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qmk_firmware/layouts/community/ergodox/drashna/keymap.c

357 lines
28 KiB

/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "drashna.h"
#ifdef UNICODEMAP_ENABLE
#include "drashna_unicode.h"
#endif // UNICODEMAP_ENABLE
//enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
//};
//define layer change stuff for underglow indicator
bool skip_leds = false;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: QWERTY Layer
*
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = + | 1 ! | 2 @ | 3 # | 4 $ | 5 % | TG(4)| | TG(4)| 6 ^ | 7 & | 8 * | 9 ( | 0 ) | - _ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | Q | W | E | R | T | TG(3)| |TG(3) | Y | U | I | O | P | \ | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
* |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
* ,------|------|-------| |------+-------+------.
* | | | Home | | PgUp | | |
* | Space| Bksp |-------| |------| DEL |Enter |
* | | | End | | PgDn | | |
* `---------------------' `---------------------'
*/
[_QWERTY] = LAYOUT_ergodox_pretty_wrapper(
// left hand // right hand
KC_EQL, ________________NUMBER_LEFT________________, OSL(_MOUS), OSL(_MOUS), ________________NUMBER_RIGHT_______________, KC_MINS,
KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
KC_C1R3, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
__________________ERGODOX_THUMB_CLUSTER_____________________
),
/* Keymap 0: COLEMAK layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | F | P | G | L1 | | L1 | J | L | U | Y | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | R | S | T | D |------| |------| H | N | E | I |O / L2| ' |
* |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | K | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[_COLEMAK] = LAYOUT_ergodox_pretty_wrapper(
// left hand // right hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO), TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
KC_C1R3, _________________COLEMAK_L2________________, _________________COLEMAK_R2________________, KC_QUOT,
KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
__________________ERGODOX_THUMB_CLUSTER_____________________
),
/* Keymap 0: DVORAK Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | \ |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | ' | , | . | P | Y | L1 | | L1 | F | G | C | R | L | / |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | O | E | U | I |------| |------| D | H | T | N |S / L2| - |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |:/Ctrl| Q | J | K | X | | | | B | M | W | V |Z/Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[_DVORAK] = LAYOUT_ergodox_pretty_wrapper(
// left hand // right hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO), TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
KC_C1R3, _________________DVORAK_L2_________________, _________________DVORAK_R2_________________, KC_MINS,
KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
__________________ERGODOX_THUMB_CLUSTER_____________________
),
/* Keymap 0: WORKMAN layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | D | R | W | B | L1 | | L1 | J | F | U | P | ; | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | S | H | T | D |------| |------| Y | N | E | O | I | ' |
* |--------+------+------+------+------+------| OVER | | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | M | C | V | | | | K | L | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| MEH | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[_WORKMAN] = LAYOUT_ergodox_pretty_wrapper(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS), OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO), TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
KC_C1R3, _________________WORKMAN_L2________________, _________________WORKMAN_R2________________, KC_QUOT,
KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD), TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________, ___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
__________________ERGODOX_THUMB_CLUSTER_____________________
),
// Reverts OSM(Shift) to normal Shifts. However, may not need since we fixed the issue with RDP (LOCAL RESOURCES)
[_MODS] = LAYOUT_ergodox_pretty(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
_______, _______,
_______, _______, _______, _______, _______, _______
),
/* Keymap 3: Symbol Layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | RESET | ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | VRSN | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | RGBM | RED | | OFF | SOLID|
* ,------|------|------| |------+------+------.
* | | | GREEN| | | | |
* | RGB | RGB |------| |------| NUM0 | NUME |
* | DARK |BRITE | BLUE | | | | |
* `--------------------' `--------------------'
*/
[_SYMB] = LAYOUT_ergodox_pretty(
EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_QWERTY, KC_QWERTY, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_RST, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_COLEMAK, KC_WORKMAN, KC_PPLS, KC_KP_7, KC_KP_8, KC_KP_9, KC_PAST, KC_F12,
KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE, KC_PMNS, KC_KP_4, KC_KP_5, KC_KP_6, KC_PSLS, KC_PSCREEN,
VRSN, KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_DVORAK, TG(_MODS), KC_NLCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_PEQL, KC_PAUSE,
KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCLN, KC_KP_0, KC_KP_0, KC_PDOT, KC_PENT, KC_TRNS,
RGB_SMOD, KC_RGB_T, KC_TRNS, KC_TRNS,
RGB_HUI, KC_TRNS,
RGB_M_R, RGB_M_SW, RGB_HUD, KC_PDOT, KC_KP_0, KC_PENT
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | | | | | | | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F1 | K | Q | W | E | R | T | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | TAB | G | A | S | D | F |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | LCTR | LSHFT| Z | X | C | V | | | | N | M | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | J | U | I | Y | T | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | O | P | | | |
* ,------|------|------| |------+------+------.
