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609 lines
21 KiB
609 lines
21 KiB
3 years ago
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/*
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* upstream_hid_botdetect.c
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*
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* Created on: Aug 17, 2017
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* Author: Robert Fisk
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*
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at https://mozilla.org/MPL/2.0/.
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*/
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#include "upstream_hid_botdetect.h"
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#include "upstream_hid.h"
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#include "build_config.h"
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#include "usbd_hid.h"
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#include "math.h"
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//Variables common between keyboard and mouse bot detection:
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volatile LockoutStateTypeDef LockoutState = LOCKOUT_STATE_INACTIVE;
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uint32_t TemporaryLockoutTimeMs;
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uint8_t TemporaryLockoutCount = 0;
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//Variables specific to keyboard bot detection:
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#if defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)
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uint32_t LastKeyDownTime = 0;
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KeyTimerLogTypeDef KeyTimerLog[KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS] = {0};
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uint8_t OldKeyboardInData[HID_KEYBOARD_INPUT_DATA_LEN] = {0};
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uint8_t KeyDelayFastBinDrainDivideCount = 0;
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uint8_t KeyDelaySlowBinDrainDivideCount = 0;
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uint8_t KeyDowntimeFastBinDrainDivideCount = 0;
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uint8_t KeyDowntimeSlowBinDrainDivideCount = 0;
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uint8_t KeyDelayFastBinArray[KEYBOARD_BOTDETECT_FAST_BIN_COUNT] = {0};
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uint8_t KeyDelaySlowBinArray[KEYBOARD_BOTDETECT_SLOW_BIN_COUNT] = {0};
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uint8_t KeyDowntimeFastBinArray[KEYBOARD_BOTDETECT_FAST_BIN_COUNT] = {0};
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uint8_t KeyDowntimeSlowBinArray[KEYBOARD_BOTDETECT_SLOW_BIN_COUNT] = {0};
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//Debug:
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// uint8_t KeyDelayFastBinArrayPeak;
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// uint8_t KeyDelaySlowBinArrayPeak;
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// uint8_t KeyDowntimeFastBinArrayPeak;
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// uint8_t KeyDowntimeSlowBinArrayPeak;
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static uint32_t Upstream_HID_BotDetectKeyboard_RolloverCheck(uint8_t* keyboardInData);
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static void Upstream_HID_BotDetectKeyboard_DoLockout(void);
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static void Upstream_HID_BotDetectKeyboard_KeyDown(uint8_t keyCode);
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static void Upstream_HID_BotDetectKeyboard_KeyUp(uint8_t keyCode);
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#endif
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//Variables specific to mouse bot detection:
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#if defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED)
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uint32_t LastMouseMoveTime = 0;
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//Jump detection stuff
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uint32_t FirstMouseMoveTime = 0;
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uint8_t JumpMouseIsMoving = 0;
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//Constant acceleration detection stuff
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uint16_t MouseVelocityHistory[MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE] = {0};
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int32_t PreviousSmoothedAcceleration = 0;
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int32_t ConstantAccelerationCounter = 0;
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//Jiggle detection stuff
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uint8_t MouseStopIntervalBinDrainDivideCount = 0;
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uint8_t MouseStopIntervalBinArray[MOUSE_BOTDETECT_JIGGLE_BIN_COUNT] = {0};
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//Debug:
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// int8_t ConstantAccelerationCounterMax = 0;
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// int8_t ConstantAccelerationCounterMin = 0;
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// uint8_t MouseStopIntervalBinArrayPeak = 0;
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static void Upstream_HID_BotDetectMouse_DoLockout(void);
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#endif
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//Code specific to keyboard bot detection:
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#if defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)
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//Checks if received keyboard data is from a real human.
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//This is not entirely bulletproof as an attacking device may randomize its keypresses.
