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/*
* upstream_hid_botdetect.c
*
* Created on: Aug 17, 2017
* Author: Robert Fisk
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/
#include "upstream_hid_botdetect.h"
#include "upstream_hid.h"
#include "build_config.h"
#include "usbd_hid.h"
#include "math.h"
//Variables common between keyboard and mouse bot detection:
volatile LockoutStateTypeDef LockoutState = LOCKOUT_STATE_INACTIVE;
uint32_t TemporaryLockoutTimeMs;
uint8_t TemporaryLockoutCount = 0;
//Variables specific to keyboard bot detection:
#if defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)
uint32_t LastKeyDownTime = 0;
KeyTimerLogTypeDef KeyTimerLog[KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS] = {0};
uint8_t OldKeyboardInData[HID_KEYBOARD_INPUT_DATA_LEN] = {0};
uint8_t KeyDelayFastBinDrainDivideCount = 0;
uint8_t KeyDelaySlowBinDrainDivideCount = 0;
uint8_t KeyDowntimeFastBinDrainDivideCount = 0;
uint8_t KeyDowntimeSlowBinDrainDivideCount = 0;
uint8_t KeyDelayFastBinArray[KEYBOARD_BOTDETECT_FAST_BIN_COUNT] = {0};
uint8_t KeyDelaySlowBinArray[KEYBOARD_BOTDETECT_SLOW_BIN_COUNT] = {0};
uint8_t KeyDowntimeFastBinArray[KEYBOARD_BOTDETECT_FAST_BIN_COUNT] = {0};
uint8_t KeyDowntimeSlowBinArray[KEYBOARD_BOTDETECT_SLOW_BIN_COUNT] = {0};
//Debug:
// uint8_t KeyDelayFastBinArrayPeak;
// uint8_t KeyDelaySlowBinArrayPeak;
// uint8_t KeyDowntimeFastBinArrayPeak;
// uint8_t KeyDowntimeSlowBinArrayPeak;
static uint32_t Upstream_HID_BotDetectKeyboard_RolloverCheck(uint8_t* keyboardInData);
static void Upstream_HID_BotDetectKeyboard_DoLockout(void);
static void Upstream_HID_BotDetectKeyboard_KeyDown(uint8_t keyCode);
static void Upstream_HID_BotDetectKeyboard_KeyUp(uint8_t keyCode);
#endif
//Variables specific to mouse bot detection:
#if defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED)
uint32_t LastMouseMoveTime = 0;
//Jump detection stuff
uint32_t FirstMouseMoveTime = 0;
uint8_t JumpMouseIsMoving = 0;
//Constant acceleration detection stuff
uint16_t MouseVelocityHistory[MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE] = {0};
int32_t PreviousSmoothedAcceleration = 0;
int32_t ConstantAccelerationCounter = 0;
//Jiggle detection stuff
uint8_t MouseStopIntervalBinDrainDivideCount = 0;
uint8_t MouseStopIntervalBinArray[MOUSE_BOTDETECT_JIGGLE_BIN_COUNT] = {0};
//Debug:
// int8_t ConstantAccelerationCounterMax = 0;
// int8_t ConstantAccelerationCounterMin = 0;
// uint8_t MouseStopIntervalBinArrayPeak = 0;
static void Upstream_HID_BotDetectMouse_DoLockout(void);
#endif
//Code specific to keyboard bot detection:
#if defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)
//Checks if received keyboard data is from a real human.
//This is not entirely bulletproof as an attacking device may randomize its keypresses.