* | | | LGUI | | | | |
* | V | SPACE|------ |------| | Enter|
* | | | H | | | | |
* `--------------------' `--------------------'
*/
[_GAMEPAD] = LAYOUT_ergodox_pretty(
KC_ESC, KC_TRNS, KC_TRNS, KC_TRNS, HYPR(KC_D), HYPR(KC_Q), HYPR(KC_GRV), KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F, KC_I, KC_O, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_TRNS, TG(_GAMEPAD), KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_GRV, KC_U, KC_I, KC_Y, KC_T, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_NO,
KC_O, KC_P, KC_HYPR, MAGIC_TOGGLE_NKRO,
KC_LGUI, KC_NO,
KC_V, KC_SPC, KC_H, KC_PGDN, KC_DEL, KC_ENTER
),
/* Keymap 3:
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | V | D | ALT | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | TAB | S | I | F | M | T | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Q | 1 | 2 | 3 | 4 | G |------| |------| | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | NUMLOCK| NUM1 | NUM2 | NUM3 | NUM4 | Z | | | | | | | | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LCTL | MAC1 | MAC2 | MAC3 | MAC4 | | | | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | L | J | | | |
* ,------|------|------| |------+------+------.
* | | | G | | | | |
* | SPACE| Q |------ |------| | |
* | SHIFT| ALT | 0MAC | | | | |
* `--------------------' `--------------------'
*/
[_DIABLO] = LAYOUT_ergodox_pretty(
KC_ESC, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_F9, KC_F10, KC_F11, KC_F12, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_LCTL, KC_D3_1, KC_D3_2, KC_D3_3, KC_D3_4, KC_Z, KC_NO, KC_NO, KC_N, KC_M, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_L, KC_J, KC_NO, KC_NO,
KC_F, KC_NO,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR, KC_PGDN, KC_DEL, KC_ENT
),
/* Keymap 4: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | MsUp | | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | |MsLeft|MsDown|MsRght| | |------| |------| | | Acc0 | Acc1 | Acc2 | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | Acc0 | Acc1 | Acc2 | | | | | | | Mute |VolDn |VolUp | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | | | | Play | Stop | | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | MWUp | | | | |
* | Lclk | Rclk |------| |------| MBn4 | MBn5 |
* | | | MWDn | | Mclk | | |
* `--------------------' `--------------------'
*/
[_MOUS] = LAYOUT_ergodox_pretty(
KC_NO, KC_SEC1, KC_SEC2, KC_SEC3, KC_SEC4, KC_SEC5, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_MS_U, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_MS_L, KC_MS_D, KC_MS_R, KC_NO, KC_NO, KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO,
KC_NO, KC_ACL0, KC_ACL1, KC_ACL2, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_NO, KC_MUTE, KC_VOLD, KC_VOLU, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO,
KC_WH_U, KC_NO,
KC_BTN1, KC_BTN2, KC_WH_D, KC_BTN3, KC_BTN4, KC_BTN5
),
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
//switch (keycode) {
// case KC_P00:
// if (!record->event.pressed) {
// register_code(KC_KP_0);
// unregister_code(KC_KP_0);
// register_code(KC_KP_0);
// unregister_code(KC_KP_0);
// }
// return false;
// break;
//}
return true;
}
void matrix_init_keymap(void) { // Runs boot tasks for keyboard
};
void matrix_scan_keymap(void) { // runs frequently to update info
uint8_t modifiders = get_mods();
uint8_t led_usb_state = host_keyboard_leds();
uint8_t one_shot = get_oneshot_mods();
if (!skip_leds) {
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
// Since we're not using the LEDs here for layer indication anymore,
// then lets use them for modifier indicators. Shame we don't have 4...
// Also, no "else", since we want to know each, independently.
if (modifiders & MODS_SHIFT_MASK || led_usb_state & (1<<USB_LED_CAPS_LOCK) || one_shot & MODS_SHIFT_MASK) {
ergodox_right_led_2_on();
ergodox_right_led_2_set( 50 );
}
if (modifiders & MODS_CTRL_MASK || one_shot & MODS_CTRL_MASK) {
ergodox_right_led_1_on();
ergodox_right_led_1_set( 10 );
}
if (modifiders & MODS_ALT_MASK || one_shot & MODS_ALT_MASK) {
ergodox_right_led_3_on();
ergodox_right_led_3_set( 10 );
}
}
};