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void Upstream_HID_BotDetectKeyboard(uint8_t* keyboardInData)
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{
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uint32_t i;
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uint32_t j;
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uint8_t tempModifier;
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if (Upstream_HID_BotDetectKeyboard_RolloverCheck(keyboardInData)) return;
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//Process modifier keys in first byte
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tempModifier = keyboardInData[0];
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for (i = 0; i < 8; i++)
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{
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if ((tempModifier & 1) && !(OldKeyboardInData[0] & 1))
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{
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Upstream_HID_BotDetectKeyboard_KeyDown(KEY_MODIFIER_BASE + i);
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}
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if (!(tempModifier & 1) && (OldKeyboardInData[0] & 1))
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{
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Upstream_HID_BotDetectKeyboard_KeyUp(KEY_MODIFIER_BASE + i);
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}
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tempModifier >>= 1;
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OldKeyboardInData[0] >>= 1;
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}
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//Process key array: search for keydowns
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for (i = 2; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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if (keyboardInData[i] >= KEY_A)
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{
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for (j = 2; j < HID_KEYBOARD_INPUT_DATA_LEN; j++)
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{
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if (keyboardInData[i] == OldKeyboardInData[j]) break;
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}
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if (j >= HID_KEYBOARD_INPUT_DATA_LEN)
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{
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Upstream_HID_BotDetectKeyboard_KeyDown(keyboardInData[i]);
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}
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}
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}
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//Process key array: search for keyups
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for (i = 2; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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if (OldKeyboardInData[i] >= KEY_A)
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{
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for (j = 2; j < HID_KEYBOARD_INPUT_DATA_LEN; j++)
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{
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if (OldKeyboardInData[i] == keyboardInData[j]) break;
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}
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if (j >= HID_KEYBOARD_INPUT_DATA_LEN)
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{
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Upstream_HID_BotDetectKeyboard_KeyUp(OldKeyboardInData[i]);
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}
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}
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}
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//Check for evidence of bot typing
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for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
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{
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if ((KeyDelayFastBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD) ||
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(KeyDowntimeFastBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD))
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{
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Upstream_HID_BotDetectKeyboard_DoLockout();
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break;
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}
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//Debug:
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// if (KeyDelayFastBinArray[i] > KeyDelayFastBinArrayPeak) KeyDelayFastBinArrayPeak = KeyDelayFastBinArray[i];
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// if (KeyDowntimeFastBinArray[i] > KeyDowntimeFastBinArrayPeak) KeyDowntimeFastBinArrayPeak = KeyDowntimeFastBinArray[i];
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}
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for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
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{
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if ((KeyDelaySlowBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD) ||
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(KeyDowntimeSlowBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD))
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{
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Upstream_HID_BotDetectKeyboard_DoLockout();
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break;
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}
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//Debug:
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// if (KeyDelaySlowBinArray[i] > KeyDelaySlowBinArrayPeak) KeyDelaySlowBinArrayPeak = KeyDelaySlowBinArray[i];
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// if (KeyDowntimeSlowBinArray[i] > KeyDowntimeSlowBinArrayPeak) KeyDowntimeSlowBinArrayPeak = KeyDowntimeSlowBinArray[i];
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}
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//Copy new data to old array
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for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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OldKeyboardInData[i] = keyboardInData[i];
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}
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//Host receives no data if we are locked
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if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
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(LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE))
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{
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for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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keyboardInData[i] = 0;
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}
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}
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}
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static void Upstream_HID_BotDetectKeyboard_DoLockout(void)
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{
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uint32_t i;
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if (LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE) return;
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//Are we already in warning state? -> activate permanent lockout
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if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
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(LockoutState == LOCKOUT_STATE_TEMPORARY_FLASHING))
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{
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LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
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return;
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}
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//Three (temporary) strikes -> you're out!
