Kenny Hung
533f684887
* RGB toggle button * Remove custom lighting effects * Fix small bug in Symbols layer * Ignore mod tap interrupt in XD75 for skewwhiffy, and split layers into two for more flexibility and fix persistent layer issue * Replace shift in nav layer with IntelliJ omnibox shortcut to avoid a sticky shift * Remove custom setting in config, because it were annoying, it were. * Move navigation buttons in one key * Some review markups * Use enums for layers * Use LAYOUT_ortho_5x15 * Revert some capitalization changes made by accident |
6 years ago | |
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.. | ||
keymaps | Keymap: Move navigation buttons closer to the middle on XD75:skewwhiffy (#4118) | 6 years ago |
config.h | F5 pin doesn't support PWM, so breathing isn't an option | 7 years ago |
readme.md | adds led control functions to XD75 layout | 7 years ago |
rules.mk | this number just looks wrong, should be 4096 not 4996 | 7 years ago |
xd75.c | adds led control functions to XD75 layout | 7 years ago |
xd75.h | adds led control functions to XD75 layout | 7 years ago |
readme.md
xd75 keyboard firmware
The XD75Re is a 15x5 full-grid ortholinear keyboard manufactured by XIUDI. This port of the QMK firmware is my first shot at using QMK, so if you see any features done wrong (or just plain missing), feel free to fix them and put in a pull request!
Quantum MK Firmware
For more info on this firmware (and how to make it your own), head over to qmk.fm.
Building
Download or clone the whole firmware and navigate to the
keyboards/xd75 folder. Once your dev env is setup, you'll be able to
type make
to generate your .hex - you can then use the Teensy Loader
to install the resulting .hex file, or have the make
process install
it using DFU.
Default
To build with the default keymap, simply run make xd75:default
from the root directory (i.e. two levels above this file), and to install via DFU, make xd75:default:dfu
, also from the root directory.
Note that DFU is likely to require root permissions, so installing the firmware likely requires a command line like:
$ sudo make xd75:default:dfu
LED control
There are 3 individual LEDs that can be turned on and off, plus the keycap LEDs (which are all wired into the same pin). The functions are named according to how they're labeled on the PCB.
TODO: it would be nice to have PWM support on these LEDs for fade-in/fade-out effects.
capslock_led_on();
gp100_led_on();
gp103_led_on();
keycaps_led_on();
// led_set_user example - you could also turn these on/off in response
// to events in process_record_user or matrix_scan_user
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
capslock_led_on();
} else {
capslock_led_off();
}
if (some_custom_state) {
gp100_led_on();
}
else {
gp100_led_off();
}
}
For the curious:
CAPSLOCK_LED B2
GP103_LED F4
KEYCAPS_LED F5
GP100_LED F7
Other Keymaps
The "default" keymap included is basically the OLKB Atomic keymap with a few buttons added for RGB underglow control. This should be usable as a starting point, but most people will be best served creating their own keymap and flashing it - more info on creating your own keymap is available in the official QMK documentation.
Keymaps follow the format <name>.c and are stored in
subdirectories under keyboards/xd75/keymaps
To build the firmware binary hex file for a specific keymap, and
install it, using DFU, just do make
with a keymap like this:
$ make xd75:[default|<name>]