void Upstream_HID_BotDetectKeyboard(uint8_t* keyboardInData)
{
uint32_t i;
uint32_t j;
uint8_t tempModifier;
if (Upstream_HID_BotDetectKeyboard_RolloverCheck(keyboardInData)) return;
//Process modifier keys in first byte
tempModifier = keyboardInData[0];
for (i = 0; i < 8; i++)
{
if ((tempModifier & 1) && !(OldKeyboardInData[0] & 1))
{
Upstream_HID_BotDetectKeyboard_KeyDown(KEY_MODIFIER_BASE + i);
}
if (!(tempModifier & 1) && (OldKeyboardInData[0] & 1))
{
Upstream_HID_BotDetectKeyboard_KeyUp(KEY_MODIFIER_BASE + i);
}
tempModifier >>= 1;
OldKeyboardInData[0] >>= 1;
}
//Process key array: search for keydowns
for (i = 2; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
if (keyboardInData[i] >= KEY_A)
{
for (j = 2; j < HID_KEYBOARD_INPUT_DATA_LEN; j++)
{
if (keyboardInData[i] == OldKeyboardInData[j]) break;
}
if (j >= HID_KEYBOARD_INPUT_DATA_LEN)
{
Upstream_HID_BotDetectKeyboard_KeyDown(keyboardInData[i]);
}
}
}
//Process key array: search for keyups
for (i = 2; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
if (OldKeyboardInData[i] >= KEY_A)
{
for (j = 2; j < HID_KEYBOARD_INPUT_DATA_LEN; j++)
{
if (OldKeyboardInData[i] == keyboardInData[j]) break;
}
if (j >= HID_KEYBOARD_INPUT_DATA_LEN)
{
Upstream_HID_BotDetectKeyboard_KeyUp(OldKeyboardInData[i]);
}
}
}
//Check for evidence of bot typing
for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
{
if ((KeyDelayFastBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD) ||
(KeyDowntimeFastBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD))
{
Upstream_HID_BotDetectKeyboard_DoLockout();
break;
}
//Debug:
// if (KeyDelayFastBinArray[i] > KeyDelayFastBinArrayPeak) KeyDelayFastBinArrayPeak = KeyDelayFastBinArray[i];
// if (KeyDowntimeFastBinArray[i] > KeyDowntimeFastBinArrayPeak) KeyDowntimeFastBinArrayPeak = KeyDowntimeFastBinArray[i];
}
for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
{
if ((KeyDelaySlowBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD) ||
(KeyDowntimeSlowBinArray[i] > KEYBOARD_BOTDETECT_LOCKOUT_BIN_THRESHOLD))
{
Upstream_HID_BotDetectKeyboard_DoLockout();
break;
}
//Debug:
// if (KeyDelaySlowBinArray[i] > KeyDelaySlowBinArrayPeak) KeyDelaySlowBinArrayPeak = KeyDelaySlowBinArray[i];
// if (KeyDowntimeSlowBinArray[i] > KeyDowntimeSlowBinArrayPeak) KeyDowntimeSlowBinArrayPeak = KeyDowntimeSlowBinArray[i];
}
//Copy new data to old array
for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
OldKeyboardInData[i] = keyboardInData[i];
}
//Host receives no data if we are locked
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
(LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE))
{
for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
keyboardInData[i] = 0;
}
}
}
static void Upstream_HID_BotDetectKeyboard_DoLockout(void)
{
uint32_t i;
if (LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE) return;
//Are we already in warning state? -> activate permanent lockout
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
(LockoutState == LOCKOUT_STATE_TEMPORARY_FLASHING))
{
LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
return;
}
//Three (temporary) strikes -> you're out!
if (++TemporaryLockoutCount >= 3)
{
LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
LED_SetState(LED_STATUS_FLASH_BOTDETECT);
return;
}
//Otherwise, reset counters and give warning
for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
{
KeyDelayFastBinArray[i] = 0;
KeyDowntimeFastBinArray[i] = 0;
}
for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
{
KeyDelaySlowBinArray[i] = 0;
KeyDowntimeSlowBinArray[i] = 0;
}
TemporaryLockoutTimeMs = 0;
LockoutState = LOCKOUT_STATE_TEMPORARY_ACTIVE;
LED_SetState(LED_STATUS_FLASH_BOTDETECT);
}
//Keyboard reports a rollover code when there are too many keys to scan/report.
static uint32_t Upstream_HID_BotDetectKeyboard_RolloverCheck(uint8_t* keyboardInData)
{
uint32_t i;
for (i = 2; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
if (keyboardInData[i] == KEY_ROLLOVER) break;
}
if (i >= HID_KEYBOARD_INPUT_DATA_LEN) return 0;
//As I am unclear on the exact usage and interpretation of the rollover code,
//we are going to play it safe by copying the old keyboard data over the new array.
//This ensures the host interprets a rollover event exactly the way we do!
