by @wavebeem
The concept behind this layout is the left side of a computer keyboard, optimized with essential keys for playing FPS games. It was designed for TheVan RoadKit, but it should work for any 4x4 ortholinear keyboard.
I play with my pinky on Shift
, thumb on Space
, and the rest of my fingers on
W A S D
. I use my thumb for Control
, X
, and sometimes C
. I usually use
Z
with my ring finger. It also helps to angle my fingers more perpendicular to
the board in order to allow my thumb to more easily access the Z X C
row.
The number keys 1 2 3
are missing for weapon switching, but you can usually
switch with the mouse wheel or rebind those to Z X C
or something else.
The key R
for reloading is missing, but I prefer to use my extra mouse buttons
for that.
I don't really use Alt
for games, but I kept it around for Alt-Tab
in
Windows.
Keymap Text Diagram
+-------+-------+-------+-------+
| Tab | Q | W | E |
+-------+-------+-------+-------+
| Esc | A | S | D |
+-------+-------+-------+-------+
| Shift | Z | X | C |
+-------+-------+-------+-------+
| F | Alt | Ctrl | Space |
+-------+-------+-------+-------+