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if (++TemporaryLockoutCount >= 3)
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{
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LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
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LED_SetState(LED_STATUS_FLASH_BOTDETECT);
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return;
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}
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//Otherwise, reset counters and give warning
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for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
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{
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KeyDelayFastBinArray[i] = 0;
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KeyDowntimeFastBinArray[i] = 0;
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}
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for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
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{
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KeyDelaySlowBinArray[i] = 0;
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KeyDowntimeSlowBinArray[i] = 0;
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}
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TemporaryLockoutTimeMs = 0;
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LockoutState = LOCKOUT_STATE_TEMPORARY_ACTIVE;
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LED_SetState(LED_STATUS_FLASH_BOTDETECT);
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}
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//Keyboard reports a rollover code when there are too many keys to scan/report.
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static uint32_t Upstream_HID_BotDetectKeyboard_RolloverCheck(uint8_t* keyboardInData)
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{
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uint32_t i;
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for (i = 2; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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if (keyboardInData[i] == KEY_ROLLOVER) break;
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}
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if (i >= HID_KEYBOARD_INPUT_DATA_LEN) return 0;
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//As I am unclear on the exact usage and interpretation of the rollover code,
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//we are going to play it safe by copying the old keyboard data over the new array.
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//This ensures the host interprets a rollover event exactly the way we do!
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//Host receives no data if we are locked
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if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
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(LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE))
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{
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for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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keyboardInData[i] = 0;
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}
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}
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else
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{
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for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
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{
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keyboardInData[i] = OldKeyboardInData[i];
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}
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}
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return 1;
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}
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static void Upstream_HID_BotDetectKeyboard_KeyDown(uint8_t keyCode)
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{
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uint32_t i;
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uint32_t keyDelay;
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uint32_t now = HAL_GetTick();
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keyDelay = now - LastKeyDownTime;
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if (keyDelay < (KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_FAST_BIN_COUNT))
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{
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KeyDelayFastBinArray[(keyDelay / KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS)]++; //Add key to fast bin
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//Drain fast bins at specified rate
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KeyDelayFastBinDrainDivideCount++;
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if (KeyDelayFastBinDrainDivideCount >= KEYBOARD_BOTDETECT_FAST_BIN_DRAIN_DIVIDER)
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{
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KeyDelayFastBinDrainDivideCount = 0;
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for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
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{
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if (KeyDelayFastBinArray[i] > 0) KeyDelayFastBinArray[i]--;
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}
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}
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}
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else
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{
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keyDelay = keyDelay % (KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_SLOW_BIN_COUNT); //Wrap slow key time into the slow array
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KeyDelaySlowBinArray[(keyDelay / KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS)]++; //Add key to slow bin
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//Drain slow bins at specified rate
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KeyDelaySlowBinDrainDivideCount++;
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if (KeyDelaySlowBinDrainDivideCount >= KEYBOARD_BOTDETECT_SLOW_BIN_DRAIN_DIVIDER)
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{
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KeyDelaySlowBinDrainDivideCount = 0;
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for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
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{
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if (KeyDelaySlowBinArray[i] > 0) KeyDelaySlowBinArray[i]--;
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}
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}
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}
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LastKeyDownTime = now;
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for (i = 0; i < KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS; i++)
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{
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if (KeyTimerLog[i].KeyCode == 0) break;