//Host receives no data if we are locked
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
(LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE))
{
for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
keyboardInData[i] = 0;
}
}
else
{
for (i = 0; i < HID_KEYBOARD_INPUT_DATA_LEN; i++)
{
keyboardInData[i] = OldKeyboardInData[i];
}
}
return 1;
}
static void Upstream_HID_BotDetectKeyboard_KeyDown(uint8_t keyCode)
{
uint32_t i;
uint32_t keyDelay;
uint32_t now = HAL_GetTick();
keyDelay = now - LastKeyDownTime;
if (keyDelay < (KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_FAST_BIN_COUNT))
{
KeyDelayFastBinArray[(keyDelay / KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS)]++; //Add key to fast bin
//Drain fast bins at specified rate
KeyDelayFastBinDrainDivideCount++;
if (KeyDelayFastBinDrainDivideCount >= KEYBOARD_BOTDETECT_FAST_BIN_DRAIN_DIVIDER)
{
KeyDelayFastBinDrainDivideCount = 0;
for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
{
if (KeyDelayFastBinArray[i] > 0) KeyDelayFastBinArray[i]--;
}
}
}
else
{
keyDelay = keyDelay % (KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_SLOW_BIN_COUNT); //Wrap slow key time into the slow array
KeyDelaySlowBinArray[(keyDelay / KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS)]++; //Add key to slow bin
//Drain slow bins at specified rate
KeyDelaySlowBinDrainDivideCount++;
if (KeyDelaySlowBinDrainDivideCount >= KEYBOARD_BOTDETECT_SLOW_BIN_DRAIN_DIVIDER)
{
KeyDelaySlowBinDrainDivideCount = 0;
for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
{
if (KeyDelaySlowBinArray[i] > 0) KeyDelaySlowBinArray[i]--;
}
}
}
LastKeyDownTime = now;
for (i = 0; i < KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS; i++)
{
if (KeyTimerLog[i].KeyCode == 0) break;
}
if (i >= KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS) while (1); //Totally should not happen
KeyTimerLog[i].KeyCode = keyCode;
KeyTimerLog[i].KeyDownStart = now;
}
static void Upstream_HID_BotDetectKeyboard_KeyUp(uint8_t keyCode)
{
uint32_t i;
uint32_t keyDowntime;
for (i = 0; i < KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS; i++)
{
if (KeyTimerLog[i].KeyCode == keyCode) break;
}
if (i >= KEYBOARD_BOTDETECT_MAX_ACTIVE_KEYS) while (1); //Totally should not happen
KeyTimerLog[i].KeyCode = 0; //Clear out the key entry
keyDowntime = HAL_GetTick() - KeyTimerLog[i].KeyDownStart;
if (keyDowntime < (KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_FAST_BIN_COUNT))
{
KeyDowntimeFastBinArray[(keyDowntime / KEYBOARD_BOTDETECT_FAST_BIN_WIDTH_MS)]++; //Add key to fast bin
//Drain fast bins at specified rate
KeyDowntimeFastBinDrainDivideCount++;
if (KeyDowntimeFastBinDrainDivideCount >= KEYBOARD_BOTDETECT_FAST_BIN_DRAIN_DIVIDER)
{
KeyDowntimeFastBinDrainDivideCount = 0;
for (i = 0; i < KEYBOARD_BOTDETECT_FAST_BIN_COUNT; i++)
{
if (KeyDowntimeFastBinArray[i] > 0) KeyDowntimeFastBinArray[i]--;
}
}
}
else
{
keyDowntime = keyDowntime % (KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS * KEYBOARD_BOTDETECT_SLOW_BIN_COUNT); //Wrap slow key time into the slow array
KeyDowntimeSlowBinArray[(keyDowntime / KEYBOARD_BOTDETECT_SLOW_BIN_WIDTH_MS)]++; //Add key to slow bin
//Drain slow bins at specified rate
KeyDowntimeSlowBinDrainDivideCount++;
if (KeyDowntimeSlowBinDrainDivideCount >= KEYBOARD_BOTDETECT_SLOW_BIN_DRAIN_DIVIDER)
{
KeyDowntimeSlowBinDrainDivideCount = 0;
for (i = 0; i < KEYBOARD_BOTDETECT_SLOW_BIN_COUNT; i++)
{
if (KeyDowntimeSlowBinArray[i] > 0) KeyDowntimeSlowBinArray[i]--;
}
}
}
}
#endif //if defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)
//Called by Systick_Handler every 1ms, at high interrupt priority.
