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qmk_firmware/keyboards/_qmk_handwire/keymaps/default/keymap.c

112 lines
3.2 KiB

#include "_qmk_handwire.h"
#define _______ KC_TRNS
enum keyboard_layers {
_BL,
_FL,
_CL
};
enum custom_keycodes {
S_BSKTC = SAFE_RANGE,
S_ODEJY,
S_RCKBY,
S_DOEDR,
S_SCALE,
S_ONEUP,
S_COIN,
S_SONIC,
S_ZELDA
};
#ifdef AUDIO_ENABLE
float song_basketcase[][2] = SONG(BASKET_CASE);
float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
float song_coin[][2] = SONG(COIN_SOUND);
float song_one_up[][2] = SONG(ONE_UP_SOUND);
float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
#endif
const uint16_t keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_0, KC_DEL,
KC_TAB, DEBUG, KC_W, KC_E, KC_R, KC_T, KC_HOME,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_END,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_N,
KC_RCTL, KC_LEFT, KC_DOWN, KC_UP, KC_LGUI,
KC_SPC, MO(2), MO(1),
KC_INS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
KC_PGUP, KC_Y, KC_U, KC_I, KC_O, DEBUG, KC_DEL,
KC_PGDN, KC_H, KC_J, KC_K, KC_L, KC_COLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT,
KC_RCTL, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
MO(2), MO(1), KC_SPC
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case S_BSKTC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_basketcase);
}
return false;
case S_ODEJY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_ode_to_joy);
}
return false;
case S_RCKBY:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_rock_a_bye_baby);
}
return false;
case S_DOEDR:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_doe_a_deer);
}
return false;
case S_SCALE:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_scale);
}
return false;
case S_ONEUP:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_one_up);
}
return false;
case S_COIN:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_coin);
}
return false;
case S_SONIC:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_sonic_ring);
}
return false;
case S_ZELDA:
if (record->event.pressed) {
stop_all_notes();
PLAY_SONG(song_zelda_puzzle);
}
return false;
}
return true;
}