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							174 lines
						
					
					
						
							6.5 KiB
						
					
					
				
			
		
		
	
	
							174 lines
						
					
					
						
							6.5 KiB
						
					
					
				#include "planck.h"
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#ifdef BACKLIGHT_ENABLE
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  #include "backlight.h"
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#endif
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#include "config.h"
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#include "quantum.h"
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/* Each layer is given a name to aid in readability, which is then
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   used in the keymap matrix below.  The underscores do not denote 
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   anything - you can have a layer called STUFF or any other name.
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   Layer names don't all need to be of the same length, obviously, and
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   you could also skip them entirely and just use numbers, though that
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   means needing to manage the numbers.
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   It is preferable to keep the symbols short so that a line worth of
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   key mappings fits compactly onto a line of code. */
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/* This was originally based on planck/keymaps/default/default.c, and
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   then cbbrowne has revised things */
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/* Things I did not like about the default mapping 
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   - I found control too hard to get to.  I use it more than Tab, so
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     switched it there.
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   - Having dash on [lower-j] is a bit nonintuitive, but may be OK
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   - I'll bet I should switch ESC/TAB
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   - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
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     and shift ESC off the first column so KC_LCTL and KC_LALT can
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     be on the first column.
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   - I needed to swap ' and ENTER
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   - All of the above are done :-)
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   - Dropped out support for Dvorak and friends.  They aren't 
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     improvements to me
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*/
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/* Some interesting things implemented
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   - There is a macro that writes out "cbbrowne" to show that I could
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   - There is a (somewhat cruddy) linear congruential random number
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     generator.
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     - I would like to be seeding it with clock info to make it look
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       more random
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   - There are two macros that use the random number generators
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     - one, M_RANDDIGIT, generates a random digit based on state
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       of the random number generator
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     - the other, M_RANDLETTER, generates a random letter based on state
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       of the random number generator
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     - in both, note the use of register_code()/unregister_code()
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       to indicate the desired key
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   - I do indeed want a sweet number pad!
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*/
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/* Other things to do...
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   - Need to think about what zsh and readline actions I use lots
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   - Ought to ensure that Control-Alt-Delete is convenient enough
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   - How about Alt-F1 thru Alt-F8?
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   - What's the keystroke to get from X to console these days?
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   - A layer for doing console switching would not be a bad idea
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*/
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enum layers {
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  _QW = 0,  /* Qwerty mapping */
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  _LW, /* Lower layer, where top line has symbols !@#$%^&*() */
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  _RS, /* Raised layer, where top line has digits 1234567890 */
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  _KP, /* Key pad */
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};
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enum macro_id {
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  M_LED = 0,
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  M_USERNAME,
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  M_RANDDIGIT,
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  M_RANDLETTER,
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  M_VERSION
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};
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/* Note that Planck has dimensions 4 rows x 12 columns */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QW] = { /* Qwerty */
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  {KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC},
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  {KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT},
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  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_QUOT },
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  {KC_TAB,  M(M_LED), KC_LALT, KC_LGUI, MO(_LW), KC_SPC,  KC_SPC,  MO(_RS), KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT}
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},
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[_RS] = { /* RAISE */
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  {KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC},
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  {KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_MINS, KC_EQL,  KC_LBRC, KC_RBRC, KC_BSLS},
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  {KC_TRNS, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  DF(_QW), DF(_KP), DF(_KP), RESET,   KC_TRNS},
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  {KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_LW] = { /* LOWER */
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  {KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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  {KC_TRNS, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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  {KC_TRNS, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  DF(_QW), DF(_KP), DF(_KP), RESET,   KC_TRNS},
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  {KC_TRNS, DF(_KP), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY}
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},
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[_KP] = { /* Key Pad */
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  {KC_ESC,  M(M_USERNAME),    M(M_VERSION),   KC_F10,   KC_F11,  KC_F12,   KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
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  {KC_LCTL, M(M_RANDDIGIT),   KC_F5,   KC_F6,    KC_F7,   KC_F8,    KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
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  {KC_LSFT, M(M_RANDLETTER),  KC_F1,   KC_F2,    KC_F3,   KC_F4,    KC_DEL,  KC_KP_PLUS,  KC_1, KC_2,  KC_3, KC_ENTER},
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  {BL_STEP, M(M_LED), KC_LALT, KC_LGUI, KC_NO, KC_SPC,  KC_SPC,  DF(_QW),   KC_LEFT, KC_DOWN, KC_UP,  KC_RIGHT}
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}
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};
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const uint16_t PROGMEM fn_actions[] = {
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};
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/* This bit of logic seeds a wee linear congruential random number generator */
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/* lots of prime numbers everywhere... */
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static uint16_t random_value = 157;
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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{
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  uint8_t clockbyte=0;
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  clockbyte = TCNT1 % 256;
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  uint8_t rval;
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  // MACRODOWN only works in this function
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  switch(id) {
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  case M_LED:
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    if (record->event.pressed) {
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      register_code(KC_RSFT);
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#ifdef BACKLIGHT_ENABLE
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      backlight_step();
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#endif
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    } else {
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      unregister_code(KC_RSFT);
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    }
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    break;	    
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  case M_USERNAME:
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    if (record->event.pressed) {
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      SEND_STRING("cbbrowne");
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    }
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    break;
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  case M_VERSION:
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    if (record->event.pressed) {
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      SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
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    }
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    break;
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  case M_RANDDIGIT:
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    /* Generate, based on random number generator, a keystroke for
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       a numeric digit chosen at random */
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    random_value = ((random_value + randadd) * randmul) % randmod;
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    if (record->event.pressed) {
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      /* Here, we mix the LCRNG with low bits from one of the system
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         clocks via XOR in the theory that this may be more random
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         than either separately */ 
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      rval = (random_value ^ clockbyte) % 10;
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      /* Note that KC_1 thru KC_0 are a contiguous range */
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      register_code (KC_1 + rval);
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      unregister_code (KC_1 + rval);
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    }
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    break;
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  case M_RANDLETTER:
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    /* Generate, based on random number generator, a keystroke for
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       a letter chosen at random */
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    /* Here, we mix the LCRNG with low bits from one of the system
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       clocks via XOR in the theory that this may be more random
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       than either separately */ 
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    random_value = ((random_value + randadd) * randmul) % randmod;
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    if (record->event.pressed) {
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      rval = (random_value ^ clockbyte) % 26;
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      register_code (KC_A + rval);
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      unregister_code (KC_A + rval);
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    }
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    break;
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  }
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  return MACRO_NONE;
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};
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