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}
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if (i >= KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS) while (1); //Totally should not happen
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KeyTimerLog[i].KeyCode = keyCode;
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KeyTimerLog[i].KeyDownStart = now;
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}
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static void Upstream_HID_BotDetectKeyboard_KeyUp(uint8_t keyCode)
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{
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uint32_t i;
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uint32_t keyDowntime;
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for (i = 0; i < KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS; i++)
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{
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if (KeyTimerLog[i].KeyCode == keyCode) break;
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}
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if (i >= KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS) while (1); //Totally should not happen
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KeyTimerLog[i].KeyCode = 0; //Clear out the key entry
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keyDowntime = HAL_GetTick() - KeyTimerLog[i].KeyDownStart;
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if (keyDowntime < (KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_FAST_BIN_COUNT))
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{
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KeyDowntimeFastBinArray[(keyDowntime / KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS)]++; //Add key to fast bin
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//Drain fast bins at specified rate
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KeyDowntimeFastBinDrainDivideCount++;
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if (KeyDowntimeFastBinDrainDivideCount >= KEYBOARD_BOTDETECT_FAST_BIN_DRAIN_DIVIDER)
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{
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KeyDowntimeFastBinDrainDivideCount = 0;
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for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
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{
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if (KeyDowntimeFastBinArray[i] > 0) KeyDowntimeFastBinArray[i]--;
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}
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}
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}
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else
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{
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keyDowntime = keyDowntime % (KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_SLOW_BIN_COUNT); //Wrap slow key time into the slow array
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KeyDowntimeSlowBinArray[(keyDowntime / KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS)]++; //Add key to slow bin
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//Drain slow bins at specified rate
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KeyDowntimeSlowBinDrainDivideCount++;
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if (KeyDowntimeSlowBinDrainDivideCount >= KEYBOARD_BOTDETECT_SLOW_BIN_DRAIN_DIVIDER)
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{
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KeyDowntimeSlowBinDrainDivideCount = 0;
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for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
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{
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if (KeyDowntimeSlowBinArray[i] > 0) KeyDowntimeSlowBinArray[i]--;
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}
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}
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}
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}
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#endif //if defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)
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//Called by Systick_Handler every 1ms, at high interrupt priority.
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void Upstream_HID_BotDetect_Systick(void)
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{
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#if (defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)) || \
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(defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED))
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//Check if temporary lockout has expired
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if (LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE)
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{
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if (TemporaryLockoutTimeMs++ > BOTDETECT_TEMPORARY_LOCKOUT_TIME_MS)
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{
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LockoutState = LOCKOUT_STATE_TEMPORARY_FLASHING;
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}
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}
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else if (LockoutState == LOCKOUT_STATE_TEMPORARY_FLASHING)
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{
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if (TemporaryLockoutTimeMs++ > BOTDETECT_TEMPORARY_LOCKOUT_FLASH_TIME_MS)
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{
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LED_SetState(LED_STATUS_OFF);
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LockoutState = LOCKOUT_STATE_INACTIVE;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
//Code specific to mouse bot detection:
|
||
|
#if defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED)
|
||
|
|
||
|
void Upstream_HID_BotDetectMouse(uint8_t* mouseInData)
|
||
|
{
|
||
|
uint32_t i;
|
||
|
uint32_t now = HAL_GetTick();
|
||
|
uint32_t moveDelay;
|
||
|
uint32_t velocity;
|
||
|
int8_t mouseX;
|
||
|
int8_t mouseY;
|
||
|
|
||
|
//Constant acceleration detection stuff
|
||
|
uint32_t newSmoothedVelocity;
|
||
|
uint32_t oldSmoothedVelocity;
|
||
|
int32_t newSmoothedAcceleration;
|
||
|
int32_t smoothedAccelerationMatchError;
|
||
|
|
||
|
|
||
|
mouseX = mouseInData[1];
|
||
|
mouseY = mouseInData[2];
|
||
|
velocity = (sqrtf(((int32_t)mouseX * mouseX) +
|
||
|
((int32_t)mouseY * mouseY))) * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER; //Multiply floating-point sqrt result to avoid integer rounding errors
|
||
|
moveDelay = now - LastMouseMoveTime;
|
||
|
|
||
|
|
||
|
//Reset constant acceleration detection state after a few seconds of inactivity
|
||
|
if (moveDelay > MOUSE_BOTDETECT_VELOCITY_RESET_TIMEOUT_MS)
|
||
|
{
|
||
|
//Is this the start of a new movement?
|
||
|
if (velocity != 0)
|
||
|
{
|
||
|
for (i = 0; i < MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE; i++)
|
||
|
{
|
||
|
MouseVelocityHistory[i] = 0;
|
||
|
}
|
||
|
ConstantAccelerationCounter = 0;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//Jiggle detection: did the mouse stop moving?