void Upstream_HID_BotDetect_Systick(void)
{
#if (defined (CONFIG_KEYBOARD_ENABLED) && defined (CONFIG_KEYBOARD_BOT_DETECT_ENABLED)) || \
(defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED))
//Check if temporary lockout has expired
if (LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE)
{
if (TemporaryLockoutTimeMs++ > BOTDETECT_TEMPORARY_LOCKOUT_TIME_MS)
{
LockoutState = LOCKOUT_STATE_TEMPORARY_FLASHING;
}
}
else if (LockoutState == LOCKOUT_STATE_TEMPORARY_FLASHING)
{
if (TemporaryLockoutTimeMs++ > BOTDETECT_TEMPORARY_LOCKOUT_FLASH_TIME_MS)
{
LED_SetState(LED_STATUS_OFF);
LockoutState = LOCKOUT_STATE_INACTIVE;
}
}
#endif
}
//Code specific to mouse bot detection:
#if defined (CONFIG_MOUSE_ENABLED) && defined (CONFIG_MOUSE_BOT_DETECT_ENABLED)
void Upstream_HID_BotDetectMouse(uint8_t* mouseInData)
{
uint32_t i;
uint32_t now = HAL_GetTick();
uint32_t moveDelay;
uint32_t velocity;
int8_t mouseX;
int8_t mouseY;
//Constant acceleration detection stuff
uint32_t newSmoothedVelocity;
uint32_t oldSmoothedVelocity;
int32_t newSmoothedAcceleration;
int32_t smoothedAccelerationMatchError;
mouseX = mouseInData[1];
mouseY = mouseInData[2];
velocity = (sqrtf(((int32_t)mouseX * mouseX) +
((int32_t)mouseY * mouseY))) * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER; //Multiply floating-point sqrt result to avoid integer rounding errors
moveDelay = now - LastMouseMoveTime;
//Reset constant acceleration detection state after a few seconds of inactivity
if (moveDelay > MOUSE_BOTDETECT_VELOCITY_RESET_TIMEOUT_MS)
{
//Is this the start of a new movement?
if (velocity != 0)
{
for (i = 0; i < MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE; i++)
{
MouseVelocityHistory[i] = 0;
}
ConstantAccelerationCounter = 0;
}
}
//Jiggle detection: did the mouse stop moving?
if (moveDelay > ((MOUSE_BOTDETECT_JIGGLE_STOP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
{
//Is this the start of a new movement?
if (velocity != 0)
{
//Jiggle detection: add stopped time to jiggle bins
moveDelay = moveDelay % (MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS * MOUSE_BOTDETECT_JIGGLE_BIN_COUNT); //Wrap stopped time into the array
MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)]++;
if (MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)] > MOUSE_BOTDETECT_LOCKOUT_JIGGLE_BIN_THRESHOLD)
{
Upstream_HID_BotDetectMouse_DoLockout();
}
//Debug:
// if (MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)] > MouseStopIntervalBinArrayPeak)
// {
// MouseStopIntervalBinArrayPeak = MouseStopIntervalBinArray[(moveDelay / MOUSE_BOTDETECT_JIGGLE_BIN_WIDTH_MS)];
// }
//Drain jiggle bins at specified rate
MouseStopIntervalBinDrainDivideCount++;
if (MouseStopIntervalBinDrainDivideCount >= MOUSE_BOTDETECT_JIGGLE_BIN_DIVIDER)
{
MouseStopIntervalBinDrainDivideCount = 0;
for (i = 0; i < MOUSE_BOTDETECT_JIGGLE_BIN_COUNT; i++)
{
if (MouseStopIntervalBinArray[i] > 0) MouseStopIntervalBinArray[i]--;
}
}
}
}
//Jump detection: did the mouse stop moving briefly?
if (moveDelay > ((MOUSE_BOTDETECT_JUMP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
{
FirstMouseMoveTime = 0;
if (JumpMouseIsMoving) //Was a significant movement in progress?
{
JumpMouseIsMoving = 0;
if ((LastMouseMoveTime - FirstMouseMoveTime) < ((MOUSE_BOTDETECT_JUMP_PERIODS * HID_FS_BINTERVAL) - (HID_FS_BINTERVAL / 2)))
{
Upstream_HID_BotDetectMouse_DoLockout();
}
}
}
if (velocity != 0)
{
//Jump detection
LastMouseMoveTime = now;
if (FirstMouseMoveTime == 0)
{
FirstMouseMoveTime = now;
}
if (velocity > (MOUSE_BOTDETECT_JUMP_VELOCITY_THRESHOLD * MOUSE_BOTDETECT_VELOCITY_MULTIPLIER))
{
JumpMouseIsMoving = 1;
}
//Constant acceleration detection
for (i = (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE - 1); i > 0; i--) //Shuffle down history data
{
MouseVelocityHistory[i] = MouseVelocityHistory[i - 1];
}
MouseVelocityHistory[0] = velocity; //Store latest data at head
if (MouseVelocityHistory[(MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE - 1)] > 0)
{
velocity = 0; //Calculate new and old average velocities
for (i = 0; i < (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); i++)
{
velocity += MouseVelocityHistory[i];
}
newSmoothedVelocity = (velocity * 8) / (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); //Multiply velocity up to avoid rounding errors on divide
velocity = 0;
for (i = (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); i < MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE; i++)
{
velocity += MouseVelocityHistory[i];
}
oldSmoothedVelocity = (velocity * 8) / (MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE / 2); //Multiply velocity up to avoid rounding errors on divide
newSmoothedAcceleration = newSmoothedVelocity - oldSmoothedVelocity;
smoothedAccelerationMatchError = (oldSmoothedVelocity * MOUSE_BOTDETECT_VELOCITY_MATCH_ERROR) / MOUSE_BOTDETECT_VELOCITY_MATCH_BASE;
if (((PreviousSmoothedAcceleration + smoothedAccelerationMatchError) >= newSmoothedAcceleration) &&
((PreviousSmoothedAcceleration - smoothedAccelerationMatchError) <= newSmoothedAcceleration))
{
ConstantAccelerationCounter++;
if (ConstantAccelerationCounter > MOUSE_BOTDETECT_CONSTANT_ACCEL_LOCKOUT)
{
Upstream_HID_BotDetectMouse_DoLockout();
}
else if (ConstantAccelerationCounter >= MOUSE_BOTDETECT_CONSTANT_ACCEL_STOP) //Stop mouse movement if it looks suspiciously constant
{
mouseInData[1] = 0;
mouseInData[2] = 0;
}
}
else
{
if (ConstantAccelerationCounter > -MOUSE_BOTDETECT_CONSTANT_ACCEL_CREDIT) ConstantAccelerationCounter--;
}
PreviousSmoothedAcceleration = newSmoothedAcceleration;
//Debug:
// if (ConstantAccelerationCounter > ConstantAccelerationCounterMax) ConstantAccelerationCounterMax = ConstantAccelerationCounter;
// if (ConstantAccelerationCounter < ConstantAccelerationCounterMin) ConstantAccelerationCounterMin = ConstantAccelerationCounter;
}
}
else
{
mouseInData[1] = 0; //If we don't want to process this event, makes sure no movement data gets through
mouseInData[2] = 0;
}
//Host receives no data if we are locked
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
(LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE))
{
for (i = 0; i < HID_MOUSE_INPUT_DATA_LEN; i++)
{
mouseInData[i] = 0;
}
}
}
static void Upstream_HID_BotDetectMouse_DoLockout(void)
{
uint32_t i;
if (LockoutState == LOCKOUT_STATE_PERMANENT_ACTIVE) return;
//Are we already in warning state? -> activate permanent lockout
if ((LockoutState == LOCKOUT_STATE_TEMPORARY_ACTIVE) ||
(LockoutState == LOCKOUT_STATE_TEMPORARY_FLASHING))
{
LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
return;
}
//Three (temporary) strikes -> you're out!
if (++TemporaryLockoutCount >= 3)
{
LockoutState = LOCKOUT_STATE_PERMANENT_ACTIVE;
LED_SetState(LED_STATUS_FLASH_BOTDETECT);
return;
}
//Otherwise, reset counters and give warning
for (i = 0; i < MOUSE_BOTDETECT_VELOCITY_HISTORY_SIZE; i++)
{
MouseVelocityHistory[i] = 0;
}
ConstantAccelerationCounter = 0;
for (i = 0; i < MOUSE_BOTDETECT_JIGGLE_BIN_COUNT; i++)
{
MouseStopIntervalBinArray[i] = 0;
}
TemporaryLockoutTimeMs = 0;
LockoutState = LOCKOUT_STATE_TEMPORARY_ACTIVE;
LED_SetState(LED_STATUS_FLASH_BOTDETECT);
}
#endif