|
||
|
if (moveDelay > ((MOUSE_BOTDETECT_JIGGLE_STOP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
|
||
|
{
|
||
|
//Is this the start of a new movement?
|
||
|
if (velocity != 0)
|
||
|
{
|
||
|
//Jiggle detection: add stopped time to jiggle bins
|
||
|
moveDelay = moveDelay % (MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS * MOUSE_BOTDETECT_JIGGLE_BIN_COUNT); //Wrap stopped time into the array
|
||
|
MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)]++;
|
||
|
if (MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)] > MOUSE_BOTDETECT_LOCKOUT_JIGGLE_BIN_THRESHOLD)
|
||
|
{
|
||
|
Upstream_HID_BotDetectMouse_DoLockout();
|
||
|
}
|
||
|
|
||
|
//Debug:
|
||
|
// if (MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)] > MouseStopIntervalBinArrayPeak)
|
||
|
// {
|
||
|
// MouseStopIntervalBinArrayPeak = MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)];
|
||
|
// }
|
||
|
|
||
|
//Drain jiggle bins at specified rate
|
||
|
MouseStopIntervalBinDrainDivideCount++;
|
||
|
if (MouseStopIntervalBinDrainDivideCount >= MOUSE_BOTDETECT_JIGGLE_BIN_DIVIDER)
|
||
|
{
|
||
|
MouseStopIntervalBinDrainDivideCount = 0;
|
||
|
for (i = 0; i < MOUSE_BOTDETECT_JIGGLE_BIN_COUNT; i++)
|
||
|
{
|
||
|
if (MouseStopIntervalBinArray[i] > 0) MouseStopIntervalBinArray[i]--;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
//Jump detection: did the mouse stop moving briefly?
|
||
|
if (moveDelay > ((MOUSE_BOTDETECT_JUMP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
|
||
|
{
|
||
|
FirstMouseMoveTime = 0;
|
||
|
if (JumpMouseIsMoving) //Was a significant movement in progress?
|
||
|
{
|
||
|
JumpMouseIsMoving = 0;
|
||
|
if ((LastMouseMoveTime - FirstMouseMoveTime) < ((MOUSE_BOTDETECT_JUMP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
|
||
|
{
|
||
|
Upstream_HID_BotDetectMouse_DoLockout();
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
if (velocity != 0)
|
||
|
{
|
||
|
//Jump detection
|
||
|
LastMouseMoveTime = now;
|
||
|
if (FirstMouseMoveTime == 0)
|
||
|
{
|
||
|
FirstMouseMoveTime = now;
|
||
|
}
|
||
|
if (velocity > (MOUSE_BOTDETECT_JUMP_VELOCITY_THRESHOLD * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER))
|
||
|
{
|
||
|
JumpMouseIsMoving = 1;
|
||
|
}
|
||
|
|
||
|
//Constant acceleration detection
|
||
|
for (i = (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE - 1); i > 0; i--) //Shuffle down history data
|
||
|
{
|
||
|
MouseVelocityHistory[i] = MouseVelocityHistory[i - 1];
|
||
|
}
|
||
|
MouseVelocityHistory[0] = velocity; //Store latest data at head
|
||
|
|
||
|
if (MouseVelocityHistory[(MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE - 1)] > 0)
|
||
|
{
|
||
|
velocity = 0; //Calculate new and old average velocities
|
||
|
for (i = 0; i < (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); i++)
|
||
|
{
|
||
|
velocity += MouseVelocityHistory[i];
|
||
|
}
|
||
|
newSmoothedVelocity = (velocity * 8) / (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); //Multiply velocity up to avoid rounding errors on divide
|
||
|
|
||
|
velocity = 0;
|
||
|
for (i = (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); i < MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE; i++)
|
||
|
{
|
||
|
velocity += MouseVelocityHistory[i];
|
||
|
}
|
||
|
oldSmoothedVelocity = (velocity * 8) / (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); //Multiply velocity up to avoid rounding errors on divide
|
||
|
|
||
|
newSmoothedAcceleration = newSmoothedVelocity - oldSmoothedVelocity;
|
||
|
smoothedAccelerationMatchError = (oldSmoothedVelocity * MOUSE_BOTDETECT_VELOCITY_MATCH_ERROR) / MOUSE_BOTDETECT_VELOCITY_MATCH_BASE;
|
||
|
if (((PreviousSmoothedAcceleration + smoothedAccelerationMatchError) >= newSmoothedAcceleration) &&
|
||
|
((PreviousSmoothedAcceleration - smoothedAccelerationMatchError) <= newSmoothedAcceleration))
|
||
|
{
|
||
|
ConstantAccelerationCounter++;
|
||
|
if (ConstantAccelerationCounter > MOUSE_BOTDETECT_CONSTANT_ACCEL_LOCKOUT)
|
||
|
{
|
||
|
Upstream_HID_BotDetectMouse_DoLockout();
|
||
|
}
|
||
|
else if (ConstantAccelerationCounter >= MOUSE_BOTDETECT_CONSTANT_ACCEL_STOP) //Stop mouse movement if it looks suspiciously constant
|
||
|
{
|
||
|
mouseInData[1] = 0;
|
||
|
mouseInData[2] = 0;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (ConstantAccelerationCounter > -MOUSE_BOTDETECT_CONSTANT_ACCEL_CREDIT) ConstantAccelerationCounter--;
|
||
|
}
|
||
|
PreviousSmoothedAcceleration = newSmoothedAcceleration;
|
||
|
|
||
|
//Debug:
|
||
|
// if (ConstantAccelerationCounter > ConstantAccelerationCounterMax) ConstantAccelerationCounterMax = ConstantAccelerationCounter;
|
||
|
// if (ConstantAccelerationCounter < ConstantAccelerationCounterMin) ConstantAccelerationCounterMin = ConstantAccelerationCounter;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
mouseInData[1] = 0; //If we don't want to process this event, makes sure no movement data gets through
|
||
|
mouseInData[2] = 0;
|
||
|
}
|
||
|
|
||
|
//Host receives no data if we are locked
|
||
|
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
|
||
|
(LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE))
|
||
|
{
|
||
|
for (i = 0; i < HID_MOUSE_INPUT_DATA_LEN; i++)
|
||
|
{
|
||
|
mouseInData[i] = 0;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
static void Upstream_HID_BotDetectMouse_DoLockout(void)
|
||
|
{
|
||
|
uint32_t i;
|
||
|
|
||
|
if (LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE) return;
|
||
|
|
||
|
//Are we already in warning state? -> activate permanent lockout
|
||
|
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
|
||
|
(LockoutState == LOCKOUT_STATE_TEMPORARY_FLASHING))
|
||
|
{
|
||
|
LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Three (temporary) strikes -> you're out!
|
||
|
if (++TemporaryLockoutCount >= 3)
|
||
|
{
|
||
|
LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
|
||
|
LED_SetState(LED_STATUS_FLASH_BOTDETECT);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Otherwise, reset counters and give warning
|
||
|
for (i = 0; i < MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE; i++)
|
||
|
{
|
||
|
MouseVelocityHistory[i] = 0;
|
||
|
}
|
||
|
ConstantAccelerationCounter = 0;
|
||
|
|
||
|
for (i = 0; i < MOUSE_BOTDETECT_JIGGLE_BIN_COUNT; i++)
|
||
|
{
|
||
|
MouseStopIntervalBinArray[i] = 0;
|
||
|
}
|
||
|
|
||
|
TemporaryLockoutTimeMs = 0;
|
||
|
LockoutState = LOCKOUT_STATE_TEMPORARY_ACTIVE;
|
||
|
LED_SetState(LED_STATUS_FLASH_BOTDETECT);
|
||
|
}
|
||
|
|
||
|
#endif
|